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What exactly can an Apothecary heal?

Posted: Thu Nov 21, 2002 11:38 pm
by Gremdel
Rules say:
"...the Apothecay may attempt to heal one injury that has been suffered by a player in his team."

What I'm not clear on is what consitutes an injury. Is any roll on the injury table an injury, including stun? So can I use my Apo on Stuns, KOs and Casualties, or just Casulties? Thanks.

Posted: Fri Nov 22, 2002 12:17 am
by Darkson
We played any result on the injury table but I don't think anyone ever used it on anything other than a cas.

Posted: Fri Nov 22, 2002 12:49 am
by Gremdel
All right, is that the common answer then? Secondly, does the opposing player still get SPP even if the Apo intervines?

Posted: Fri Nov 22, 2002 12:52 am
by Colin
Yes, player gets credit for the CAS even if healed by Apoth.

Posted: Fri Nov 22, 2002 6:08 am
by Mekanik Kommandoh
You can also use the Apothecary to allow a player who failed a niggling injury roll still make the game.

Just in case you did not know.

Posted: Fri Nov 22, 2002 3:46 pm
by Marcus
An injury roll is anything that breaches armour. A casualty roll is a roll on sigurd's table. Therefore an apothecary can heal anything from a stun to a death.

Posted: Fri Nov 22, 2002 4:32 pm
by Skummy
Very rarely I have seen an apothecary used to cure a stun. This only happens at the end of the game, when that player is the only one who can score on the next turn.

Apothecaries cannot heal a player who was pushed into the crowd, because the injury did not happen on the field.

In our league, an apothecary cannot heal a player if they are pushed into the Lava or teleoport into another player during the Dungeonbowl, either. Just recently, this resulted in Hurg "The Amazing Spider-Orc" :lol: :lol: :lol:

Posted: Thu Dec 12, 2002 3:52 am
by Gremdel
Just wanted to say thanks. Thanks.