Page 1 of 2

Question on Mummy skill up

Posted: Thu Nov 08, 2012 1:35 am
by Warduke
So my first level up I rolled double 5's. I can get +MA, +AV or any of the skill access since doubles. I've read that normally on doubles you want to grab block but I'm wondering about +MA instead since that stat increase is available. Thoughts?

Thanks for any suggestions.

Re: Question on Mummy skill up

Posted: Thu Nov 08, 2012 3:03 am
by MattDakka
The main tasks of a Mummy are blocking and supporting nearby team mates with Guard, it's not scoring or moving fast, thus Block is excellent, it greatly increases blocking reliability and causing casualties, in addition Block defends the Mummy as well when blocked.
Take Block and you won't regret it.

Re: Question on Mummy skill up

Posted: Thu Nov 08, 2012 3:08 am
by Warduke
Good advice Matt, thanks.

Re: Question on Mummy skill up

Posted: Thu Nov 08, 2012 3:11 am
by MattDakka
You're welcome, feel free to ask for further advices.

Re: Question on Mummy skill up

Posted: Thu Nov 08, 2012 3:48 am
by Digger Goreman
If the double 5 had come later (AND after you had block) then I might would take the +MA, but initially... definitely... block.... You'll be knocking down more opponents... staying on your feet more... and with MiB, scoring more spp....

Agreed with the previous professors of the pitch.... :)

Re: Question on Mummy skill up

Posted: Thu Nov 08, 2012 4:02 pm
by spubbbba
Digger Goreman wrote:If the double 5 had come later (AND after you had block) then I might would take the +MA, but initially... definitely... block.... You'll be knocking down more opponents... staying on your feet more... and with MiB, scoring more spp....

Agreed with the previous professors of the pitch.... :)
I agree, as MA4 is nice on a mummy since they can get stranded, especially should they be knocked over.

Had it been a 6+4 roll 1st skill then I’d have recommended the MA. But block is a certainly the best choice on him as it makes him far more reliable, harder to take down and get him to 16 spp quicker.

Re: Question on Mummy skill up

Posted: Thu Nov 08, 2012 4:09 pm
by burgun824
Definitely block. And if you've already got block and you roll double 5 then you take dodge. A blodging Mummy is a nightmare to try and take down. And it also stacks with Break tackle which you can take on a normal skill.

I would never take +MA as that would be wasteful bloat on a mummy.

Re: Question on Mummy skill up

Posted: Thu Nov 08, 2012 6:23 pm
by MattDakka
burgun824 wrote:A blodging Mummy is a nightmare to try and take down. And it also stacks with Break tackle which you can take on a normal skill.
Your words remind me of this Mummy of mine:
http://fumbbl.com/FUMBBL.php?page=playe ... id=8476096
:D

Re: Question on Mummy skill up

Posted: Thu Nov 08, 2012 6:55 pm
by burgun824
MattDakka wrote:
burgun824 wrote:A blodging Mummy is a nightmare to try and take down. And it also stacks with Break tackle which you can take on a normal skill.
Your words remind me of this Mummy of mine:
http://fumbbl.com/FUMBBL.php?page=playe ... id=8476096
:D
That is ludicrous.

Question on Mummy skill up

Posted: Fri Nov 09, 2012 4:30 am
by Warduke
Thanks everyone for the great feedback and Matt that gives me something to shoot for... :)

Re: Question on Mummy skill up

Posted: Fri Nov 09, 2012 3:10 pm
by burgun824
Warduke wrote:...and Matt that gives me something to shoot for... :)
Yeah. Good luck with that. That is some insane skill rolling.

Re: Question on Mummy skill up

Posted: Fri Nov 09, 2012 5:28 pm
by MattDakka
At some point I had another ST 6 Mummy on the same team :D :
http://fumbbl.com/FUMBBL.php?page=playe ... id=8476094
If one ST 6 Blodger Mummy is hard to deal with, figure two ST 6 Mummies and enough reserves to make clawpomber teams cry. :D
Sadly, one of them died so I have only the ST 6 Blodger Mummy now.

Re: Question on Mummy skill up

Posted: Mon Nov 19, 2012 9:34 pm
by Hitonagashi
MattDakka wrote:
burgun824 wrote:A blodging Mummy is a nightmare to try and take down. And it also stacks with Break tackle which you can take on a normal skill.
Your words remind me of this Mummy of mine:
http://fumbbl.com/FUMBBL.php?page=playe ... id=8476096
:D
I have him beaten for cagebreaking goodness...though it isn't a mummy!

http://fumbbl.com/FUMBBL.php?page=playe ... id=8428127

:D

Re: Question on Mummy skill up

Posted: Mon Nov 19, 2012 10:56 pm
by burgun824
How do you people get such fabulous skill roll opportunities?

Re: Question on Mummy skill up

Posted: Tue Nov 20, 2012 12:50 am
by MattDakka
Hitonagashi wrote:
MattDakka wrote:
burgun824 wrote:A blodging Mummy is a nightmare to try and take down. And it also stacks with Break tackle which you can take on a normal skill.
Your words remind me of this Mummy of mine:
http://fumbbl.com/FUMBBL.php?page=playe ... id=8476096
:D
I have him beaten for cagebreaking goodness...though it isn't a mummy!

http://fumbbl.com/FUMBBL.php?page=playe ... id=8428127

:D
My Mummy is not Loner, though. :D
You can either fail the Wild Animal roll or the dodge if your opponent has Tackle, and Loner makes rerolling hard, so my Mummy is better than your Minotaur for cagebreaking goodness of a classic X cage.
Your Minotaur's odds of making a successful cagebreak (assuming -3 tackle zone modifiers and no Tackle skill) are:
Wild Animal Blitz 2+ with Loner, Dodge 2+ with Dodge = 81.019 %
With a team reroll = 87.77 %
My Mummy's odds of making a successful cagebreak (assuming -3 tackle zone modifiers and no Tackle skill):
Dodge 3+ with Dodge skill
With or without team reroll = 88.889 %


Your Minotaur is better than my Mummy when there are 4+ tackle zones on the destination square, though.
His odds of making a successful cagebreak (assuming -4 tackle zone modifiers and no Tackle skill) are:
Wild Animal Blitz 2+ with Loner, Dodge 2+ with Dodge Without team reroll = 81.019 %
With a team reroll = 87.77 %
My Mummy's odds for the 4+ dodge with Dodge are 75% with or without reroll.