Vytek wrote:Could someone list all the diffrent Strengths and Weaknesses of each of the various teams. I'm new to this whole gig and am finding it hard to pick an roster. So far I think I've narrowed it down to the Skaven, Undead, and Orcs . . . but I might have overlooked something the other guys might have.
I'm no more than a rookie myself, but here's a quick litany that others may dissect as they see fit:
Amazon: Cheap, everyone has dodge (which is good) but fragile.
Chaos: Very strong team, but somewhat expensive and lacking in skills. Good way to learn how to bash people, though, IMHO.
Chaos Dwarf: See Chaos. Ok, not that simple, you get (arguably) the best blockers in the game and Bull Centaurs make fine blitzers, but your only AG 3 players (ie: mediocre chance of handling the ball) are your lowly hobgoblins. A kinda tough team to start with, although good and bashy.
Dark Elf: Another tough team to start with. Nimble and 4 blitzers + 2 Witch Elves = nice players, but very expensive and somewhat frail.
Dwarf: All around tough and good skills, but slow and somewhat expensive. The expense is offset by the durability of your players. Possibly one of the best, but you'll see a lot of TD's as people run right by you.
Goblin: Fun and more than a bit silly, but really tough for a rookie coach. Not suggested unless you have a finely honed ability to laugh at yourself.
Halfling: See Goblin. Then double it.
High Elf: Good nimble players make anyone a scoring threat (with all elf teams, for that matter). Expensive and weak, though (like all elf teams as well). The 4 3 STR catchers are nice, though.
Human: The all-rounders. Human teams are used as the baseline. They don't have any particular strengths or weaknesses, in theory.
Lizardmen: 6 STR 4 players (+ a possible Krox) is nice, as is MV 8 Stunty skinks. Starting skills are low, and a bit tough to gain with the Saurus. Maybe not the best starter team.
Norse: Everyone gets block, which is realllllly sweet. Only AV 7 makes them fragile, though, and the stats aren't that great. May be a decent pick.
Orc: Orcs are kinda like Humans with brass knuckles. They're a good choice to start with because they aren't too expensive and are tough to smoosh. A little slow for my tastes, but not too bad.
Skaven: Skaven are fast and cheap, both of which are good things, especially since they break easily. The Gutter Runners are potential 1 turn scorers, but you need to be sure to remember to spread your SPPs around. One of my favorite teams, btw.
Undead: Undead are kinda odd, but they hit hard, so who cares? You have your ghouls and wights to handle the ball and mummies are frightening on the front line. Expect to lose a lot of ghouls, but everyone else has regenerate which makes things run a little more smoothly.
Ok, my main advice is pick something you enjoy. Whether you like the fluff or have a favorite Warhammer army or whatever. Don't get too discouraged if you lose your first few (several) games, as it takes a little time to learn when to move whom and how to play your odds. Pay particular attention to set-ups that work against you and people who constantly get those 2 die blocks by clever assists.
Enjoy.