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Strengthes / Weaknesses Of Each Blood Bowl Team

Posted: Sun Jan 05, 2003 9:10 pm
by Vytek
Could someone list all the diffrent Strengths and Weaknesses of each of the various teams. I'm new to this whole gig and am finding it hard to pick an roster. So far I think I've narrowed it down to the Skaven, Undead, and Orcs . . . but I might have overlooked something the other guys might have.

Posted: Sun Jan 05, 2003 10:03 pm
by Colin
If you are new to the game, you should try humans or orcs. As you have listed orcs as one of your choices, stick with orcs for awhile until you become more familiar with the game. After that, maybe try one of the other teams.

Posted: Sun Jan 05, 2003 10:18 pm
by Deathwing
Didn't PinkH put together something pretty cool about this? Galak?

Posted: Mon Jan 06, 2003 7:20 pm
by kaboom
i play human, but i think orc could be the greatest choice for a beginner...

Re: Strengthes / Weaknesses Of Each Blood Bowl Team

Posted: Mon Jan 06, 2003 8:17 pm
by BadMrMojo
Vytek wrote:Could someone list all the diffrent Strengths and Weaknesses of each of the various teams. I'm new to this whole gig and am finding it hard to pick an roster. So far I think I've narrowed it down to the Skaven, Undead, and Orcs . . . but I might have overlooked something the other guys might have.
I'm no more than a rookie myself, but here's a quick litany that others may dissect as they see fit:

Amazon: Cheap, everyone has dodge (which is good) but fragile.

Chaos: Very strong team, but somewhat expensive and lacking in skills. Good way to learn how to bash people, though, IMHO.

Chaos Dwarf: See Chaos. Ok, not that simple, you get (arguably) the best blockers in the game and Bull Centaurs make fine blitzers, but your only AG 3 players (ie: mediocre chance of handling the ball) are your lowly hobgoblins. A kinda tough team to start with, although good and bashy.

Dark Elf: Another tough team to start with. Nimble and 4 blitzers + 2 Witch Elves = nice players, but very expensive and somewhat frail.

Dwarf: All around tough and good skills, but slow and somewhat expensive. The expense is offset by the durability of your players. Possibly one of the best, but you'll see a lot of TD's as people run right by you.

Goblin: Fun and more than a bit silly, but really tough for a rookie coach. Not suggested unless you have a finely honed ability to laugh at yourself.

Halfling: See Goblin. Then double it.

High Elf: Good nimble players make anyone a scoring threat (with all elf teams, for that matter). Expensive and weak, though (like all elf teams as well). The 4 3 STR catchers are nice, though.

Human: The all-rounders. Human teams are used as the baseline. They don't have any particular strengths or weaknesses, in theory.

Lizardmen: 6 STR 4 players (+ a possible Krox) is nice, as is MV 8 Stunty skinks. Starting skills are low, and a bit tough to gain with the Saurus. Maybe not the best starter team.

Norse: Everyone gets block, which is realllllly sweet. Only AV 7 makes them fragile, though, and the stats aren't that great. May be a decent pick.

Orc: Orcs are kinda like Humans with brass knuckles. They're a good choice to start with because they aren't too expensive and are tough to smoosh. A little slow for my tastes, but not too bad.

Skaven: Skaven are fast and cheap, both of which are good things, especially since they break easily. The Gutter Runners are potential 1 turn scorers, but you need to be sure to remember to spread your SPPs around. One of my favorite teams, btw.

Undead: Undead are kinda odd, but they hit hard, so who cares? You have your ghouls and wights to handle the ball and mummies are frightening on the front line. Expect to lose a lot of ghouls, but everyone else has regenerate which makes things run a little more smoothly.


Ok, my main advice is pick something you enjoy. Whether you like the fluff or have a favorite Warhammer army or whatever. Don't get too discouraged if you lose your first few (several) games, as it takes a little time to learn when to move whom and how to play your odds. Pay particular attention to set-ups that work against you and people who constantly get those 2 die blocks by clever assists.

Enjoy.

Posted: Mon Jan 06, 2003 10:13 pm
by Snew
All very well said BadMrMojo.

Posted: Mon Jan 06, 2003 10:18 pm
by GalakStarscraper
Deathwing wrote:Didn't PinkH put together something pretty cool about this? Galak?
Yeah ... BUT it used the MBBL2 rosters ... I'd have to rework it to do only the LRB teams:

viewtopic.php?t=1691

Galak

Edited to point to current url by JKL

Posted: Tue Jan 07, 2003 10:05 am
by Marcus
The advice I always give, which I stand by, is start with Humans. If you find them too slow - try skaven or woodelves; unable to move the ball around - try dark elves or high elves; unable to hit hard enough - try chaos or undead; keep losing players - try dwarves or orcs.

This will help you identify the kind of game you enjoy playing, which is really the key.

Posted: Tue Jan 07, 2003 5:02 pm
by BadMrMojo
Marcus wrote:The advice I always give, which I stand by, is start with Humans. If you find them too slow - try skaven or woodelves; unable to move the ball around - try dark elves or high elves; unable to hit hard enough - try chaos or undead; keep losing players - try dwarves or orcs.

This will help you identify the kind of game you enjoy playing, which is really the key.
I see your point, but who wants to lose all those games to figure it out? :wink: Ok, so you're going to lose games, that's a given, but I think a more specialized team can be more rewarding to start with. I started a mere few months ago with Chaos. I lost a lot of games, but at least at the end of the day I could say "Yeah, they got that ball-thing over the line in the dirt a few times, but I sure smashed some skulls!"

The emphasis on starting with an average team may be more productive in terms of the learning curve, but I think it may be a little less disheartening if you manage to pull off a few great plays (with your elves) or make your opponent start a drive with just 7 guys (with your Chaos or Undead).

Just another take on the oldest of BB questions...

Posted: Wed Jan 08, 2003 2:35 pm
by Fondu77
Just on thing for da chaos dwarf
All the description were correct exept for the chaos dwarf.
In fact you can't win with the chaos dwarf if u don't understand the philosophy of the team.
My bull centaur for exemple are able to take a ball in tree tackle zone make a dodge in two zone a go for a tuchdom (sometime...)
:lol:
"the main thing is love and understanding"
BB is a game of love.

Coach love is team :oops: :roll:

english

Posted: Wed Jan 08, 2003 2:46 pm
by BoB
Man, that is some quality use of the english language..... :D

Posted: Wed Jan 08, 2003 4:47 pm
by Marcus
BadMrMojo wrote:I see your point, but who wants to lose all those games to figure it out? :wink:
If you're going to lose with humans you're going to lose with anything. If you start with chaos you will almost certainly lose (they are not a beginner friendly team) and if all you get out of it is how to get casualties then that's all you're going to do in future. The world does not need another bloodbowl coach who only knows how to get casualties.

Humans are an absolute rock-solid team. If you've got any chance of winning your early games it's with humans. Longfang is the only coach I have ever played more than once and have never beaten - both games he played humans.

Posted: Fri Jan 10, 2003 8:08 pm
by BadMrMojo
Marcus wrote:If you're going to lose with humans you're going to lose with anything.
A painfully good point.
Marcus wrote:If you start with chaos you will almost certainly lose (they are not a beginner friendly team) and if all you get out of it is how to get casualties then that's all you're going to do in future. The world does not need another bloodbowl coach who only knows how to get casualties.
I just started playing a few months ago and I started with Chaos. I picked them primarily because I thought the Physical Traits were cool. Needless to say, I did lose. A lot. My second team was Skaven and I lost with them, too. A lot, but not quite as much. In both cases, however, I learned how to play a different part of the game and a bit about the weakness of each. How is this a bad thing?

I also agree that playing people who don't bother to play the ball at all is incredibly annoying and usually a fruitless exercise.
Humans are an absolute rock-solid team. If you've got any chance of winning your early games it's with humans. Longfang is the only coach I have ever played more than once and have never beaten - both games he played humans.
I didn't mean to sound as if Humans were useless. (Zy-Nox's Pretty in Pink certainly showed me that on numerous occasions!) I do think that there is some merit to the possibility that some people may do well if they start with another team and just wanted to point that out.

Posted: Tue Jan 14, 2003 2:28 am
by BoB
I think the only danger in playing with humans is you can lose one of the more fun parts of the game: characterisation.

I dont know about you ppl but i get more out of the game with teams i can characterise. I like to be able to develop players to represent characters i have thought up etc...
Most ppl have a favourite race from fantasy novels, movies etc, i recommend playing that race first, if you dont have one, then play humans.

just a thought cuz some ppl i know didnt enjoy their first few games as humans and started to love it when they changed to high elf and dwarf respectively. (however since then neither has won a game)

they enjoy it though :)

Posted: Tue Jan 14, 2003 1:34 pm
by Marcus
I get characterisations going for my human teams as well. I used to have Huston Energy - Led by their star blitzer Jonathan E....

Friend of mine called his team Heinlein's Hammers. He bought a 40K Commisar model to use as a coach and named them all after characters from Starship Troopers.

Before attempting a dangerous play he'd always yell "C'MON YOU APES! YOU WANNA LIVE FOREVER?!"

Maq