Re: Savage Orcs
Posted: Sun May 08, 2011 3:10 pm
Why are the runnings so slow?
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I didn't ignore your post, Tom. I accounted for it by leaving the option to take a lot less Frenzy. I see how the linos could be only worth 50k. I wouldn't take many, FWIW: Troll, 4 Blitzers, 2 Runners, 2 Linos, 2 Goblins, 3 RRs. Stunty and Frenzy on the same team sounds fun.GalakStarscraper wrote:My bigger question was why matt totally ignored my post.
Tom
Fair enough. I only played about four or five games against them and they looked overpowered - especially the blitzers - but it may also be due to my opponent being good, or him having a +MA, +ST blitzer, and then maybe a bit of bad luck on dice rolls. Good to know that on 142 games they seem to have a normal winning rate.GalakStarscraper wrote: In the MBBL2, Savage Orc teams have played a total of 142 games. Overall record was 74 wins - 66 losses - 2 ties for a 52.82% win rate. Definitely not something that screams overpowered.
I never found this team to have any of the problems that needed adjusting being discussed on this thread.
I didn't know that so many teams had been tested. Just out of curiosity, why were they rejected? For example I've got a pro-elf team and I like it but I think that the roster isn't that different from the high elf roster, so why were the pro-elves kept and not the savage orcs or the wee folk for example?GalakStarscraper wrote: The MBBL2 league lasted for many years and tested out a lot of different wild rosters ... I guess many of the newer players never saw. Here were all the rosters that were legal in the MBBL2 ... note the league used LRB 3.0 rules so some of the skills and prices may look out of date especially on Big Guys.
The Pro Elf team was supposed to completely replace the High Elf team in BB. An uprising by the natives saved the High Elf team. Same story for the Undead team supposed to have been deleted from the game and replaced with Necro and Khemri.narg wrote:I didn't know that so many teams had been tested. Just out of curiosity, why were they rejected? For example I've got a pro-elf team and I like it but I think that the roster isn't that different from the high elf roster, so why were the pro-elves kept and not the savage orcs or the wee folk for example?
Yeah Undead was really killed when GW went to Khemri/Vamp counts wasnt it, I remember the big block of the then useless metal mummies I used to have for the old old undeadGalakStarscraper wrote:A lot of those teams have no footholds with GW's storyline.