The win% matters when the subject matter will change the win%, or when win% is brought up as justification for the change. Neither is the case in this thread, whereas both are the case regarding cpomb.
Indeed the burden is on me in this thread - hence all the stats and the wall of text. Many here agree with my conclusions from that, while you appear (on the face of it) not to. I asked why.
Or... is there something more to it, that can merit a change?
Exactly that. If you had read the OP you would know exactly what that is.
You think the game would be more fun with these ruleschanges on passing. I don't.
I think the game would be more fun, if bashtacking was adressed. You don't.
You've not said why you don't. I have said why I don't. Therein lies the difference. As you will see below, you are misrepresenting me by saying that I don't want bashstacking addressed - I just don't want it addressed on the basis of some incorrect argument about "domination".
We are on equal footing here. And if you promise to not spam "prove there is a need for change" on the other subject, I will promise to not do the same here. I am using your own argument, so you should not complain about it. You want more passing. I want more variation.
This is where you show that you completely misunderstand me on the other thread. I am not saying there is no need for change. I am saying that there is no need for change on the basis of win%. People have argued that there is a basis for change because of mutationbash dominating, and I am asking to show that is the case as I have stats which show otherwise.
However, and I am saying this yet again,
there may be a need for change on the basis of the thing you want - variation - and I am open to the argument that cpomb has reduced skill variation. That is a perfectly valid argument for which we are yet to gather data and, when we do, if it is shown that variation in skill selection has reduced markedly due to cpomb then there may be a need for a change.
In short, stop saying that cpomb causes mutationbash to dominate and argue from the perspective that it may cause a reduction in variation of skills and we can move forward.
Back on topic, and working from the assumption that you saying that you don't think an increase in variation between running and passing among the teams is fun, I would like to know why not. You want variation in skill types taken, which suggests they would be used for other playstyles than the run/bash game, so I see a bit of a contradiction in your perspective.