The rugbyish/aussie/human #2 team
Posted: Thu Jun 27, 2002 7:04 am
IMO, the team concepts of Norse and Amazons are boring. The idea behind them is good, but the players?!?! 6 3 3 7 and a skill or two, every position. Where did imagination go when devising these teams?
I can't resist presenting once again (I've sent this to the bbowl-l once or twice) IMO the best house rule team concept that I've managed to create. The name of the team is under discussion, but is referred to as the 'aussie' team by my friends. Personally I prefer the 'human team 2' or 'alternate human team'.
The team idea, however, came from playing rugby. I was thinking that there could be a human team that would employ a different game philosophy than the normal human team. A game philosophy where the ball is thrown over short distances and quite often. The team would be basicly a running team.
Here I present a few different versions, and I'd like to hear what you think about them. We've playtested version #1, and it is not the best team out there, but that's the way I wanted it to be - house rule teams usually tend to be overpowerful, a thing that I wanted to avoid.
Now (especially after the 2k1 change of SFirm, which clearly weakens the best player of this team) I've been thinking of changing the scrumhalfs a bit - they are just ordinary throwers (without passing skill access), aren't they?
What if I'd make them:
It would increase the speed of the team, and give it 8 good ballcarriers. It'd still have 2 less position players than the ordinary human team, and less speed. And definitely less strength.
What do you think:
a) about the team concept
b) which of the above versions is better and/or in which way should the team be developed or is it good the way it is
c) what should be the team name?
I can't resist presenting once again (I've sent this to the bbowl-l once or twice) IMO the best house rule team concept that I've managed to create. The name of the team is under discussion, but is referred to as the 'aussie' team by my friends. Personally I prefer the 'human team 2' or 'alternate human team'.
The team idea, however, came from playing rugby. I was thinking that there could be a human team that would employ a different game philosophy than the normal human team. A game philosophy where the ball is thrown over short distances and quite often. The team would be basicly a running team.
Here I present a few different versions, and I'd like to hear what you think about them. We've playtested version #1, and it is not the best team out there, but that's the way I wanted it to be - house rule teams usually tend to be overpowerful, a thing that I wanted to avoid.
Code: Select all
Human team 2 - Version #1
0-4 Forward 7 3 3 8 SFirm,NoS,DOff 100k Gen,Ag
0-2 Scrumhalf 6 3 3 8 SH,Pass,DOff 80k Gen
0-12 Lineman 6 3 3 8 DOff 60k Gen
What if I'd make them:
Code: Select all
0-4 Scrumhalf 7 3 3 8 SH,Pass,DOff 90k (maybe 100k?) General skills
What do you think:
a) about the team concept
b) which of the above versions is better and/or in which way should the team be developed or is it good the way it is
c) what should be the team name?