Page 1 of 1
Super halflings...
Posted: Thu Jun 27, 2002 1:01 pm
by bj0rn
once we added super halflings to the halfling team list because the halfling player painted a few of his halflings in superman red/blue/yellow and put them in cloaks...
they were generally the same as normal halflings but had access to genaral skills and cost 10k more...
bj0rn - ...
Posted: Thu Jun 27, 2002 1:09 pm
by Lucien Swift
i miss the salad days of line and catcher halflings.. gobbos too...
maybe super halflings are a bit off-kilter, but i could definitely see splitting them back up into two types and giving the line general skills...
something like
0-10 halfling linemen 5 2 3 6 dodge, stunty, right stuff GA 30k
0-6 halfling catchers 6 2 3 6 catch, dodge, stunty, right stuff A 50k
allow for 2 treemen and they're still a crap team, but at least it's a little more interesting...
similar treatment for the gobbos perhaps... but not the gobbos on the orc roster (just say they're not very good players...
eh. waste of a post... utter drivel.
Posted: Fri Jun 28, 2002 10:31 am
by bj0rn
for us it was like:
0-12 halflings (normal)
0-4 super halflings 5236 - dodge, right stuff, stunty GA 40k
for goblins...id allow them to take dirty player without having to roll double
bj0rn - and they became even funnier..
Posted: Fri Jun 28, 2002 1:36 pm
by plasmoid
Hi Bjorn,
check out my "leg up" for the halfling and gobbo team, in this very forum.
We've had a lot of fun with it so far
