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The World's Oldest Profession

Posted: Thu Jul 11, 2002 3:29 pm
by High & Mighty
Yes, it is THAT oldest profession :o and hopefully it is not found entirely offensive.

But as the world's oldest profession, comfort women have been quite upset that their role in bloodbowl has been relegated to simply post-game celebrations and "comfort sessions." While managing to bring in a good salary, they have not been able to demand the respect they feel they deserve, and so because of this, they have taken to the pitch.

The Comfort Women

Skanky Hooker 6 2 4 7 Foul Appearance G 40 0-12
Dirty Hooker 6 2 4 7 Foul Appearance, Dirty Player, Knife G, A 80 0-4
Crack Hooker 6 2 4 7 Foul Appearance, Claw, Frenzy G, A, S 80 0-2
High Class Hooker 6 3 4 8 Hypnotic Gaze, Very Long Legs G, A 100 0-2

RR=50

Now obviously the success of any comfort woman is directly proportional to her agility and the time she spends on her back, and with AG4 and ST2, this is well taken care of. Moreover, playing a team of scantily clad professionals such as these can be quite a distracting endeavor, as the other team spends most of their time just staring. Thus the cumulative effect of FA plays a very important role for this team.

The first specialized position for this team is the Dirty hooker. With dirty player and a knife, they can be very nasty to find yourself near whether you are standing or prone, but the refs know that they also carry knives to give themselves an edge so they are frequently being sent of the pitch for the match.

The crack hooker plays the spastic role on the team. With claw and frenzy, she can be a menace, but a strength of only 2 means that she's going to need some help.

The high class hooker is the pinnacle of the profession. Her success is often atributed to her very long legs and enchanting stare which is said to be able to hypnotize a man in his tracks, allowing her to pass uninterrupted as they gawk. She has also been able to take good care of herself and this is reflected with better strength and armor than the rest of the team.

Now, of course, there are also two very important people who can be called upon on a per game basis to help out the team. These star players are the Pimp and Vinny.

Pimp 6 3 3 8 Dodge, Dirty Player, Sure Feet, Nerves of Steel 110
Vinny 4 4 2 8 Piling On, Thick Skull, Mul. Block, Daunt., Break Tackle 160

The Pimp is known for his calm and collected strutting, hence dodge, sure feet, and NoS. Meanwhile Vinny is the enforcer, called in when there is a problem to solve. Thick Skull makes him tough to knock out, while PO, Mul.B, Dauntless, and Break Tackle make it very likely he will always be able to "resolve" any situation. :wink:

And yes, in case you couldn't tell, this team is meant purely for fun. :smoking:

Posted: Thu Jul 11, 2002 3:41 pm
by McDeth
Nice one

Where can i get the models :wink:

Posted: Thu Jul 11, 2002 3:51 pm
by Deathwing
McDeth wrote:Nice one

Where can i get the models :wink:
Mail Shadowforge! ;)
Nuns v Hookers. There's a thought! :P

Posted: Thu Jul 11, 2002 4:07 pm
by Furelli
I sure wouldn't want to get blocked by too many Skanky Hookers. Can you imagine what might happen while you where stunned? :oops:

Posted: Fri Jul 12, 2002 8:10 am
by Princelucianus
hmmmmmmm, I would give the Crack Hooker jump up.... They tend to be rather weak, so instead of saving themselves with their claws, they can run really fast and get away with survival instinctal speed....

Lucy
:smoking:

Posted: Fri Jul 12, 2002 3:10 pm
by High & Mighty
Princelucianus wrote:hmmmmmmm, I would give the Crack Hooker jump up.... They tend to be rather weak, so instead of saving themselves with their claws, they can run really fast and get away with survival instinctal speed....

And with the next skill dodge and you've got a pretty funny witch elf. These hookers sure do get around.

Posted: Sat Jul 13, 2002 4:03 am
by Ghost of Pariah
What happens when they draw the "Hide Ball" card?




I'm so very sorry. :puke:

Posted: Sun Jul 14, 2002 4:22 pm
by Piepgrass
LOL

Nasty post.

I liked it :))

Posted: Mon Jul 15, 2002 11:59 am
by Piepgrass
Try checking out this link.
Some of the minis could definitly be used as players on the team.

http://www.newwave.org/minis/groundzero ... index.html

Poul

Posted: Mon Jul 15, 2002 12:16 pm
by Norse
:lol: how did this one escape my moderator's gaze for so long I wonder? ;)

one other thing, all hookers must immediately approach any player with tackle... :roll:

any player knocked down by a skanky hooker must miss the next game on account of itchy 'nads... :oops:

hooker team automatically comes with 2 D6 fans...

Posted: Mon Jul 15, 2002 2:18 pm
by High & Mighty
Norse wrote:one other thing, all hookers must immediately approach any player with tackle... :roll:
Lucky dwarves.

And thanks piepgrass, those minis are PERFECT!

Posted: Mon Jul 15, 2002 2:26 pm
by Furelli
Amazons should have some resistances or bonuses against them.

Catfight. :evil:

Furelli.

Posted: Mon Jul 15, 2002 2:45 pm
by Piepgrass
No problem H&M
I can post some more links to hookertype minis if you need me to.

Poul

Posted: Mon Jul 15, 2002 3:56 pm
by Zy-Nox
Piepgrass wrote:No problem H&M
I can post some more links to hookertype minis if you need me to.

Poul
I think some of them would make great cheer leaders, I must get some. Do you reckon GW would mindif you turned up to a tournament with them? :P

Posted: Fri Jul 26, 2002 4:44 pm
by Marcus
Hey, there's a coach for Thads' Dwarves!

http://www.newwave.org/minis/groundzero ... gjt028.jpg

Marcus