A few ideas that I have come to my brain...
Posted: Wed Aug 24, 2011 11:38 am
Just ideas not thought through with much thought in the manner of BB.
1) Wizard levels
Would it break the game if you could increase the potency of wizards. So a Level 1 wizard is the normal "cast one spell per game", Level 2 is 2 spells per game, and so on up to level 4 which is 4 spells per game.
2) Race specific wizard spells
So for example, Orcs would have "Da Krunch" or "Waaaargh!".
3) More apothecaries
Teams being allowed more than one apothecary. So teams can either use additional apothecaries to re-roll a "heal" roll or use them an additional number of times.
4) Special "star player" wizards, assistant coaches, etc
So for example maybe Grumbold the Magnificent has a special spell but like star players can only be bought with inducement funds. Maybe you hire "Svengore-Van-Erikson" who gives your team a bonus of some kind (don't know what yet).
1) Wizard levels
Would it break the game if you could increase the potency of wizards. So a Level 1 wizard is the normal "cast one spell per game", Level 2 is 2 spells per game, and so on up to level 4 which is 4 spells per game.
2) Race specific wizard spells
So for example, Orcs would have "Da Krunch" or "Waaaargh!".
3) More apothecaries
Teams being allowed more than one apothecary. So teams can either use additional apothecaries to re-roll a "heal" roll or use them an additional number of times.
4) Special "star player" wizards, assistant coaches, etc
So for example maybe Grumbold the Magnificent has a special spell but like star players can only be bought with inducement funds. Maybe you hire "Svengore-Van-Erikson" who gives your team a bonus of some kind (don't know what yet).