CLAW Bowl - "I am the CLAW" 0 Liverpool 07/06/2025
Posted: Sat Jan 04, 2025 11:13 am
CLAW (Club Liverpool And Wirral Blood Bowl League) presents:
CLAW bowl 2025 - “I AM the CLAW”

*NAF approved*
*Part of the North West tournament series.
General Information
The event will be held a JustPlay Games 61 Tithebarn Street, Liverpool L2 2LZ
Public transport: Justplay is a ~10-15 minute walk from Liverpool Lime Street Station, the main rail station in Liverpool. It is ~2 mins walk from Moorfields station served by Merseyrail trains.
Parking: there are multiple parking options nearby; two multistory car parks nearby: Q Park and an NCP on Dale Street, a small parking lot immediately next to Justplay on Tithebarn Street. Sadly, none are free.
Food: Justplay serves some snacks and drinks. More substantive food can be obtained from multiple options locally including a tesco express, some cafes and convenience stores within 5 mins walk.
Please get in touch if you have any questions.
Cost and Payment
Registration costs £20. Any monies remaining after running costs will go to Charity: the Whitechapel Centre; a homeless charity.
Participants should be NAF registered. Will update here if someone is available to register on the day (£5).
Send payment by paypal to: clawbbl@gmail.com
Please use Friends and Family option for payments and include your Name, NAF name and NAF number
We will not be able to issue refunds less than two months from the event. However, we will help to pass on your ticket if possible.
Schedule
Game timings will be as follows:
10.00 to 10:15 Registration (shop opens at 10 am)
10:15 to 12:35 Game One
12:35 to 13:15 Lunch
13:15 to 15:35 Game Two
15:35 to 17:45 Game Three
17:45 to 18:00 Awards and close
Tourplay
This tournament will use Tourplay to input teams and record scores. Please bring a suitable device for use on the day.
Link will go live at least 2 months prior to the tournament. Teams must be uploaded by June 1st 2025
This tournament will abide by the latest guidelines for all NAF tournaments
The event will follow Games Workshop’s Designer’s Commentary from this latest release and Teams of Legend documents. Any team publications released by Games Workshop before March 31st, 2025 (such as a new Spike! Magazine or rules in miniature packs) are also eligible for use assuming they are made available on Tourplay.
Team Building - Tiers, Money and Skills
Tier 1 1150 gc + 5 primary skills
Amazon, Dwarf, Dark Elf, Lizardmen, Norse, Undead, Wood Elf
Tier 2 1160 gc + 6 primary skills
Skaven, Underworld Denizens, High Elf, Orc, Chaos Dwarf, Vampire
Tier 3 1170 gc + 6 primary skills + 1 secondary skill (can replace with primary skill)
Human, Necromantic Horror, Khorne, Imperial Nobility, Slann, Old World Alliance, Elven Union
Tier 4 1180 gc + 6 primary skills + 2 secondary skills (can replace with primary skills)
Chaos Chosen, Chaos Renegades, Nurgle, Gnomes, Black Orcs, Tomb Kings
Tier 5 1190 gc + 7 primary skills + 2 secondary skills (can replace with primary skills)
Ogres, Halfling, Goblins, Snotlings
No skill stacking allowed
Allowed Inducements
The following inducements are allowed for teams in all tiers:
Bloodweiser Kegs: 0-2
Mortuary Assistant: 0-1
Part-time Assistant Coach: 0-3
Plague Doctor: 0-1
Temp Agency Cheerleader: 0-4
Wandering Apothecary: 0-1
The following inducements are only allowed for Tier 5 teams:
Biased Referee: 0-1
Bribes: 0-3
Halfling Master Chef: 0-1
Riotous Rookies: 0-1
Star Players Tax
Tiers 3 and 4 are allowed to take up to 1 star player.
Tier 5 may take up to 2 star players.
Star players may only be taken after at least 11 non-stars are rostered. Stars that come as a pair count as 1 star for this calculation but occupy two roster slots as usual.
Taking a star costs a tax in skills depending on the player.
GAIN 1 primary skill: Gretchen Wachter (she comes with a dowry of 1 primary skill!)
FREE: Barik Farblast, Frank N’ Stein
COSTS 1 skill: Akhorne the Squirrel, Fungus the Loon, Glotl Stop, Zzharg Madeye, Withergrasp Doubledrool. Willow Rosebark. Skrull Halfheight
COSTS 2 skills: Boa Kon’sstriktr, Grak and Crumbleberry, Grombrindal, Helmut Wolf, Karla Von Kill, Mighty Zug, Zolcath the Zoat, Nobbla Blackwart, Rashnack Backstabber, Ripper Bolgrot, Scrappa Sorehead, The Black Gobbo,, Glart Smarshrip, Grashnak Blackhoof, Lord Borak,, Eldril Sidewinder, Gloriel Summerbloom, Jordell Freshbreeze, Kiroth Krakeneye, Lucien and Valen Swift, Roxanna Darknail, Grim Ironjaw, Ivar Eriksson, Mighty Zug, Puggy Baconbreath, Rumbelow Sheepskin, Skrorg Snowpelt, Thorsson Stoutmead. Rodney Roachbait, Rowana Forestfoot, Bryce Cambuel, Count Luthor von Drakenborg, Willhelm Chaney, Captain Karina von Riesz, Anqi Panqi
COSTS 4 skills@ Dribl & Drull, Varag Ghoul-Chewer, Skitter stab-stab, Ivan Deathshroud, Estelle La Veneaux, H’thark the Unstoppable
BANNED: Morg N’Thorg, Bomber Dibblesnot, Hakflem Skuttlespike, Kreek Rustgouger, Cindy Piewistle, Deeproot Strongbranch, Griff Oberwald
I AM the CLAW!
1 lineman equivalent (player that you can take 0-12/ 0-16) gets a free claw skill. This skill is in addition to the base skill package, i.e. Dark Elves will have 5 primary skills + a lineelf with claw. The player receiving the claw can take no other additional skill. This bonus is available to all teams, the player does not need to have access to mutations to use it. They are the CLAW.
Note: do not add this skill on tourplay as most races won’t have access to it.
Scoring
First round draw will be random, thereafter Swiss pairing will be used.
After each round, tournament points will be awarded as follows: Win: 3 points, Draw: 1 point, Loss: 0 points
Only record casualties that would give Star Player Points, casualties causes by fouls, crowd pushes, failed dodges, bombs, stabs, chainsaws etc. do not count.
When your game is complete please check Tourplay with your opponent that the right number of touchdowns and casualties have been entered. Both coaches are responsible for checking the results and then finishing the match on tourplay.
Tiebreakers
Players on the same points will be separated by the following tiebreakers:
1. Submitted roster in Tourplay on time
2. Opponent Score - the sum of all opponent’s tournament points, also known as strength of schedule. (tourplay records this as BHZ or Buchholz score)
3. Net Touchdowns + Net Casualties
4. Net Touchdowns
5. Net Casualties
7. Touchdowns Scored
8. Casualties Inflicted
Awards
Subject to sufficient sign ups, we aim to give awards in the following categories. We also aim to have a small tournament souvenir. We will operate a “highlander” policy where you can only win one award with the exception of best painted which will not exclude you from winning something else.
• Overall Winner
• Most CAS
• Most TDs
• Stunty Cup (highest placing stunty team)
• Best painted
• Wooden Spoon (last place)
Things to bring with you
• A painted team.
• A blood bowl pitch if possible.
• Dice.
• Templates.
• A device on which to run Tourplay and record your results.
Etiquette
Blood bowl is a battle of skill and luck between you and your opponent. RULES quick reference guides are useful and encouraged. Play books that tell you HOW to set up, attempt a one turn touchdown etc., are not!
Please don’t distract the top table(s) whilst they are playing the game, especially if you have a vested interest in a particular outcome!
It is the responsibility of both the coaches to check that both teams have set up the correct number of players in a legal formation at the beginning of each drive. Ideally errors should be corrected before any dice are rolled. However, if it is later realised that a coach had set up too many players then random player(s) should be placed back in reserves until the excess has been addressed.
Should you have any concerns or questions during your game, or between rounds, please speak to a referee. If they are asked to make a decision or judgement on a rule, remember that their decision is final.
Time management: If a game is called by a referee after the allowed time for the round has expired, the game will end immediately with no further actions taken. As such it is in your interest to ensure you keep an eye on your and your opponent’s game time. Use of a chess clock/App is encouraged and may be requested by either player or referees if required
Dice etiquette: The sharing of dice is encouraged, and is mandatory if requested by one of the coaches at any point in the game. Establishing dice etiquette before the game starts is encouraged; it is important to clarify your respective interpretation of acceptably rolled dice, cocked dice, etc. before any important rolls are made. Agree on an approach and stick to it throughout!
Handling miniatures: Always ask your opponent before handling their figures, and respect them if they prefer you not to.
Useful links:
Rules pack
https://docs.google.com/document/d/1huN ... sp=sharing
Games workshop official downloads
https://www.warhammer-community.com/blo ... downloads/
You can find the latest Teams of Legend and “designers’ commentary” and errata documents here.
The latest NAF rules for Tournaments
https://www.thenaf.net/tournaments/nafd ... ents-2024/
CLAW bowl 2025 - “I AM the CLAW”

*NAF approved*
*Part of the North West tournament series.
General Information
The event will be held a JustPlay Games 61 Tithebarn Street, Liverpool L2 2LZ
Public transport: Justplay is a ~10-15 minute walk from Liverpool Lime Street Station, the main rail station in Liverpool. It is ~2 mins walk from Moorfields station served by Merseyrail trains.
Parking: there are multiple parking options nearby; two multistory car parks nearby: Q Park and an NCP on Dale Street, a small parking lot immediately next to Justplay on Tithebarn Street. Sadly, none are free.
Food: Justplay serves some snacks and drinks. More substantive food can be obtained from multiple options locally including a tesco express, some cafes and convenience stores within 5 mins walk.
Please get in touch if you have any questions.
Cost and Payment
Registration costs £20. Any monies remaining after running costs will go to Charity: the Whitechapel Centre; a homeless charity.
Participants should be NAF registered. Will update here if someone is available to register on the day (£5).
Send payment by paypal to: clawbbl@gmail.com
Please use Friends and Family option for payments and include your Name, NAF name and NAF number
We will not be able to issue refunds less than two months from the event. However, we will help to pass on your ticket if possible.
Schedule
Game timings will be as follows:
10.00 to 10:15 Registration (shop opens at 10 am)
10:15 to 12:35 Game One
12:35 to 13:15 Lunch
13:15 to 15:35 Game Two
15:35 to 17:45 Game Three
17:45 to 18:00 Awards and close
Tourplay
This tournament will use Tourplay to input teams and record scores. Please bring a suitable device for use on the day.
Link will go live at least 2 months prior to the tournament. Teams must be uploaded by June 1st 2025
This tournament will abide by the latest guidelines for all NAF tournaments
The event will follow Games Workshop’s Designer’s Commentary from this latest release and Teams of Legend documents. Any team publications released by Games Workshop before March 31st, 2025 (such as a new Spike! Magazine or rules in miniature packs) are also eligible for use assuming they are made available on Tourplay.
Team Building - Tiers, Money and Skills
Tier 1 1150 gc + 5 primary skills
Amazon, Dwarf, Dark Elf, Lizardmen, Norse, Undead, Wood Elf
Tier 2 1160 gc + 6 primary skills
Skaven, Underworld Denizens, High Elf, Orc, Chaos Dwarf, Vampire
Tier 3 1170 gc + 6 primary skills + 1 secondary skill (can replace with primary skill)
Human, Necromantic Horror, Khorne, Imperial Nobility, Slann, Old World Alliance, Elven Union
Tier 4 1180 gc + 6 primary skills + 2 secondary skills (can replace with primary skills)
Chaos Chosen, Chaos Renegades, Nurgle, Gnomes, Black Orcs, Tomb Kings
Tier 5 1190 gc + 7 primary skills + 2 secondary skills (can replace with primary skills)
Ogres, Halfling, Goblins, Snotlings
No skill stacking allowed
Allowed Inducements
The following inducements are allowed for teams in all tiers:
Bloodweiser Kegs: 0-2
Mortuary Assistant: 0-1
Part-time Assistant Coach: 0-3
Plague Doctor: 0-1
Temp Agency Cheerleader: 0-4
Wandering Apothecary: 0-1
The following inducements are only allowed for Tier 5 teams:
Biased Referee: 0-1
Bribes: 0-3
Halfling Master Chef: 0-1
Riotous Rookies: 0-1
Star Players Tax
Tiers 3 and 4 are allowed to take up to 1 star player.
Tier 5 may take up to 2 star players.
Star players may only be taken after at least 11 non-stars are rostered. Stars that come as a pair count as 1 star for this calculation but occupy two roster slots as usual.
Taking a star costs a tax in skills depending on the player.
GAIN 1 primary skill: Gretchen Wachter (she comes with a dowry of 1 primary skill!)
FREE: Barik Farblast, Frank N’ Stein
COSTS 1 skill: Akhorne the Squirrel, Fungus the Loon, Glotl Stop, Zzharg Madeye, Withergrasp Doubledrool. Willow Rosebark. Skrull Halfheight
COSTS 2 skills: Boa Kon’sstriktr, Grak and Crumbleberry, Grombrindal, Helmut Wolf, Karla Von Kill, Mighty Zug, Zolcath the Zoat, Nobbla Blackwart, Rashnack Backstabber, Ripper Bolgrot, Scrappa Sorehead, The Black Gobbo,, Glart Smarshrip, Grashnak Blackhoof, Lord Borak,, Eldril Sidewinder, Gloriel Summerbloom, Jordell Freshbreeze, Kiroth Krakeneye, Lucien and Valen Swift, Roxanna Darknail, Grim Ironjaw, Ivar Eriksson, Mighty Zug, Puggy Baconbreath, Rumbelow Sheepskin, Skrorg Snowpelt, Thorsson Stoutmead. Rodney Roachbait, Rowana Forestfoot, Bryce Cambuel, Count Luthor von Drakenborg, Willhelm Chaney, Captain Karina von Riesz, Anqi Panqi
COSTS 4 skills@ Dribl & Drull, Varag Ghoul-Chewer, Skitter stab-stab, Ivan Deathshroud, Estelle La Veneaux, H’thark the Unstoppable
BANNED: Morg N’Thorg, Bomber Dibblesnot, Hakflem Skuttlespike, Kreek Rustgouger, Cindy Piewistle, Deeproot Strongbranch, Griff Oberwald
I AM the CLAW!
1 lineman equivalent (player that you can take 0-12/ 0-16) gets a free claw skill. This skill is in addition to the base skill package, i.e. Dark Elves will have 5 primary skills + a lineelf with claw. The player receiving the claw can take no other additional skill. This bonus is available to all teams, the player does not need to have access to mutations to use it. They are the CLAW.
Note: do not add this skill on tourplay as most races won’t have access to it.
Scoring
First round draw will be random, thereafter Swiss pairing will be used.
After each round, tournament points will be awarded as follows: Win: 3 points, Draw: 1 point, Loss: 0 points
Only record casualties that would give Star Player Points, casualties causes by fouls, crowd pushes, failed dodges, bombs, stabs, chainsaws etc. do not count.
When your game is complete please check Tourplay with your opponent that the right number of touchdowns and casualties have been entered. Both coaches are responsible for checking the results and then finishing the match on tourplay.
Tiebreakers
Players on the same points will be separated by the following tiebreakers:
1. Submitted roster in Tourplay on time
2. Opponent Score - the sum of all opponent’s tournament points, also known as strength of schedule. (tourplay records this as BHZ or Buchholz score)
3. Net Touchdowns + Net Casualties
4. Net Touchdowns
5. Net Casualties
7. Touchdowns Scored
8. Casualties Inflicted
Awards
Subject to sufficient sign ups, we aim to give awards in the following categories. We also aim to have a small tournament souvenir. We will operate a “highlander” policy where you can only win one award with the exception of best painted which will not exclude you from winning something else.
• Overall Winner
• Most CAS
• Most TDs
• Stunty Cup (highest placing stunty team)
• Best painted
• Wooden Spoon (last place)
Things to bring with you
• A painted team.
• A blood bowl pitch if possible.
• Dice.
• Templates.
• A device on which to run Tourplay and record your results.
Etiquette
Blood bowl is a battle of skill and luck between you and your opponent. RULES quick reference guides are useful and encouraged. Play books that tell you HOW to set up, attempt a one turn touchdown etc., are not!
Please don’t distract the top table(s) whilst they are playing the game, especially if you have a vested interest in a particular outcome!
It is the responsibility of both the coaches to check that both teams have set up the correct number of players in a legal formation at the beginning of each drive. Ideally errors should be corrected before any dice are rolled. However, if it is later realised that a coach had set up too many players then random player(s) should be placed back in reserves until the excess has been addressed.
Should you have any concerns or questions during your game, or between rounds, please speak to a referee. If they are asked to make a decision or judgement on a rule, remember that their decision is final.
Time management: If a game is called by a referee after the allowed time for the round has expired, the game will end immediately with no further actions taken. As such it is in your interest to ensure you keep an eye on your and your opponent’s game time. Use of a chess clock/App is encouraged and may be requested by either player or referees if required
Dice etiquette: The sharing of dice is encouraged, and is mandatory if requested by one of the coaches at any point in the game. Establishing dice etiquette before the game starts is encouraged; it is important to clarify your respective interpretation of acceptably rolled dice, cocked dice, etc. before any important rolls are made. Agree on an approach and stick to it throughout!
Handling miniatures: Always ask your opponent before handling their figures, and respect them if they prefer you not to.
Useful links:
Rules pack
https://docs.google.com/document/d/1huN ... sp=sharing
Games workshop official downloads
https://www.warhammer-community.com/blo ... downloads/
You can find the latest Teams of Legend and “designers’ commentary” and errata documents here.
The latest NAF rules for Tournaments
https://www.thenaf.net/tournaments/nafd ... ents-2024/