Message To JJ, et al: DO NOT CHANGE EXISTING TEAMS

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Longshot
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Re: Message To JJ, et al: DO NOT CHANGE EXISTING TEAMS

Post by Longshot »

ceresX11 wrote: Its the most disrespectful thing you can do to your players. Coaches invest untold hours in teams: they buy minis, painstakingly paint them, they play countless games with their team to build them up, they develop strategies for the team style, etc., etc.

-ceresX11
=>they will do new teams so!!
but i love the Khemri for example. Some new teams can be good and some need (maybe) changing rule.

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Post by voyagers_uk »

I agree with Thads, Dark Elf Thrower to lose Pass and gain sure hands and become a runner.

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Post by Ancalagon »

Dragoonkin wrote:I want an official Robot team. :D

With cool many-piece bitz-based minis to buy for all the different attachments and such.
If I'm not wrong long time ago there was an experimental necron team...

About this topic... well I like the idea of introducing new teams, and new minis, in fact, I think that a kind of expansion packs could be sold in order to "upgrade" your team into another, this could affect skaven and it's clans or undeads... BUT i don't like the idea of loosing half of the minis from a team I paid just to fit another configuration of the roster.

I like the idea of sure hands DE too

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Post by Longshot »

About DE: it could be nice.
About Robot: damn No, i ve seen rules of robot team. I am against that.

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Post by sean newboy »

About Robot: damn No, i ve seen rules of robot team. I am against that
Perhaps u should try them first. Or at least play against them in a league. None of them were overly successful in the mbbl2. My best record in both seasons was 3-2 (possibly could have achieved 4-1 barely). In 2k1 they arent that competitive.

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Post by Spyke »

voyagers_uk wrote:I agree with Thads, Dark Elf Thrower to lose Pass and gain sure hands and become a runner.
Are you lot mad :pissed: ? A Dark Elf doesn't NEED (but it's nice to have) sure hands and there's no way in hell I'd give up the pass skill. You'd have to pry it from my cold, dead fingers. You want runners, the blitzer & witch elf both move 7 and jump up & dodge on the witch elf give you a great runner (IMHO) :lol:

Spyke.

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Post by Longshot »

About Robot:
I dont think them powerfull, but i dont see the meaning of this team.
It dont give something to the game (IMHO) and it seems strange a team of Robot in BB, even if all seems strange in BB already :)

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Fluff

Post by Relborn »

Well I think you guys have some points. First of all I have to say, that I haven't read anything about removing the old undead team. The only thing I read was that two optional undead teams were included (so we have three if I still could count correctly).

From the rule point of view I have to say that I couldn't test them already, but they seem quite balanced (if unbalanced than toward the weaker side).
I cannot understand the fuzz as they are OPTIONIAL - so if you do not like them ... don't use them in your games.

The point that disturbes me personally and that was said already here is the WHFB fluff some want to include into bloodbowl. Sure there are some relations between Bloodbowl and Warhammer but I would prefer the Fantasy-Football in a modern age (like it was in the former 2nd Edition).

I know that many here like the fantasy-old world-warhammer armies fluff and therefore would say that like in many other points the Bloodbowl-Community is too divided in thei view of the game. Maybe that's what prevents Bloodbowl to get the GW support it deserves in my point ov view.

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Post by Marcus »

Personally I love the changes to Undead. I don't think there's any real reason for the wailing and gnashing of teeth. It's not like the old undead rosters didn't get a good run out.

Let's look at the changes: You lose skeletons for zombies. OK, there's room for skellies but you can't really tell me that we're talking a huge change here.

You lose mummies and gain flesh golems. Excuse me but... Hooray! I like the idea. You get Break Tackle and Stand Firm out of the box and, coupled with 4 wights, this gives you quite a mobile team. I rather enjoy playing a hard running game with Undead and these guys are much better suited to supporting the Wights than Mummies are.

The addition of the Werewolf is interesting. Might even make up for the lack of Vampires now.

The rosters change all the time. Allies come and go, positional players come and go, it's not that big a deal overall. Try it out, roll with the change, you might even like it.

Marcus

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Post by Fenryll »

Ok Marcus i understand that you like it.

So you could understand some people dislike it :smoking:

Ok for Skelettons !!!

For golems i dislike them !! Why ???
For many reasons:
1) they are too expensive. Pay 120K for that, i don't like it
2) they are too many skills so they are expensive. A good blocker like black orc or mummy need BLOCK, the other skills are not important at the beginning. So to have stand firm and break tackle, it's ok but at the beginning it's not interesting, especially for a guy who have not regen and no block

For werewolves, it's not a question of skills, it's just that i don't understand why he is in the undead team

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The New Undead Team

Post by BigD »

Excuse my ignorance but where are the new suggestions for the new undead team? Is it in the new mag? If so then I don't know whether we'll even be able to get it. I've attempted to order from GWUK only to be told its out of stock and they don't know if they're getting anymore. Have rung in excess of 15 GW Shops across the UK and been told they're not getting it either. Does anybody know of anybody with it still available?

Otherwise is there a link pointing to the new rules for the Undead? I'm thinking about this for the Spiky Tournament.

Thanks in advance

BigD

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Post by Deathwing »

Khemri and the others are still 'experimental'. Spiky is official 'vanilla' LRB teams only.

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Post by McDeth »

Mine arrived this morning from mail order, so i suggest to try again, as i ordered it on tuesday.

as for the necromantic team. I could live with it if it was in excess to the undead team as it stands now, unfortunately that means we'd have 3 undead teams and still Vampires to come.

And i have to agree with the regeneration posts, isn't the essence of necromancy, the skill to regenerate.

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Post by Ancalagon »

McDeth wrote:Mine arrived this morning from mail order, so i suggest to try again, as i ordered it on tuesday.
:o :o :o this is REALLY fast :o :o :o
In spain we have to wait up to 21 labourable days before receiving english orders :-? (I have to admit thet I waited longer some times)

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Post by Marcus »

[quote="Fenryll"]2) they are too many skills so they are expensive. A good blocker like black orc or mummy need BLOCK, the other skills are not important at the beginning. So to have stand firm and break tackle, it's ok but at the beginning it's not interesting, especially for a guy who have not regen and no block

Show me a ST4+ player who starts with block anywhere in bloodbowl.

Having Stand Firm and Break Tackle out of the box would make for a very interesting change of pace for the undead team. Face it, you're really only talking about replacing mummies here. You have to buy block first off for mummies and then think about break tackle a little further down the line. Most people just end up giving them guard, or piling on instead.

As for price, I think they are adequately priced compared with the rest of the team. You can always pad out with 30k linemen.

I'm going to swap my Undead team for a Necro team in our open league and see how they go. I'm looking foward to it. I've already earmarked Break Tackle as first skill on my second mummy so that will save me some skilling up. Stand Firm is a great skill for playing them as linebackers, where I usually play my mummies. The lack of skeletons is no biggie, I can make do with zombies; the werewolf adds some pace to the team which compensates for the lack of vampires.

I think there's a whole lot of kneejerk "nooooo! don't break my team" attitude going on. I'm trying to look on the positive side here. I think the whole idea is a damn sight more interesting than the rather uninspired Norse and Amazons that we've been subjected to in the past.

Marcus

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