Game 3. Chillwind Corsairs VS. The chernobylites
This Chaos pact team has a rating of about 170. They have several marauders with Block, Claw, MB.
Their skaven has advanced to +1ag, the dark elf is a blodger, and the troll and minotaur both have guard.
This team is also sporting 5 re rolls....
My inducements were as follows.
1 TRR
2 Babes
Hubris Rakarth
Several cards. Most important of which was the knuckledusters. (This ensures a knockdown on a block action)
...I was a bit absent minded, and forgot to take a wizard. I blame that on the fact that I'd just finished a 24hour shift.
I won the toss, electing to kick. His first few blocks stunned 3 of my players, and he was able to pick up the ball, but held the ball back on his +1AG marauder whilst his skaven and dark elf punched a hole on my right flank.
I was able to shut down the hole, and blitz his skaven with Wendy Windbag. She knocked him down, but burned a re roll to avoid the double skull.
She repeated her success, double skulling and re rolling in the second turn, but at least sent the skaven to the SI bin for the game.
Whilst Wendy was prancing ineffectually in my back half, My blitzers had pressured the ball, but the Pact were able to advance into a half-formed cage on my left flank.
I was able to put 2 tackle zones on the ball carrier. ( Sturm icewind and Wendy respectively) but Wendy received a minotaur blitz that put her out for the game, and the marauder made a dodge for the TD.
I received my kickoff, in the absolute left rear corner of my half, then bobbled the pickup.
The pact rolled a blitz, and were able to break my line and begin menacing my ball carrier blitzer .(who was still looking for that ball)
I managed to push a pocket through the center and get my ball in place, but re roll depletion meant that I eventually blew an easy "elfy 2+" and left a hole.
The pact were able to manage a series of 3+, 4+ dodges, GFI's and a 1 dice blitz against my blodger to cough the ball up. He was able to pick up in tackle zones, throw and hold onto the ball until the half ended.
I was now receiving, and down a TD.
Sturm icewind caught a quick pass, and ran the ball deep in on the Pact's left flank. A loose cage formed around him meant that it was very unlikely that the dice would allow anyone to get to him...and even if they did, he's a blodger...they're hard to knock down.....right????
...Wrong!! another series of 3+,4+ GFI's and a 1 dicer had sturm on his back and the ball free. 4 more GFI's by the pact had my charge up the flank crumpling, and a troll cutting off my loose cage.
...curses.....
The knuckldusters card allowed my stalwart lino, Bouche dag, to flatten the troll, and allow a couple players to slip within 3 squares of the endzone.
A rather desperate pass was accurately thrown, but the "elfy 2+" left the ball on the ground in two of my own tackle zones......a bad, but recoverable situtation.......right?
.....wrong...The minotaur made 2 GFI's and a blitz to drop one of my blitzers onto the ball, the ball bounced right to my other blitzer, who needed only catch it to ensure a TD in the following turn.....I'm sure you can guess what happened.
3 more dodges by the chaos pact, a 1 tZ pickup, a pass, 2 GFI's from the guard troll, and 2 more GFI's from the dark elf had the ball secured in a choas pact cage.
I was able to pop the ball, but he easily recovered from the tackle zone, and advanced the ball into my own half.
I bird dogged his carrier, but simply could not stop him from making the dodges, pickups and GFI's he needed to consolidate his postion.
I was lucky to drop his ball carrier before he could make the game a 2-0 loss.
Chllwind Corsairs 0 TD,3 CAS Chernobylites 1TD, 1 CAS
The Good Very fun game, good opponent. I think we were fairly matched in skill level, and that left the dice to decide the winner. The back and forth nature of the possession made the game intersting.
I don't think I really needed to change anything up. I can usually rely on the fact that if I make things too difficult, the other coach will eventually fail a dice roll....This just wasn't the case. The pact dodged and GFI'd more than twice as much as I did, and didn't turn over a single time.
The BAD
My sleepy brain REALLY should have remembered a wizard...all the Guard and cages would have been a bit easier.
I had no advances, although i did well for SPP, and I rolled a 6 for winnings
So now, I have 160 banked, and here's the team...without a list in front of me.
2 blitzers, dodge
1 witch, block
1 lino, kick
7 lino, no skills yet
2 re rolls
fan factor 3
I'm going to add the apo, as my injury umbrella is now gone.
Blitzer or Witch?