Str 4 Wardancer

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Long_Bomb
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Str 4 Wardancer

Post by Long_Bomb »

I've had my first few games in the new SCBBL and I have been lucky enough to pick up a Str boost on a Wardancer. I had planned to go for strip ball on one Wardancer and tackle or frenzy on the other but with the boost I'm now not sure which way to go. The league has ten fairly varied teams and I should have about six more games before the play-offs.

I'm interested to know what others would take. This is of course just hypothetical as we all know the Wardancer will not live to see another skill up but still.

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purdindas
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Re: Str 4 Wardancer

Post by purdindas »

OMG! This player needs to die ASAP!

Hmm, I think Tackle or Frenzy are probably better options than strip ball now that he's ST4. Depends how irratic your play style is. I would probably take tackle.

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mattgslater
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Re: Str 4 Wardancer

Post by mattgslater »

Frenzy! Nobody is safe! Pro at 31, in case you have to burn a TRR leaping.

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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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Jimmy Fantastic
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Re: Str 4 Wardancer

Post by Jimmy Fantastic »

Frenzy Tackle and Sidestep as your next skills, in whatever order.

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burgun824
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Re: Str 4 Wardancer

Post by burgun824 »

Come on now. You know that Nuffle is only going to bless a ST4 Wardancer with +AG for his next roll so that nobody will ever be able to stop him.

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Re: Str 4 Wardancer

Post by Long_Bomb »

Or have the crowd kill him with a rock at the start of the next game.

Either way I am currently thinking Frenzy, it may speed up his demise but he will go out in a blaze of glory.

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burgun824
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Re: Str 4 Wardancer

Post by burgun824 »

That just depends on how badly he hates you directly compared to how badly he hates everyone else. Nuffle will strike where he can do the most damage.

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Re: Str 4 Wardancer

Post by Smurf »

You could ignore it for MB. Then I would be arguing in the face of popular consent. BTW in a mini league I turned down double 6 for MB.

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Re: Str 4 Wardancer

Post by MKL »

Smurf wrote:You could ignore it for MB. Then I would be arguing in the face of popular consent. BTW in a mini league I turned down double 6 for MB.
Smurf, don't turn it down! It's the only way to get a Str 5 WD :orc:

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Re: Str 4 Wardancer

Post by Glowworm »

MKL wrote: [insert image of a blodging, leaping, naked Ogre]

Mattwhile ? :lol:

take the St, it will be more of a talking point when he eventually gets slotted...... :D

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Re: Str 4 Wardancer

Post by dines »

Frenzy is really cool when you have ST4 ( => no assists needed) and AG4. Sidestep next.

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Re: Str 4 Wardancer

Post by Long_Bomb »

Frenzy, Side-step, Tackle - no ball carrier is safe. I just need 20+ SPPs.

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Re: Str 4 Wardancer

Post by dsavillian »

Long_Bomb wrote:Frenzy, Side-step, Tackle - no ball carrier is safe. I just need 20+ SPPs.
Which is really easy on a ST4 wardancer :) You'll be blitzing/hitting with it every turn and it'll make a great runner if you wanted to spam TDs on it.

It'll starve the rest of your team of SPPs for a game or three, but if you've got a good plan, it's probably worth it.

What'd be your plan for a doubles roll in there? Mighty Blow? I ended up with a 4ST, 10MV, Mighty Blow Wardancer in my first TT season and it was the absolute best weapon in my arsenal.

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