I find the berserkers are hard to level up at first because I primarly used them for crowd surfing but after they get piling on its hard to stop them leveling

But what's everyone elses experiance and has anyone got a good guide?
I agree that starting Norse can struggle against ST teams (ditto in tournaments). The Runners seem very handy against ST4 opponents. I recently went with the following starting roster for maximum effectiveness against ST teams:Overhamsteren wrote:I have concluded that you should focus on battling ST4 teams and other bashers early on.![]()
How to? I don't know exactly. One thing I found useful against ST4 was running the ball with a lineman and using the runners' dauntless to help bash.
One thrower is good but I don't think you get mileage out of the second one. I tried two throwers in my norse team for a while but I've never been impressed - I don't think the second thrower ever made a pass so I fired him after eight games or something like that. The issue is that when things really go bad you tend not to have the thrower in the right position and you end up throwing the ball with a random lineman.Smeborg wrote:Overhamsteren - I decided to experiment with the Throwers because I have decided not to run the ball with the Runners. The Runners still make good Receivers when needed. Having Throwers makes the team expensive, but I have observed that even the heaviest Norse teams have to resort to throwing the ball at times. Those with Throwers seem to pose more threats.
I think that Leader is a waste in a normal league although it may be ok in tournaments and match-making leagues such as Cyanide or FUMBBL's Black Box. A thrower with leader costs 90k, while a lineman with a team reroll costs 110k, so unless you think that these 20k are really crucial there isn't really a point in doing that IMHO.Smeborg wrote:I was thinking of developing one Thrower as a genuine Thrower, and giving t'other Leader, Kick, leaving all Linos for potential LoS duty.