Mass Shadowing

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stashman
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Re: Mass Shadowing

Post by stashman »

A LOSS vs. Elf team

Lost the game vs. Greenport Poachers 2-3 (cas 2-1).

This was not my game, no matter skills or dice! I couldn't pick up theball on 3+, rolled double/double skulls and so on.

But my shadowing "worked" to some degree. Got a turn over with my tackle/shadowing wight. Forced the elfs to blitz on shadowing players, so he could free them.

Made him think where to block and followed up in some god position, but my rolls made me have a hard time. Even with 11 guard players and 11 mighty blow players, it would still end as it did.

My last game is against Amazons and I really wan't that win to be safe as first or second place before play-offs. I don't wan't to have that wrestle strong team against me in the semi-finals.

This is the players now, got shadowing with one werewolf. :D

Werewolf: Block, Dodge, Mighty Blow, Shadowing (51) Tackle next
Werewolf: ST4, Block, Dodge (45) Shadowing next

Ghoul: Block, Shadowing (24) Side Step next
Ghoul: Block, Guard (25) Shadowing next

Wight: Dodge, Leader (22) Shadowing next
Wight: Shadowing, Tackle (17) Stand Firm or Mighty Blow next

Golem: Block, Guard (16) Shadowing next
Golem: Block (14) *Guard

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stashman
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Re: Mass Shadowing

Post by stashman »

Won my last game vs. Amazons with 2-0 and skilled up my werewolf to get another Shadowing player, BUT I rolled a double 1. Sigh! I know a S4 werewolf with Mighty Blow is going to rock, but I can only blitz with one werewolf at a time :D

Give me some advice on a double roll for a S4 Blodge Werewolf. I'm thinking of a crazy cool thing - Multiple Block!!! Dauntless as next skill :lol:

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Hitonagashi
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Re: Mass Shadowing

Post by Hitonagashi »

stashman wrote:Won my last game vs. Amazons with 2-0 and skilled up my werewolf to get another Shadowing player, BUT I rolled a double 1. Sigh! I know a S4 werewolf with Mighty Blow is going to rock, but I can only blitz with one werewolf at a time :D

Give me some advice on a double roll for a S4 Blodge Werewolf. I'm thinking of a crazy cool thing - Multiple Block!!! Dauntless as next skill :lol:
I'd still go mighty blow. Werewolves don't live forever, and this way, if you have one on each side, you can threaten far more the pitch. Nowhere is safe! :D

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Smurf
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Re: Mass Shadowing

Post by Smurf »

Stashman... like it.

I think it is really interesting stage when your opponent has to think about which piece they have to take out.

Normally I employ that with my WE, most tend to leave the WDs alone unless they have tackle. Which in turn makes me protect the WDs and attack their tacklers or tie them up.

But I'm a fan of interrupting your opponent's play. Some are not used to the reactive measures a team can have and it annoys them. Plus it breaks the Your go My go routine as you chase players around the pitch.

I'm coming around to the idea that after block the Zombies could get tackle or shadowing. Although shadowing will work infrequently the chance of stepping a Z head closer to a target does sound appealing. Vs MA6 players you are looking a <=5 getting worse as they get faster (you could have fun chasing Dwarves about). Another way is to have the Zeds with tackle stand next to the shadowers, thus giving a double TZ on a player who has to make a bit more tricky.

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Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
stashman
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Re: Mass Shadowing

Post by stashman »

I took Mighty Blow on my S4 werewolf, but it will help me getting to 76 spps faster so I can get my Shadowing :D

In the game vs. Amazons I saw great potential in having Pass Block with Zombies!!! In your ears it probably sound idiotic, BUT weaker teams (AV7) often don't follow up a pushback and at some points in the game I had the opportunity to pass block a couple of times, but the pass didn't happen in thoose situations, but if the opponent had the pass going I could have made it difficult with pass block.

So my second skill on the zombie, and some on the first from now on is Pass Block. I may be to crazy, radical or just beyond my own brain, but I will try out something whole new play style :orc:

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Heff
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Re: Mass Shadowing

Post by Heff »

Genius is seeing the obvious first. Now all you need to discover is if you are a genius or a misguided fool

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If you cannot stall out for an 8 turn drive to score with dwarves then you need to go and play canasta with your dad..if you can find him.
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Smurf
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Re: Mass Shadowing

Post by Smurf »

Not really, Pass Block is used on a Zombie, if it is pushed back the speed team does not follow up to get hit back. Leaving the Zombie to move 3 squares to Pass Block, it moves 4 by itself. If there is a follow up then the Zombie smacks the guy infront of it.

Pretty good idea IMO

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The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
stashman
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Re: Mass Shadowing

Post by stashman »

Lost in the semifinals to another necromantic team!!! It was not my day, lost 1-4 and no skills would have helped against opponents dice.

I didn't do any casualties, although I have 2 mighty blow werewolves that tried to take out his players.

Well, there will be a new season soon and I will keep play this team even next season, but first a game of third place.

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selfy_74
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Re: Mass Shadowing

Post by selfy_74 »

Now, this is the sort of idea that I like. Fun, off the wall, a little crazy and something different. I'm going to try this on my Norse team and see how I get on. Thanks for turning me on to this guys.

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stashman
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Re: Mass Shadowing

Post by stashman »

3rd place game vs. chaos dwarf

Shadowing a bullcentaur is godly good!!! Won last game of the season with 1-0 and come 3rd place.

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sunnyside
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Re: Mass Shadowing

Post by sunnyside »

You know this has me thinking that there might be something worth trying here.

I don't know about the skill on players with a lot of skill options.

But maybe it would make a two skill Norse lineman worth having instead of just firing him for being a no-talent loser who can't seem to figure out how to guard.

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Smeborg
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Re: Mass Shadowing

Post by Smeborg »

sunnyside wrote:You know this has me thinking that there might be something worth trying here.

I don't know about the skill on players with a lot of skill options.

But maybe it would make a two skill Norse lineman worth having instead of just firing him for being a no-talent loser who can't seem to figure out how to guard.
The same thought had occurred to me. At 3 skills, 6337 Block, Fend, Tackle, Shadowing doesn't seem like a bad build to me.

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Re: Mass Shadowing

Post by DoubleSkulls »

Smeborg wrote:
sunnyside wrote:You know this has me thinking that there might be something worth trying here.

I don't know about the skill on players with a lot of skill options.

But maybe it would make a two skill Norse lineman worth having instead of just firing him for being a no-talent loser who can't seem to figure out how to guard.
The same thought had occurred to me. At 3 skills, 6337 Block, Fend, Tackle, Shadowing doesn't seem like a bad build to me.
In perpetual leagues I think a lot of coaches would sack and start again.

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swilhelm73
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Re: Mass Shadowing

Post by swilhelm73 »

stashman wrote: Sigh! I know a S4 werewolf with Mighty Blow is going to rock, but I can only blitz with one werewolf at a time :D
I got dubs on both my WWs to get MB early on, and so I built them a little differently;

WW: Claw, Frenzy, Block, Dodge, MB, SS, PO
WW: Claw, Frenzy, Block, Dodge, MB, Tackle, Dauntless

So if I have a high ST target or a dodgy one I use the second wolf, if my target has neither I use the PO guy, so I feel MB works well on both. I average about 1 cas/game with each (10 and 12 in a 10 game season).

Also, of course, you can move your WWs to downed players so if they do get up...SMACK.

And finally SS somethings gives me a free block set up.

I'd like to fill out their skills with JU and SS respectively if they live that long.

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Re: Mass Shadowing

Post by DoubleSkulls »

I think I'd probably have tried to build one with Dauntless and one with Tackle. Having both on one wolf seems like you won't get the maximum benefit from the player. For example, after Tackle get Diving Tackle which gives really nasty problem for AG teams, especially if you back it up with Sidestep!

for the one with PO I'm assuming Jump Up next. Dauntless after that may give a lot of problems. On a 3rd double I'd take Juggernaut :)

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