Chaos Pact Play book - Plasmoid

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garion
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Re: Chaos Pact Play book - Plasmoid

Post by garion »

Firstly I just mean dont start with your players all on the Los, once you have made the ball safe then you should move them into position to make a 3 dice block with one which should free up a player to make another 3 dice block etc.. I will clarify that, my point was just you need to start with players off the LoS incase of Blitz.

but thanks I guess that isnt very clear. I wanted to do diagrams as usual but play-creator is down but I will clear that up.

But also for your next point, even if you dont have block; if your opponent doesnt either then both down isnt a bad result except for the mino. you will usually cause more damage than they will especially if your player has Claw as well. i agree Block is better for Troll sometimes because he is a player that doesnt move about much. But you really you dont need Block on these Big guys like you do on other big Ugys on other teams, if someone tries to tie your BigGuy up and you have MB + Claw they are crazy. Also you have 3 Big guys and should have a team with a load of Guard so as long as you are not putting your big guys in stupid places they will act as a roadblock without Block. they really dont need it. Apart from maybe the Troll. The mino as I say should be fired later on anyway once you have CPOMb players because he has no purpose and on the Ogre I would still rather have Claw MB, because it keeps people away from him, he had Av9 and Thick Skull so can absorb damage very well anyway. and players shouldnt be able to block him ever because of his high St and the protection your Troll and other Guard players give him.

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Re: Chaos Pact Play book - Plasmoid

Post by Ullis »

garion wrote: if someone tries to tie your BigGuy up and you have MB + Claw they are crazy.
It's not just about the opponent walking a lineman next to him. It's about getting him to hold a certain position, a sideline for instance, where you don't have to activate him. For that purpose Block is much better since a 1d against a big guy is ok if even a push is fine. With a reroll only a skull will fail you. If the big guy has Block and Stand Firm it's no use going there. Even a 2d block is very likely to fail.

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Re: Chaos Pact Play book - Plasmoid

Post by JaM »

I've used Pact on the WC, and both doubles went to the Ogre and the Troll, both for block. They were SO much better then... Getting the initial 3d for the mino is easier, IF you blitz with it. Most of the time I'd rather have a reliable, rerollable blitz with a lino.

Just my 0.02 though. But I like this playbook better (although I go with more variety in my PAct team, not all my players have to be killers :)) than the first one. There's better, more reliable advice here. Not saying the first one is rubbish, but this one suits my style of play better.

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Re: Chaos Pact Play book - Plasmoid

Post by Hitonagashi »

I've always thought the two(block and claw) were much of a muchness.

Claw is the better at dealing cas and damage, block at being a roadblock.

If you could get 3 doubles(say in a TT tourney), I'd be tempted by tents/tents/ claw(on mino).

Otherwise, claw is good iff you have a mino, as the mino needs to be blitzing. If it's blitzing, you can stack it with juggs, and st 6 claw/mb/juggs/frenzy isn't a bad blitzer for the cost. If you want a reliable blitzer, don't hire a mino.

On the ogre and troll, block drastically increases their blocking reliability. If you have 3 big guys, each of which 2d'ing with claw, you've only got a 70% chance every turn of not turning over. When you add in bonehead/rs, a 40% chance of all 3 going off successfully. Personally, I like to find a big clump of players and smack a BG into them, and then leave them for the rest of the game.

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Re: Chaos Pact Play book - Plasmoid

Post by Tourach »

I found block on the bigguys be extremely effective as well. Anyways a nice well written play book, i might not agree with everything, but in essence it has the most popular and successful strategies in it. I haven't played chaos pact in a league (but faced them a lot and played them in many tournaments), so i wont make any comments that will bite me in the ass later ;)

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Re: Chaos Pact Play book - Plasmoid

Post by Pitch Invader »

Interesting read. I just started a league with the Pact.. i have a tendency to never roll doubles for skills, so a lot of the more interesting big guy developments will probably be out of the question.

My minotaur did get his first skill and rolled a 10 (6+4: of course).. the league is pretty bash heavy. I was pretty much assuming I'd take Juggernaut, but what do you think about taking the armor (or even movement since he blitzes so often) ?

also, why no love for Pro on doubles? with the loner trait making using team rerolls so unattractive, a free 50% chance to reroll each action seems like a good deal to me. I took it on my mino for a tournament and was very happy I did.

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Re: Chaos Pact Play book - Plasmoid

Post by plasmoid »

Gotta say that I've seen Pact succeed when lucky with the blockrolls, and fail when the big guys turned over spectacularly on the blocks.
I'd rate block highly on the ogre and the troll. Claw on the Mino. But admittedly I'm theorybowling.

Garion, let me know when you consider the book finished.

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Re: Chaos Pact Play book - Plasmoid

Post by pauli42 »

Pitch Invader wrote:Interesting read. I just started a league with the Pact.. i have a tendency to never roll doubles for skills, so a lot of the more interesting big guy developments will probably be out of the question.

My minotaur did get his first skill and rolled a 10 (6+4: of course).. the league is pretty bash heavy. I was pretty much assuming I'd take Juggernaut, but what do you think about taking the armor (or even movement since he blitzes so often) ?

also, why no love for Pro on doubles? with the loner trait making using team rerolls so unattractive, a free 50% chance to reroll each action seems like a good deal to me. I took it on my mino for a tournament and was very happy I did.

On the first double Block is much better then Pro. If your a so lucky to roll another double then Pro is an option but Claw or Tentacles too....

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Re: Chaos Pact Play book - Plasmoid

Post by Overhamsteren »

I would take the +AV on mister squishy.

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Re: Chaos Pact Play book - Plasmoid

Post by JaM »

That, or a regular skill (guard, since he's ' always' there).

I tend not to blitz that much with my mino, dont want to fail that 2+ when it counts. And, most of the time, if I blitz it does count.
So no jugs for me ;).
IF he blitzes however he's got str6. 1 guard assist will give him 3 dice, most of the time. So, while I do see the value of juggernaut (I dont think it's a wasted skill) I think the mino is better off with other skills... be it guard, stand firm, or (who knows!) piling on :).
Juggernaut is not high on my priority list. Neither is piling on though, but you get the point.

Cheers,

JaM

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Re: Chaos Pact Play book - Plasmoid

Post by garion »

pauli42 wrote:
Pitch Invader wrote:Interesting read. I just started a league with the Pact.. i have a tendency to never roll doubles for skills, so a lot of the more interesting big guy developments will probably be out of the question.

My minotaur did get his first skill and rolled a 10 (6+4: of course).. the league is pretty bash heavy. I was pretty much assuming I'd take Juggernaut, but what do you think about taking the armor (or even movement since he blitzes so often) ?

also, why no love for Pro on doubles? with the loner trait making using team rerolls so unattractive, a free 50% chance to reroll each action seems like a good deal to me. I took it on my mino for a tournament and was very happy I did.

On the first double Block is much better then Pro. If your a so lucky to roll another double then Pro is an option but Claw or Tentacles too....

+1 Pro is a complete waste, no need to take it. Block and Claw and tentacles are all far superior. Claw is a definate first double pick on the mino. after that then block. Personally in a short length league i would take tentacles first on the Troll, then probably block on the Ogre. But in a perpetual league I would take claw on ogre and mino and block on the troll. because you will only need one or two big guys max late on in teams life.

anyway, it isnt finished yet. there is more to come and more clarity on what is there. :)

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Re: Chaos Pact Play book - Plasmoid

Post by Hitonagashi »

garion wrote: +1 Pro is a complete waste, no need to take it. Block and Claw and tentacles are all far superior. Claw is a definate first double pick on the mino. after that then block. Personally in a short length league i would take tentacles first on the Troll, then probably block on the Ogre. But in a perpetual league I would take claw on ogre and mino and block on the troll. because you will only need one or two big guys max late on in teams life.

anyway, it isnt finished yet. there is more to come and more clarity on what is there. :)
I do agree with you guys, I prefer block to pro...but I must also say, for offensive use, pro is better than block. I prefer block, because it keeps your big guy standing, but statistically, you get chances of not turning over with pro. It gets a bit of a bad rap at times...it's not a BAD skill, just block is better.

I'd go with Garion as well on claw mino/ogre and block troll.

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Re: Chaos Pact Play book - Plasmoid

Post by Jimmy Fantastic »

A Mino should probably be sacked after his first skill roll, whatever it is.
I would never take a Mino personally,even though vs Rookie teams his 6D MB blitzes are cool.
The negatives far outweigh the positives, especially given his massive TV.

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Re: Chaos Pact Play book - Plasmoid

Post by JaM »

I dont agree. Playing Pact is all about fun and risks, and using 3 BGs.
A Mino with some skills is a wonderfull thing. Besides, you 'cant' go around sacking player who do their best and skill up,...! It discourages the rest.
Before you know it, no one _wants_ to skill up anymore because they risk to get sacked! They've got a wife and kids to feed, you know...!

Really, I can see (altough I am not one of them) people not wanting to use the skaven or goblin. Although they do have their place in the team.
But NOT using all 3 Big Guys.. I dunno, it's like playing woodelfs without positionals (for example). Dull!

Just my 0.02 €

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Re: Chaos Pact Play book - Plasmoid

Post by garion »

Jimmy Fantastic wrote:A Mino should probably be sacked after his first skill roll, whatever it is.
I would never take a Mino personally,even though vs Rookie teams his 6D MB blitzes are cool.
The negatives far outweigh the positives, especially given his massive TV.

Yeah I hate them too and say as much int eh playbook, but playing dwarves without one is seriously tough, the other two big guys just dont bother dwarves one bit. The mino makes a big difference against them.

But yeah as soon as you get one player with Claw MB PO he is out the door. Stupid mino lol

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