i thought that was assumed...yes 10k painted.Darkson wrote:I hope you mean 10k painted, and not 10 modelswesleytj wrote:now, I have 12k points of dark elves (about10 painted)

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i thought that was assumed...yes 10k painted.Darkson wrote:I hope you mean 10k painted, and not 10 modelswesleytj wrote:now, I have 12k points of dark elves (about10 painted)
dark elves are a very competitive team, you can really make them work. they took a hit with the change to the frenzy skill, but having 4 blitzers makes up for it.MistWraith wrote:Now for a mini rant on Dark Elves: Why make a high agility team, then try to bend them into a hitting team? Why have an Evil tax? Why cripple the team with no strength skill's? If they are suposed to be a hitting team (and have no one with str over 3), they need strength skills. :end of my biased an opinionated rant on the poor design of the Dark Elves.
No, can't be assumed. I have around 6k of Space Marines and 1 is painted, and by 1 I mean 1 modelwesleytj wrote:i thought that was assumed...yes 10k painted.Darkson wrote:I hope you mean 10k painted, and not 10 modelswesleytj wrote:now, I have 12k points of dark elves (about10 painted)
I'm pretty sure they are the same size as the current 3rd ed range.snotsngrots wrote:That's why I asked the question about the scale of the new Elves.
Erm, I guess I don't play either properly. I lose with dark elves a bit more often than half time time, and with high elves perhaps a little less. My dark elf thrower usually loses the ball before he can throw it due to all his colleagues getting stuck in tackle zonesMarcus wrote:As for the Dark Elves, they have 4 blitzers - there's your hitting power. They tread the line between low(er) speed and high agility and as such are a unique team and deserve to be played as such. I don't think the others need work at all; Dark Elves play a very different style of game to High Elves if you play either of them properly.
ok, i believe you...it's been a long time since i saw the 2nd ed ones, and i never owned either. just going off of old memory, which apparently is wrong.Pariah wrote:2nd edition humans look much better than the 3rd editions! (except for the 2nd edition plastics) The 3rd edition metal humans are crap. They look like crack heads or something.
This, on the other hand, I know something about. The dark elves are TOTALLY different between 2nd and 3rd ed. I love the 3rd ed dark elves, those minis were the reason i started playing bb...they were my first team. the 2nd ed ones are so gay looking with thier big helmet "sticky-up things" ( i don't even know what they're supposed to be) and lame ass poses. The new dark elves have blitzers that look mean, witch elves with blades in their gloves, and thrower with a spiky bracelet thing, they look really mean and nasty. Even the line elves look better!Pariah wrote:As for the dark elfs and the high elfs. The dark elfs look pretty much the same as now, thought cept for Tuern Redvenom, who is is bad ass.
to me leather clothes and mohawks pretty much defines the punk look, yes. i dont want punk elves.Pariah wrote:Not sure what you mean about the other elves? Rancid? Why because they have mohawks? I'll take elfs with mohawks and studded leather anyday over conehead helmets and feathers.
again, i'll have to take your word for it...i dont remember them that well. and i have no problem with metal armor...the dark elves wear chain shirts too, no rules against that in bb that i know of.Pariah wrote:Maybe that's just personal tastes. Never really liked the 2nd edition dwarfs. They didn't seem like they were wearing metal armor and that just bugged me. .
you actually field line orcs?Pariah wrote:OKay the 3rd edition orcs are better...except I use 2nd edition blockers for my linemen. Although, I have to say that the upsizing of orcs is one thing that pit me off early in my GW career. The current goblins are the same size as the old orcs! That's dumb!
this is absolutely not true... bigger models are no more capable of detail work than smaller ones.... sculptors are are more and less capable of detail work. i've seen 10mm pieces with more personality, detail, and life than some of the 25mm figs out there, it's the art, it isn't the size... the sculptor has to have the talent and vision to use the area he has, giving bad sculptors (or sculptors who just cover every free space with skulls and rivets) more room is just an invitation for boringly unneccessary embellishments...wesleytj wrote:well the whole scale got a bit bigger all across the board, which is another reason i like them...more room for good details, and a lot scarier looking. it's not dumb, it's an improvement.
ah, but if there are no specialized catchers, and you have a team full of ag4 guys, that can actually be a major advantage if you play it right. I never give catch to any of my dark elves for that very reason. the opponent has to defend them all equally. plus if you're playing a run-style game speed isn't really that important.martynq wrote:Erm, I guess I don't play either properly. I lose with dark elves a bit more often than half time time, and with high elves perhaps a little less. My dark elf thrower usually loses the ball before he can throw it due to all his colleagues getting stuck in tackle zones
Overall, I'd say that dark elves don't have a specialized catcher or an obvious shadower. You end up converting blitzers into those roles. The lower movement seems to be a problem.
ah, but witch elves are good, and that's why the teams are more or less balanced. and she has av7 just the same as the lions...and she is a hitter type without block meaning she gets herself into trouble more then the lions would. a witch elf without block is a very delicate thing...that's why i never buy one on a starting team. you want to have a bench for when (not if, when) she gets ko'd or worse, and you want to have an apoth there in case it's a LOT worse.martynq wrote:If it weren't for the fact that witch elves start with cool skills, I would say that high elves are better than dark elves (though the AV7 on the lion warrior is often annoying).
Martyn