Vault Bowl VII 8th & 9th October 2016
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Re: Vault Bowl VII 8th & 9th October 2016
Afternoon all, I've messaged Steve through the local league site so hopefully he'll reply soon
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Re: Vault Bowl VII 8th & 9th October 2016
On the where people are staying side of things I'm travelling from Northampton both days so could give 2 people a lift. Local to me is a place in Harpole but is a 20 minute drive to the venue. I'm sure a local (Daventry) will post soon with local accomadation
Chilli
Chilli
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- Gazza
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Re: Vault Bowl VII 8th & 9th October 2016
Have contacted Steve this morning and I'm sure he'll come on at some point today to bring everyone up to speed.
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Re: Vault Bowl VII 8th & 9th October 2016
Hi all.
Very sorry for lack of updates.
Monies recieved thank you from yogi and danger rat.
Food ordered. Vault Bowl Dice on the way, extra prize support sorted.
Very sorry for lack of updates.
Monies recieved thank you from yogi and danger rat.
Food ordered. Vault Bowl Dice on the way, extra prize support sorted.
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gamesvaultsteve
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Re: Vault Bowl VII 8th & 9th October 2016
I will post the round events this week. Sorry again for the delay.
Cheers,
Steve
Cheers,
Steve
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gamesvaultsteve
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Re: Vault Bowl VII 8th & 9th October 2016
Round Events
Round 1 – No Event
Round 2 – Freak Weather
2 d6 - Effect
2 Lightning. The air is lit up by regular lightning strikes… When the moving team ends its turn during a lightning storm, roll a d6. If the result is a 1, a player from that team, randomly selected, has been struck by lightning. Place prone and roll for armour and injury as if hit by Mighty Blow.
3 or 4 Torrential Rain. A torrential downpour is causing complete havoc! All attempts to handle the ball, including Picking Up the ball and all Catch rolls have a -1 modifier. Only Quick/Short Passes may be attempted. The extremely muddy conditions reduce all MA by 1. (Adjusted MA cannot be reduced below 3).
5 or 6 Pouring Rain. A persistent downpour is making the ball slippery and difficult to hold. This causes a -1 modifier on all attempts to handle the ball, including Picking Up the ball and all Catch rolls.
7 Drizzle. The Storm is easing off, no penalties apply.
8 or 9 Autumn Wind. A strong breeze is blowing through the trees and blowing their leaves all over the pitch. This makes the surface a bit slippery and GFI’s will fail on a roll of 1 and 2.
10 or 11 Strong Wind. Immediately roll randomly on the Scatter template to determine wind direction. The result is the direction of the Strong Wind. All Kick-Offs and Inaccurate Passes will scatter an additional D6 squares (in the air) in this direction before normal scatter rolls are made.
12 Shrieking Gale. There is the most ear-splitting gale racing down off the mountain. All Kick-Offs are automatically touchbacks. No passes may be attempted.
Round 3 - Coach Bonus
Each coach will draw a random card from a deck, on it will be one of the 50k play cards. No Coach will have the same card.
Round 4 - Orca Cola
Vault Bowl IV sponsors Orca Cola provide a magic potion. Coaches must give this potion to any player on their team.
Orca Cola Result (D8 roll):
1 – player gains really stupid
2 – player gains loner
3 – player gains +1MA
4 – player gains +AV
5 – player gains dauntless and frenzy
6 – player gains tackle and wrestle
7 – player gains +1AG
8 – player gains +1ST
Round 5 - Excuse me Coach can I play.....
Each coach is approached by a stunty who offers his services;
Roll a D6:
1 - Snotling - 5 1 3 5 loner, dodge, stunty, titchy, sidestep
2 - 3 halfling - 5 2 3 6 loner, dodge, stunty
4 -5 goblin - 6 2 3 7, loner, dodge, stunty
6 - skink - 8 2 3 7 loner, dodge, stunty
The stunty will play for the team regardless of race.
Round 6 - 12th man
The crowd is on your side. Surf an opposing player into the crowd on your half of the pitch and the crowd beat them up with mighty blow. Players surfed into the crowd in their half will suffer a normal injury roll.
Please can coaches bring a model that can represent thier stunty.
Round 1 – No Event
Round 2 – Freak Weather
2 d6 - Effect
2 Lightning. The air is lit up by regular lightning strikes… When the moving team ends its turn during a lightning storm, roll a d6. If the result is a 1, a player from that team, randomly selected, has been struck by lightning. Place prone and roll for armour and injury as if hit by Mighty Blow.
3 or 4 Torrential Rain. A torrential downpour is causing complete havoc! All attempts to handle the ball, including Picking Up the ball and all Catch rolls have a -1 modifier. Only Quick/Short Passes may be attempted. The extremely muddy conditions reduce all MA by 1. (Adjusted MA cannot be reduced below 3).
5 or 6 Pouring Rain. A persistent downpour is making the ball slippery and difficult to hold. This causes a -1 modifier on all attempts to handle the ball, including Picking Up the ball and all Catch rolls.
7 Drizzle. The Storm is easing off, no penalties apply.
8 or 9 Autumn Wind. A strong breeze is blowing through the trees and blowing their leaves all over the pitch. This makes the surface a bit slippery and GFI’s will fail on a roll of 1 and 2.
10 or 11 Strong Wind. Immediately roll randomly on the Scatter template to determine wind direction. The result is the direction of the Strong Wind. All Kick-Offs and Inaccurate Passes will scatter an additional D6 squares (in the air) in this direction before normal scatter rolls are made.
12 Shrieking Gale. There is the most ear-splitting gale racing down off the mountain. All Kick-Offs are automatically touchbacks. No passes may be attempted.
Round 3 - Coach Bonus
Each coach will draw a random card from a deck, on it will be one of the 50k play cards. No Coach will have the same card.
Round 4 - Orca Cola
Vault Bowl IV sponsors Orca Cola provide a magic potion. Coaches must give this potion to any player on their team.
Orca Cola Result (D8 roll):
1 – player gains really stupid
2 – player gains loner
3 – player gains +1MA
4 – player gains +AV
5 – player gains dauntless and frenzy
6 – player gains tackle and wrestle
7 – player gains +1AG
8 – player gains +1ST
Round 5 - Excuse me Coach can I play.....
Each coach is approached by a stunty who offers his services;
Roll a D6:
1 - Snotling - 5 1 3 5 loner, dodge, stunty, titchy, sidestep
2 - 3 halfling - 5 2 3 6 loner, dodge, stunty
4 -5 goblin - 6 2 3 7, loner, dodge, stunty
6 - skink - 8 2 3 7 loner, dodge, stunty
The stunty will play for the team regardless of race.
Round 6 - 12th man
The crowd is on your side. Surf an opposing player into the crowd on your half of the pitch and the crowd beat them up with mighty blow. Players surfed into the crowd in their half will suffer a normal injury roll.
Please can coaches bring a model that can represent thier stunty.
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- besters
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Re: Vault Bowl VII 8th & 9th October 2016
Any info for accommodation? Or recommendations or places to avoid
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- Heff
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Re: Vault Bowl VII 8th & 9th October 2016
I will be driving on to Kenilworth cos that is where my Nephew is. bit of a bugger moving from leamington Spa
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- Heff
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Re: Vault Bowl VII 8th & 9th October 2016
A real bugger as it is almost quicker to come from home both days. Ah well so it goes least I will be half way home on Sunday
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- Gazza
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Re: Vault Bowl VII 8th & 9th October 2016
I'm sure there is Sam. I've messaged Steve and I'm sure he'll pop on shortly to confirm what I've just
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- Gazza
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