Remove the wrestle skill, now there are two skills: Block(1) and Block(2). Block(1) can be upgraded to Block(2) in place of a General Skill, this is the only way to get Block(2). If a player has neither, they are assumed to have a Block(0).
Outcome of both down result:
- One player has a block skill level exactly 1 higher than the other: The player with the lower block skill is placed prone.
One player has a block skill 2 or more higher than the other: The player with the lower block skill is knocked down.
Both players have the same block skill level: Both players knocked down. If the attacker has Block(2) or higher, both players placed prone. If the defender has Block(1) or higher, his/her coach may choose for both players to stay on their feet.
and the part that makes all this interesting (and deals with unknockdown-able players):
When a player makes a blitz action, they are treated as having a block skill one level higher for any blocks they throw.
with a couple of minor changes to skills:
Fend: In addition to preventing follow-ups, a blitzing player does not receive the block skill bonus from making a blitz action.
Juggernaut: As standard rules, fully cancels the new Fend skill above as part of a Blitz action. Wrestle does not exist.
Now we have a much more varied blocking landscape!
![:-)](./images/smilies/icon_smile.gif)
Every player that currently has Block would have Block(1). I'd be tempted to give Dwarf Blitzers Block(2) and hike their cost by 20k, to make the team a bit more interesting. Chaos might suffer for how far behind they are on the Block skill progression. Big guys would get a little better as now they can effectively Blitz with Block(1).
This can probably be filed in the same folder as "should we replace the d6 with the d12?". But I welcome any feedback to improve the idea.