Not hidden, no -- the variant Special Play card rules appear in the Downloads section. However, on some devices, you must scroll left or right to see all of the options (it shows up that way on my mobile phone). If you can find the errata/FAQ and Teams of Legend, that's where you'd find these rules too.garion wrote:Where? is there a hidden part to this website, as you have directed people here a few times and when I go there i see nothing of use? Only a facebook wall (a social media platform I will not use) and some art work you can download for desktop themes and some very very basic info about the starter teams.Milo wrote:The variant card rules posted on BloodBowl.com fix that problem, but -- as you mention -- only if a coach knows about the site and goes looking for them
Where do subsequent rulebooks point back to the Extra Rules and call them core rules? I'm honestly curious, I haven't seen it. I do agree that the cards should be separated out from the other Advanced rules, and I've stated that repeatedly.garion wrote:I strongly strongly disagree with you here. Especially when subsequent rule books point to this section of the book with reference to these rules as core rules and non optional and almost everything else here is so integral to playing the game.Milo wrote:It's a false equivalence to say that just because these Special Play card rules are included in the same section, they are not presented as optional. The wording is distinctly different for them.
In previous editions cards were correctly clearly partitioned and prefixed with clear warning that they were optional which read as "these will unbalance things".
I think you're overstating the "disregard" for the people who play the game. GW has had a VERY light touch when it comes to changes in the existing game, largely due to their REGARD for the existing player base. Should Special Play cards have been put in a different section? Sure, you've made some decent arguments for that, so I could concede that point. But suggesting that it going into the "Extra Rules" section is somehow a sign of GW dismissing the desires of the masses is going a bit too far.garion wrote:It shows disregard for how many many people play the game. Especially the long term competitive players. There are many worrying things about the current rules that could and absolutely should have been avoided. Keeping the rules strategy centric for the competitive player and silly for the funsters are not mutually exclusive. Both can easily be achieving with well thought out rules and organisation of the rules.
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So if you can please fix it in the next release.
Also move the new Character Coaches should be moved to the Option section so that we no long have to suffer the new wizard that is again pushing the game further into a luck-fest game like dreadball which requires zero skill once you've learnt the rules.
Also the inducement phase is a mess with the TV leader benefiting more than the underdog - it really needs fixing.
Look, GW has admitted they made some mistakes with the first rulebooks (BB/DZ1), published lots of erratas to fix them and took their lumps. They created the playtesting group and started getting more experienced eyes on the rules and generally speaking, I think most people have said that DZ2 was better edited and better quality rules. I am NOT trying to suggest they were perfect nor that GW can't continue to improve, but I do think GW's REGARD for the existing players is the reason they have taken all these steps.
Now, I'm taking the time to engage with you on this and provide my viewpoint, but I'm also listening to your feedback (as I've said numerous times), and will pass it on at the appropriate time. I cannot guarantee all of your changes will come to life -- I'm only one voice on the group, and I'm clearly not persuasive enough to convince you or purplegoo of any of my perspectives on the rules, so I cannot promise I'll be able to convince anyone else of the things you are advocating for.
Just because I like the cards, that doesn't mean I don't understand your perspective, or know that it is shared by many others. I can point out that the wording of the existing rules allows considerable leeway to leave out the special play cards already and STILL recognize that the rules can be improved and be made clearer. Those are not mutually exclusive.