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Dave wrote:and kill himself when GFI.. trust me they do...
Ooh... that's not funny anymore. The luckiest I've ever been was with my old wood elf team, both wardancers got +1 AG as their first skill roll, oh how I do miss them.
My 30 game Norse roster had 2 stat increase (+MV and +AG). My Vamp team got 4 stats in the first 3 games
Reason:''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
Luckiest i've been with a player is an orc blitzer in my long standing tabletop team. His first two rolls were +AG, so I decided that upon his next advance he'd get Pass Block. Lo and behold he got to his next skill roll and promptly rolled +ST. So he's got ST4 AG5 and Block. I didnt know whether to laugh or cry.
Incidentally, that was the first +ST that team had had, although they have had 5 +AG and 1 +MA.
The league they play in there is a ST4 AG5 Witch Elf, a ST4 Lion Warrior (how annoying is he?) and there was an AG5 Halfling (note the 'was').
I was lucky enough to roll +1AG on both my Gutter Runners for their first Skill.
Furthermore I have an Goblin who got +1AG, as well, then survived one match (even though the opponents Kroxigor was chasing him all the time), got an MVP and rolled a double. Now he has AG4 and Accurate.
My 160ish Chaos Dwarf team has a AG5 Hobgoblin (with only two SPP rolls) and a ST5 Bull Centaur.
Who said Hobgoblins can't pass? 4+ long bombs If i could chose just one additional increase it would be AG+ on a Bull Centaur to have a decent catcher.
In both ftf lizardmen teams i ended up with no less than +4 ag rolls. One team had 3 ag 4 skinks and at least 1 ag 2 saurus, the other had 2 ag 4 skinks, 1 ag 3 saurus, and 1 ag 2 krox. Both teams had minimum of +3 mv.
Reason:''
Hermit Monk of the RCN
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Vault = putting in a 4 barrel Holley because the spark plugs need gapping.
The original Spikeheads (Chaos Dwarf) did not roll a stat increase until their 23rd skill advance. Pretty long odds, that. But they had a few doubles along the way.
I always seem completly incabable of rolling doubles. In a 15 game season with my elves i only manages two doubles amongst all the skills i got. Guard for a linman and strong arm for my thrower. I managed only one stat increase MA for my blitzer. So i guess everyone else is getting the doubles that i am entitled to !!
Probably when i rolled a +1ST for a Mummy on the first skill roll, then a couple of games later rolled a +1ST for the second Mummy on his second skill roll.
Best (or worst if you were playing him) I seen was a +2 Str, +1 Ag Wardancer after three games.. I witnessed all three rolls
I've heard (was never in my league, we stopped before aging) about a +2 Strength Witch Elf after two rolls... Great... Pity she had -2 Ag after failing two aging rolls 7/5/2/7 dodge, jump up, frenzy... Interesting player ;P
Reason:''
Cheers,
Stephen :: LRB 5.0 Background Editor
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