How do you handle league drop outs?

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How do you handle league drop outs?

Cancel all games involved with those coaches
8
33%
Keep the played matches, future matches are auto-win
11
46%
A mix of the both above options
5
21%
Begin league all over again(!)
0
No votes
 
Total votes: 24

SBG
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Post by SBG »

littlemute wrote:Switch to the Open league format in the back of the Death Zone Book, for a tournament, a drop out gives the team that was supposed to be playing them a buy to the next round.

No need to force people to play a set schedule until a tournament. No one is being payed to play games.
Agree that nobody's paid. But open format isn't attractive for every BB player out there. I wouldn't play in an open format season.

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Agentrock
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Post by Agentrock »

I agree...Open Format works well in some settings but my league uses the set schedule system and it has worked fine for many years.

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Post by Dave »

I prefer fixed but have open due to the availability of players.
I'd give the other coaches nothing. I presume you draw the fixtures and then it is up to luck if some of your opponents are gone before or after you play them.
League points for victory's would disappear obviously.

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Post by Skummy »

The other big thing our league has realized is that you shouldn't schedule more than 8 games in a regular season, or things get bogged down and these kinds of problems crop up.

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Post by Dave »

which is exactly why we play open :wink:

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Skummy
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Post by Skummy »

I find the challenge system a little dull, and it adds to the tactical skill choices to be able to look ahead on your schedule and see what kind of teams are coming your way in the future.

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Post by Dave »

we have league nights. Peaple kinda sign in and I make match ups then. In between challenges and normal 'wanna play?'

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Post by Agentrock »

More than 8 scheduled games is possible...currently we have a 15 game schedule and are working on the last 3 games. All games were played on time and we had only 1 coach drop out (due to not likeing the inability to control dice rolls). I guess it depends on your house rules for handling games, how often games are set for, and the individuals in the group's attitude about the game and league.

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The end-zone “line of death” does not discriminate when one tempts fate by using a “go for it” to pass over it.
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Post by Skummy »

Agentrock: Very true. We've tried scheduling more than 8, but people seem to lose focus don't play their game every week. My favorite tournament so far was our Bloodweiser bowl, which was a single elimination bracket style with 32 teams. Very similar to a tennis tournament, or the NCAA basketball brackets. That was a lot of fun.

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Agentrock
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Post by Agentrock »

I'm not saying that problems arise with a multitude of scheduled games...hell, it's taken years to refine it to the point we have now. :)

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Post by Snarlton Heston »

1. I would suggest that every team is awarded a win (even if you previously lost to the team that is dropping out); this way everyone is even and you don't have to redo everything.

2. Skummy's favorite tournament, the "tournament bracket" (like the NCAA tournament) is fun, but this can linger when a coach is "out-of-town;" this keeps everyone waiting.

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Post by Dave »

a win for all is not even. Some actually played them and might have lost players, gotten injuries and so on.

Others might have won big time, so have got SPP

certainly not even

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Snarlton Heston
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Post by Snarlton Heston »

Your response just made a case for it: Some has lost players but have earned SPPs while other who have not played them live but gain no SPPs.

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Post by Dave »

Others have not lost anything but did get MVP's and money. Assuming the drop out lost a lot hiss actual opponents have an advantage that the ones he didn't play do not have.

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Post by Agentrock »

I agree with what you are saying...teams that actually got to play the guy in our league who dropped out benefitted from more casualty and TD SPPs possibly.

We had thought about that aspect and I put it to a general vote on what to do and so we did that. Everyone gained a win for the game (even those who played and lost in the earlier part of the season). It seemed to be the easiest route and most balanced for league stability.

Reason: ''
The end-zone “line of death” does not discriminate when one tempts fate by using a “go for it” to pass over it.
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