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Thadrin
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Post by Thadrin »

At Lincon, the last game from round four was played early day 2 instead of morning day 1. We all got the pleasure of seeing two very slow guys play. In the end Reventlov put the timer rule in so the round could finish and he could work out who was to play who in the next round.

Both players went to crap very quickly. One guy started trying all sorts of unnecessary desperation stuff, when all the players watching could see the much easier route to the endzone he had. He even threw a GFI - which failed, so he used his Reroll for the turn, which proved costly - for a square of movement he didn't need to (noone told him - not a spectator's place to do that. I had played his opponent, and it wouldn't have surprised me to learn that the guy in question had spotted the mistake and not said anything.).

Amazing the difference the stress of the timer can make...

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roysorlie
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Post by roysorlie »

Relborn wrote: Basically it's a nice add-on but nothing I would go crusading for ... (well once, in our league it was, when I had a player, who took 15min. thinking time before moving a mini)
Hehe I agree with you there.

Once I played a guy who spent ages deciding his moves. After having used like over an hour on the first half, I imnposed the 4 min limit on him. I like the rule for it's use in reining in really slow players. :)

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Roy

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Coachname [url=http://fumbbl.com/~SnakeEyes]SnakeEyes[/url] on [url=http://fumbbl.com/]fumbbl.com[/url]
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roysorlie
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Post by roysorlie »

Thadrin wrote:At Lincon, the last game from round four was played early day 2 instead of morning day 1. We all got the pleasure of seeing two very slow guys play. In the end Reventlov put the timer rule in so the round could finish and he could work out who was to play who in the next round.

Both players went to crap very quickly. One guy started trying all sorts of unnecessary desperation stuff, when all the players watching could see the much easier route to the endzone he had. He even threw a GFI - which failed, so he used his Reroll for the turn, which proved costly - for a square of movement he didn't need to (noone told him - not a spectator's place to do that. I had played his opponent, and it wouldn't have surprised me to learn that the guy in question had spotted the mistake and not said anything.).

Amazing the difference the stress of the timer can make...
Hehe, I've seen the like. Whenever I played with the timer, I mostly ignored it. I found I never ran out of time anyway, so I just stopped paying any attention to it.

But I've seen new players get all worked up at do the strangest things. (I feel newbies do that anyeay, and succeed at it to, but still)

R

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Roy

Norwegian National Tournament Organizer.

Coachname [url=http://fumbbl.com/~SnakeEyes]SnakeEyes[/url] on [url=http://fumbbl.com/]fumbbl.com[/url]
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Shadow_Dragon
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Post by Shadow_Dragon »

I tihnk it's unnecesary personally but we tested for the following reasons!

IN our league, small league that it is, me and the commisioner have got a good technique going we can play a game quite quickly and in six hours fit in 3 games!
However, in came the other players, they had nine hours to play, a whole day between six people one match each, there were two boards aswell!
Though i think two people played twice there was so much time and so fe games played! ANyway! We've decided not to use the 4 min rule anyway because the game should be simple and fun, no need for wierd complications me tihnks!

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Shadow \/^^^\/ Dragon
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