Hi juck, good question.juck101 wrote:...I wanted to let Smeborg discuss if this was helping/or hindering...
As Dzerards has pointed out, I am playing a far from traditional Norse roster, with no Ulfs and no SnoT (Yeti, whatever), thus I have only 2 Frenzy players. I have further compounded the issue by giving Guard to the Berserkers as first normal skill, something that does not complement Frenzy in the way that (say) M-Blow or Tackle or Jugs might (whether this is a good idea is an entirely separate issue). With Fend as first normal skill on 8 Linos, and Dodge as first doubles skill on the 6 remaining positionals, a large majority of players will soon have Fend or Dodge.
What I am attempting to create is a ST3/AG3 team which is skilled at staying out of contact (when it wants to), and is therefore annoyingly mobile, and able to shift the point of attack. The end result is greater initiative for the team, and greater control of space. In the longer term, the team should also be quite resilient (fewer blocks taken as a result of being out of contact, plus a degree of protection against Piling On). Of course there will be plenty of times when I move most of the team into contact, but that is my choice, it is not forced.
The team concept has less affinity with traditional bash teams, and more affinity with teams such as Dark Elves and (dare I say it) Amazons, with perhaps a little Necro thrown in.
Hope that helps.