Bludbowler wrote:Each coach rolls 1D6 after each game. If the roll is 1, or less than the number of Team Rerolls, one Team Reroll is lost.
Wow, nobody would manage to keep 3 RR for long with this
I know the fluff is a little vague on this but RR were originally team cohesiveness, so my take would be to link a risk of losing RR to events that are likely to impact this cohesiveness :
-New player being introduced into the team "I don't trust this new guy"
-Healthy player with spp retired "john had done nothing wrong, why did he get fired?"
-Losing streak "Does the coach know what he's doing?"
-One player being two skills ahead of the others "he thinks he's better than us?"
-Losing to stunties/nemesis team
or something along those lines, but you get the idea
What do you think?