The new elf team

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Zombie
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The new elf team

Post by Zombie »

For those who don't know yet, here's the proposed roster for the new elf team whose minis were recently unveiled :

Code: Select all

#     Position  Cost     MA ST AG AV  Skills & Traits         Skills Available 
0-12  Lineman   60,000   6  3  4  7   None                    General, Agility 
0-2   Thrower   80,000   6  3  4  7   Pass                    General, Agility, Passing 
0-4   Catcher   100,000  8  3  4  7   Catch, Nerves of Steel  General, Agility 
0-2   Blitzer   110,000  7  3  4  8   Block, Side Step        General, Agility, Strength
I like the fact that this team is more clearly pass-oriented than the other elf teams, which makes it stand out. I also like the idea of having an elf team with 60k line-elves and 60k rerolls, which means easier startup but not as good in the long term.

There are, however, a couple of things i really disagree with. First of all, no elf should ever have access to strength skills. That's just gross. Blitzers should only have access to general and agility. Also, how do you explain that the catcher has +2 MA and one more trait compared to the thrower, yet only costs 20k more. Catchers should imo cost 110k, or lose 1 MA.

What do you guys think?

Edit: here's how the team currently looks like. I wanted to repost it after reading Milo's comments.

Code: Select all

#     Position  Cost     MA ST AG AV  Skills & Traits         Skills Available 
0-12  Lineman   60,000   6  3  4  7   None                    General, Agility 
0-2   Thrower   70,000   6  3  4  7   Pass                    General, Agility, Passing 
0-4   Catcher   100,000  8  3  4  7   Catch, Leap             General, Agility 
0-2   Blitzer   110,000  7  3  4  8   Block, Side Step        General, Agility

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Post by Skummy »

Three things concern me.

1. 60,000 for a lineman with a 4 agility.
2. NoS on a 4 AG, 8 MA player.
3. Strength skills on Elves.

That's mainly what I'd be looking at in playtest.

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Post by Zombie »

Skummy wrote:60,000 for a lineman with a 4 agility.
Amazons have 50k linewomen with dodge and norse have 50k linemen with block. I believe that both of those are a better buy for your money than a 60k line-elf with the same stats but AG4 and no skill.

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Post by zeroalpha »

I think having the catchers with nerves of steel is awsome. I would pay 110 for that kind of player. MA8 with catch and NoS, combined with AG4, they would be rather hard to stop. All they need is dodge, and that wouldn't be all that difficult to get considering what they start with.

As for the access to strength skills, well its only for two players. I mean they are trying to get a different kind of team, and that is just one way of achieving it. Saying just because they are elves they shouldn't get strength skills isn't a good arguement IMO. Fluff wise yes maybe it works, but are you looking at rules of fluff?

The other thing is, does blood bowl really need a fourth elf team? im sure this has been discussed before, so the question i would ask is - would you play this elf team over one of the existing teams?
personally i will stick to my high elves, i like AV8 just a little too much to trade it for NoS and two blitzers with access to strength skills. Just me i guess

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Post by Mestari »

Not bad at all. Actually I don't have any other concerns except the fact that we'd have 4 elf teams.
Strength access is a good twist, and the catchers are definitely potent with those skills and statline.

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Post by Khar-peth »

i agree with zombie about the catcher : he should cost 110k or lose 1MA.
imo 2 blitzers with strength access wouldn't such a blasphemy if there was no thrower in the roster -to make up for it...
after all they want tough elves!
why shoud they have a passing game?

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Post by Zombie »

Who said they wanted tough elves? If that's the case, someone was on dope, giving them AV7, and 4 extraordinary catchers.

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Post by Balrog »

That's an awesome roster, and I don't think the catchers are underpriced. They get a rarely used trait for 10k more then the regular HE catcher, sounds fair to me. Maybe the Blitzer shouldn't have access to strength, but it's hard to tell right now if it makes him too good.

All in all a very balanced roster, maybe it needs tweaking, but it's miles above any of the other rosters GW has put out lately.

I'm very pleased with this.

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Post by Balrog »

Just out of curiosity, where did you get this info from Zombie?

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Re: The new elf team

Post by DoubleSkulls »

Zombie wrote:First of all, no elf should ever have access to strength skills. That's just gross.
Why? 2 players with access to Guard and Mighty Blow, or Stand Firm on a double? I don't think this is game breaking. Given that the 1st skill on this player is dodge, I'd be tempted by the tackle/diving tackle/shadowing route anyway. SF is hardly a killer when you start with Side step.
Zombie wrote:Also, how do you explain that the catcher has +2 MA and one more trait compared to the thrower, yet only costs 20k more. Catchers should imo cost 110k, or lose 1 MA.
The list I saw did not have the catcher with Catch, just NoS. In that case 100k is about right, and compensated for by the expensive thrower.
Balrog wrote:Just out of curiosity, where did you get this info from Zombie?

-Balrog
Galak posted something on blood-bowl.net.

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Post by Asmodan »

I don´t like the catcher either.
Compared to old high elf catcher this new one have one extra trait and only cost 10k more.
So on a rookie team you get a catcher who always catch on 2+ (unless rain) and he can even reroll the catch attempt.
And since the linemen only costs 60k you could probably afford a couple of them in a starting roster.
I am not sure if i like the strength access for the blitzer either.
IMO this could make them the best blitzers in whole game as they could get almost any skill they want.
And combine this with the best catchers and a very good thrower this team will have no problems being in the top half of any league.


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Post by Zombie »

Balrog wrote:That's an awesome roster, and I don't think the catchers are underpriced. They get a rarely used trait for 10k more then the regular HE catcher, sounds fair to me.
I don't know about you, but personally, whatever race i play (except of course orcs because their catchers don't have access to general skills), when one of my catchers rolls a double, i don't hesitate for a second and give him nerves of steel right away. Since a normal skill is usually worth 20k, this trait is certainly worth at least that much as well.
Balrog wrote:Just out of curiosity, where did you get this info from Zombie?
From another thread, but it was well hidden.

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Re: The new elf team

Post by Balrog »

ianwilliams wrote:Galak posted something on blood-bowl.net.
Really? Where? I can't find it, damn my blind eyes!!!

On a side note, we have Dark Elf, High Elf, and Wood Elf. What is this new team called?

-Balrog

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Post by Zombie »

They're simply elves, though on Galak's site they're called high elf #2.

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Post by Grumbledook »

Catchers starting with nerves of steel is a bit too much if you ask me, don't care about the price ;]

Knowing how hard it can be to stop any of the elf teams scoring anyway, you can't really mark players with nerves of steel, other than making them dodge. Well guess playtesting will show through, strength skills on the blitzer I don't see a problem like ian said.

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