A better rule for fouling.
Moderator: TFF Mods
A better rule for fouling.
Do you still have the 2 small white D6 that came with the Blood Bowl boxed game ? Do you use them ? no? - good ! Give one of the two small white D6 to each coach. Place them on your Dugouts. The small D6 are now called "Foul Risk D6". At the start of the game, and at Halftime, the top side of each teams "Foul Risk" must show "6".
When a Team commits their 1st foul this half, place the model of a referee next to their "Foul Risk D6", and increase the risk to "5". On their second consecutive Foul, increase the risk to "4", and so on.
When the opposing Team commits a Foul, reset your own "Foul Risk D6" to "6", and place the Referee Model on the opposing teams Dougout. When they take their next foul, increase their risk.
Every time a Team takes a Foul Action, the opping team's coach is allowed to roll a D6. If he equals or beats the moving teams foul risk, the player is sent off. The moving teams coach may argue the call.
When a Team commits their 1st foul this half, place the model of a referee next to their "Foul Risk D6", and increase the risk to "5". On their second consecutive Foul, increase the risk to "4", and so on.
When the opposing Team commits a Foul, reset your own "Foul Risk D6" to "6", and place the Referee Model on the opposing teams Dougout. When they take their next foul, increase their risk.
Every time a Team takes a Foul Action, the opping team's coach is allowed to roll a D6. If he equals or beats the moving teams foul risk, the player is sent off. The moving teams coach may argue the call.
Reason: ''
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- Da Collector
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Can you tell us why you propose this change?
Obviously you want to change the risk of a foul to be spot by the ref from 6+ for the first foul and 4+ afterwards, to 6+ for the first fould and then consecutively decreasing one point per foul committed.
Why you think this is better? Does it justify the use of two more dice lying around the board/dug-outs.
IMO the 6+/4+ is quite fine, as most coaches do one foul but don't risk a second one unless the other coach fouls as well. Wit h your system they will encouraged to foul a second time, as 5+ does not feel as risky as 4+. Do you want to encourage more fouling then?
Obviously you want to change the risk of a foul to be spot by the ref from 6+ for the first foul and 4+ afterwards, to 6+ for the first fould and then consecutively decreasing one point per foul committed.
Why you think this is better? Does it justify the use of two more dice lying around the board/dug-outs.
IMO the 6+/4+ is quite fine, as most coaches do one foul but don't risk a second one unless the other coach fouls as well. Wit h your system they will encouraged to foul a second time, as 5+ does not feel as risky as 4+. Do you want to encourage more fouling then?
Reason: ''
- honeycomb kid
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- Grumbledook
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To my understanding Wood Elf teams HAVE to use GREEN Dice, full of grass splinters, and Human Teams HAVE to use polished ICE BLUE Dice.
Look Narcotic:
1st Ful, you go on 6+
2nd Foul your out on a 5+
3rd in arow, cu on a 4+
4th Foul, man youre on your way to the shower.
Why it is better ? cuz its damn straight logical. The more often you foul, the more suspicios the ref gets. Just like the real thing.
However, I'm not going to defent this one. Its too good. Use it and enjoy or don't use it you're fine that way.
Look Narcotic:
1st Ful, you go on 6+
2nd Foul your out on a 5+
3rd in arow, cu on a 4+
4th Foul, man youre on your way to the shower.
Why it is better ? cuz its damn straight logical. The more often you foul, the more suspicios the ref gets. Just like the real thing.
However, I'm not going to defent this one. Its too good. Use it and enjoy or don't use it you're fine that way.
Reason: ''
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- Da Collector
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- Munkey
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One flaw...
If you use Dice as markers I guarantee (trust me I used to play Dark Future) that at some point in the game one of you will pick them up and roll them.
Then go DOH! about a second after they're thrown
If you use Dice as markers I guarantee (trust me I used to play Dark Future) that at some point in the game one of you will pick them up and roll them.
Then go DOH! about a second after they're thrown
Reason: ''
[size=75]The short answer is "no", but it is a qualified "no" because there are odd ways of interpreting the question which could justify the answer "yes".[/size]
- wesleytj
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i'd say that the other team's fouling not reset, but let you add 1 back. so if you were at 3 then you'd go back to 4, etc. that would make it a little more restrictive and ppl here might actually go for it.
you're not going to get anything thru that clearly reduces the effectiveness of igmeoy. ppl are too leery of going back to 3rd ed foulfests. if you don't believe me, go to the spp for cas debate in gen. chat.
you're not going to get anything thru that clearly reduces the effectiveness of igmeoy. ppl are too leery of going back to 3rd ed foulfests. if you don't believe me, go to the spp for cas debate in gen. chat.
Reason: ''
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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
- Zombie
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- Darkson
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You can't use MB or RSC on a foul. Or are you only re-writing the bits of the LRB you like?
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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- Zombie
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If you can't be bothered to do a search, here's the rule:
There's a sliding scale (usually printed on paper) by the side of the board. It has numbers on it reading 1,2,3,4,5,6,5,4,3,2,1. At the beginning of each half, the ref is placed on the 6 in the middle. That's the number that the opponent needs to roll to get your player ejected when you commit a foul. After every foul, the ref moves one square towards you. So after you've fouled once, you will get ejected on a 5+ on your next foul and your opponent is ovbiously still at 6+.
Simple, efficient and elegant. About the same level of severity as the current IGMEOY, but more gradual, and therefore more realistic and more strategic.
There's a sliding scale (usually printed on paper) by the side of the board. It has numbers on it reading 1,2,3,4,5,6,5,4,3,2,1. At the beginning of each half, the ref is placed on the 6 in the middle. That's the number that the opponent needs to roll to get your player ejected when you commit a foul. After every foul, the ref moves one square towards you. So after you've fouled once, you will get ejected on a 5+ on your next foul and your opponent is ovbiously still at 6+.
Simple, efficient and elegant. About the same level of severity as the current IGMEOY, but more gradual, and therefore more realistic and more strategic.
Reason: ''