Fan Factor questions

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Athenry
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Fan Factor questions

Post by Athenry »

Got a couple.

Everyone seems to agree that high fan factor is important right from the start.

Is this simply because everyone else has a high fan factor and on a kick off table you don't want to have the ever living shit kicked out of you?

Someone in our league, playing Skaven is planning on taking next to no FF, instead he is starting with his Rat Ogre in his roster. How do you think this will play out?

Are there FF modifiers for payouts? I.e. if you have FF you get more cash from the gate at the end of the game? Or could someone with a low FF ride all the other teams with high FF and still make money?

Thanks for your answers, but please give me some insights instead of something like "You need High FF."

Thanks a ton fellas,

Ath

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Post by SBG »

Hi Athenry!

Hi FF is important to get more cash and then allow your team to develop in a better way. Here's how :

FF sets the gate : the higher the FF, the more people show up, the more money you can make. Especially true when starting a team.

More money means being able to buy more position players, meaning a better team. It also means that if a miscue happens and that one of your players die, you're more likely to replace him right away.

Finally, you pointed it out, high FF will help you on the occasionnal kicking table results that involve FF.

Your friedn that wants to start his skaven with almost no FF but a Rat Ogre will have a lot of problems building his team. A guy in our league started a Dark Elf team with 2 Witch Elves and 1 FF and got the crapp beaten out of him for the entire season, cause he wasn't able to buy replacements for his players that went down. I think the same will happen to your friend (AV 7 is easily broken...).

Hope it helped !

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Post by Grumbledook »

yes ff is most important in the league to get more money coming in, sure you can try and ride on your opponents ff but they will be getting a lot more money when they all play each other so you get behind on the cash stakes anyway

I started with 9 ff on my skaven and its currtly at 16 and i still find myself short of cash

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Post by los_locos »

More Fans more money, more money more positional players, more positional players better team bla bla bla!!!!!!

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Post by Darkson »

Or with low AV teams:

More money=more chance of starting each game with 11 players :lol:

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Post by berserker »

Hi Athenry,

remember also that you can't buy FF after you built your team unlike the rest.
You have to win every extra FF through die rolls and occasionally you'll lose some too (darn 1, even after winning with 2+ TD and 2+ cas :pissed: ).

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Post by Democritus »

Yes I have red it before Zombie, well done! I like all the calculations, I have thought of donig it my self. But I have a different problem I hope you can help me out here:

I compare rerolls with fanfactor. Both are bought when you start the team. You can only buy FF at that time, and you do it mainly to get more money later in the league(but also for the kickoff table ofcourse).

RRs will cost double later, money which you don't have, since you first get players. So you end up playing with few RRs for a long time, loosing some games due to turnovers. But you do have a good FF!

My question is this: is it really better to get high FF and few RR? Or could it be better to get many RRs and have a low FF? After all, the chance of your FF goes up one point, until reaching FF 10, is fairly good.

Comparing this with the double prize RRs cost later, do you lose more money paying double prize than you earn on the FF you payed for?

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Post by Democritus »

This something I have thought much of when I form a team. Should I drop 5 FanFactor and buy one more well needed Reroll? After all they cost double later so I "earn" 50k doing so.

I haven't calculated on it, I just have thought about it. Too many times to let it go... :oops:

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Post by Skummy »

Especially with aging, my favorite tradeoff is to go with high fan factor and as many rerolls as I can, but have few positional players and a lot of linemen. The linemen will generally progress at the same rate, and you can replace the niggled and aged ones with positional blitzers and other players, who are good from the start.

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Post by Jerhod »

Democritus wrote:This something I have thought much of when I form a team. Should I drop 5 FanFactor and buy one more well needed Reroll? After all they cost double later so I "earn" 50k doing so.
I'd vote against this idea. You'll probably "earn back" that 50k in a couple games with the extra 5 FF.

The way I like to think about it is that you can control your RR's after your team becomes active but you can't control your FF. I'd rather start with a high FF and have to buy at double price RR's later on instead of starting with the extra RR and not knowing whether or not I'll get my FF back up.

Another way to think about it is that even with +3 to your FF rolls (winning, 2+ TD's, 2+ casualties) it will take you an average of 7-8 games to get 5 FF. It will probably only take you 3-4 games to buy a double priced RR. It's more time effective to buy the FF.

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Post by Darkson »

As mentioned above, if that one keeps coming up on the FF roll, you are in deep do-do if you have a lower FF. My Lizzie team in the REBBL test league started with FF 9, though I seriously thought about FF3 and an extra skink (as it was always going to be a short-term team). I've played 3 games, won them all, and I'm now on FF8 :pissed:. So if I'd started on 3, I'd be down to one, and not able to save any money for extra players, RR's, etc.

Plus the fact I'm probably moving the team over to the REBBL challenge league proper, I'm glad I went for the 9.

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