Taking Loner off Big Guys

Got some ideas for rules? Maybe a skill change or something completely different!!! Tell us here.

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plasmoid
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Post by plasmoid »

Hi Rodders,

>yup and won the stunty cup with them at pearlies.
Well, I commend you for your excellent coaching, weak opponents, general good luck or all of the above (whichever is most appropriate :))

But your miraculous achievement dows not translate to everyone elses performance.
They have 11 wins in 58 games in the MBBL. And you're the first to post about anything like a winning streak with them anywhere that I'm aware of.

>I'm only going on what i have seen at tournaments and can't say
>anything about mbbl, but flings generaly outnumber the gobbo's
My tournament experience is quite the opposite. A few gobbos. No flings.
Same in the MBBL.
And when people have reported entire league stats (generally to show that team X is too good :wink:) I don't remember seeing any halflings anywhere on those lists. Could be wrong on that one though :o
It could be interesting to hear how many gobbos/flings were in the NAF-WC.

>I disagree that flings got a shaft in league with the inducements you can
>potentially get deeproot for everygame somthing you had to be very
>lucky to do before
If you're claiming that halflings have gotten better, then I figure you're in a minority.
Posts I've read was generally about halflings going in a tail spin.

I'll elaborate:
Deeproot for every game is an option. Just remember that he is now at 250K. So you'll be down 25TV from your opponent. And that means the rest of your team will be quite poor.
I'm not saying that he doesn't help - but if it was a big advantage to go naked team + star, we'd see human teams with 11 linemen and Morg.

>yeas the chef is weaker but on a whole the team is stonger in league play
Well we agree that the chef is weaker :wink:

>and stalling against rooted trees isnt exactly a revalation its common
>practice and has been for sometime
"Some time" being ever since new take root kicked in with LRB5.
They get stranded, and the half is usually over for the flings.
That's not how it used to be.
New take root is a harsh deal.

And let's not forget that treemen can no longer get assists to get back up.
...and that goes for Deeproot too BTW.

And AFAIK, the whole environment changed - and not to the advantage of the halflings.

One thing that has improved though, is the teams ability to pull off a short pass TTM (went from 52% to 66%). Nice. That did however come at the cost of not being able to throw accurate (which can sometimes mess up a landing pretty bad) and to throw long passes.

>I still love them they are a challenge still and i will be taking them in our
>leage next season
I sincerely wish you good luck with them.
I'm a stunty coach myself and love a challenge (just not a ridiculous challenge).

Cheers
Martin :)

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Post by PubBowler »

Stunty Cup is just the highest placed stunty team in a tournie. So you just have to do better than the others.

And halfings are better in tournie play than in a league.

As for the World Cup, no halfings that I was aware of but Team Tackle (the staff) had a Goblin team (which got a win of Team Scotland) & there was an Ogre team on 300 Pandas (which didn't).

I'd like to see a boost to halfings long term development rather than a change to their win ratio. That would, I think, get people playing them again in leagues.

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Post by rodders »

well i only started playing flings under lrb 4 i couldnt be bothered before then and stalling vs a rooted tree then was always solid then and still is on fumbbl (lrb4)

and on the subject of developing flings - they die simple as that average die take them out if you wan to develop a team into superstars you won't do it with flings unless you're very lucky

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Post by GalakStarscraper »

plasmoid wrote:>and stalling against rooted trees isnt exactly a revalation its common
>practice and has been for sometime
"Some time" being ever since new take root kicked in with LRB5.
They get stranded, and the half is usually over for the flings.
That's not how it used to be.
New take root is a harsh deal.
I agree with most of your post Martin .. but disagree with this one. As a Fling player ... new Take Root is much better than old Take Root. And just for the record ... new Take Root was added in LRB 4.0 ... not 5.0.

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Post by GalakStarscraper »

And if you forced me to pick an evil here.

I'd say +10k in price and remove Loner from all the Big Guys.

I would not ever give them back General skill access.

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Post by plasmoid »

Hi Galak,
OK - stand corrected on the LRB4/LRB5 thing.
I was just thinking of happier times for halflings....... [cue harpsicord and blurring screen]

Either way, I do think that new Take Root is very harsh.
Mind you, so was the old one.
But it's certainly not a big improvement.
Some times it feels way better to just play the half with 11 halflings, and then have the 2nd half to win back the game (i.e. old take root). With new take root (combined with loner) both halves turn into stalling drives, and there really isn't much you can do about it. Sure, you can decline to take actions with your treemen, but then all you have left is 9 halflings.

IMO, take root is the harshest of the negaskills. One bad roll and you're dead in the water.
And don't tell me that new Multiple Block and Grab helps to compensate, because in my experience they aren't that good to begin with, and once you're rooted, all you'll be grabbing and multiblocking is your empty TZ. :o

Cheers
Martin :)

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Post by Tritex »

Not sure I like any modification on these tough guys but General access BG's is broken and it also spoils the fun of getting doubles etc which have their rewards.

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Post by MadLordAnarchy »

Never bothered with Loner here. Taking G access away was the big break through that made them fit with what I'm doing.

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Post by Jural »

Draco wrote:
Jural wrote:I haven't played stunties in LRB 6
I think if you had, you would be the first! What new rules are there in Lrb 6? I'm very anxious to know. :wink:
Stunties replace Dodge with "Chainsaw". High risk, high reward team!

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Post by mattgslater »

Correct me if I'm wrong, but against any team that can have a Treeman, you want to stall anyway. Not because of the Trees, but because everybody else on both teams is either expensive and fragile or cheap and squishy.

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Post by plasmoid »

Hi Mat,
sure - but as sure as the trees are roaming, you can't be sure that your stall will hold till the end of the half. But with the trees rooted, and nothing but ST2 players facing you, it's hard to fail.

Cheers
Martin

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Post by Old Man Draco »

And ever so boring.

Jippie, both trees on the halfling side are rooted. Now lets kill all of them instead of trying to make 2,3,4 maybe 5 touchdowns, but at least a game for both coaches.

You stall against halflings, I say, congratulations and quit. Cause you are then a powergamer, without any doubt and don't realise that bloodbowl is a game for 2 to play.

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Post by plasmoid »

We've seen that discussion a million times before.
Let's not have it again.

One side says: It's childish to stall, I'll never play you again.
The other says: It's childish to quit a game just because your losing.

Cheers
Martin

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Post by Old Man Draco »

plasmoid wrote:We've seen that discussion a million times before.
Let's not have it again.
Like the Bretonians? :roll: :wink:

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Post by plasmoid »

Well what on earth does that have to do with anything?

For the record, I'm the commish and I'm playing the halflings.
We're playing almost straight LRB5, and I'd like to keep it that way.
But it's not me pushing for a change, it's my opponents.

And I can't really fault an opponent for stalling, when he knows he'll be setting up his AV7 elf team for another round of 3D-blocks with mighty blow. So no, I don't feel like crying, picking up my miniatures in a huff and going "you're mean, I never want to play against you ever again. And you're not invited to my birthday either". :wink:

>bloodbowl is a game for 2 to play
Too bad that with halflings, it's one coach and one bystander.
Cheers
Martin

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