You're obviously right. How to achieve balance between helping yourself and helping other coaches?ianwilliams wrote:The last thing I want to do is ruin my opponent's team and give the next person to play him an easy game.
What to start a human team with?
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The general concensus in our league is to take four blitzers, a thrower, some linemen, an apothecary maybe...
only 3 rerolls max...
Otherwise you will be crushed in your openning match either on score or by an orc (or even norse!) team that can't believe its luck...
you NEED those block players!
Starting with an Ogre is also good, providing he doesn't mess up for you
In a recent orc vs. human game the ogre was the deciding factor...
only 3 rerolls max...
Otherwise you will be crushed in your openning match either on score or by an orc (or even norse!) team that can't believe its luck...
you NEED those block players!
Starting with an Ogre is also good, providing he doesn't mess up for you

In a recent orc vs. human game the ogre was the deciding factor...
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If you're starting any team with 4 blitzers, i garanty that your lack of rerolls will mean the game for me.Dark Lord wrote:How? :lol: Well, let's see. Just about any team out there starts with enough blitzers to get 2 dice, attacker's choice with block on every one of those catchers. And if they target them individually it's no prob to get 3 dice against.Zombie wrote:With no tackle, no dirty player and very little block? How? You'll have a hard time just puting the catchers down. Remember that this is a starting team, and meant to play against other starting teams.Dark Lord wrote:I've concluded that nobody throws blocks or fouls in Zombie's league because that team would be disintegrated in mine.
With a 5 FF and 4 ST players and no block any decent coach here would cripple it in about 5 or 6 turns.
And DP is hardly necessary to crunch one or two of them each half.
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Now that's a good one. I agree that this team lacks a lot in the defensive department. But it has great offensive capability, and the huge longer term potential is by far the biggest seller for me. By the end of the season (say, 10 games), they should be maxed out in all positions AND have 5 rerolls! I never build my teams to be the strongest possible from the get go. I always build them to be the strongest possible come playoff time.ianwilliams wrote:How do you intend stopping them scoring?Zombie wrote:The fact that you have five team rerolls, and 12 skill rerolls, helps a lot. And playing like elves doesn't mean dodging all the time. My wood elves fight it out whenever the opportunity arises. Playing like elves means using the passing game to score in two turns everytime.
And like i said, people aren't gonna have tackle in their first game. By the time they have it, my catchers will have block.
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Well, since you'll never show any evidence of your successes nor play me, I have no confidence in any of your suggestions. In fact, like I said, any coaches I have seen use your starting rosters have been crushed.Zombie wrote:If you're starting any team with 4 blitzers, i garanty that your lack of rerolls will mean the game for me.
You claim this team has long term "potential" and not short term, but the short term is what gets you to the long term. Rough starts = long recovery and rebuilding times.
I think potential is the wrong word. Your english is bad so let me help. The word you want is gamble. Your team is a long term gamble.
(And it's "guarantee"...

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That means you are presumably fairly confident of making the play offs - even if you lose a couple of games early on. I think your lineup would possibly work if you are the best coach in a league, but a more evenly balanced league it may struggle to qualify.Zombie wrote:I never build my teams to be the strongest possible from the get go. I always build them to be the strongest possible come playoff time.
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I think it means he is the commish of either a one man league or a bunch of people who don't know how to play, because 4 catchers and no blitzers would be very lucky to make the play offs in any league I have ever been in.ianwilliams wrote:That means you are presumably fairly confident of making the play offs - even if you lose a couple of games early on. I think your lineup would possibly work if you are the best coach in a league, but a more evenly balanced league it may struggle to qualify.Zombie wrote:I never build my teams to be the strongest possible from the get go. I always build them to be the strongest possible come playoff time.
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Depends on the league. Our various tournaments all have different formats. Everyone makes it into the Chaos Cup playoffs, while the Spike and Dungeonbowl only let in about 1/2 the league. Only 4 out of 32 teams make the Blood Bowl playoffs. League rules make all the difference in the world on how you start a team.
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[url=http://www.bloodbowl.net/naf.php?page=tournamentinfo&uname=skummy]Skummy's Tourney History[/url]
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Is it me who won't play you, or you who won't play me? I've already offered many times to play you though JavaBowl or BBirc, to prove to you that orcs are stronger with goblins, but you've always found a way out.Dark Lord wrote:Well, since you'll never show any evidence of your successes nor play me, I have no confidence in any of your suggestions.
Now of course, since i've found out that you have no interest in finding out anything about orcs, and just want to compare your coaching skill with mine, probably in hope of boosting your ego or for bragging rights, it's not very interesting for me anymore.
I frankly don't give a damn if you're a semi-god compared to me or a complete newbie. Since all you ever do is make personal attacks against me on these boards, i really have lost any interest i could have in anything regarding you personally.
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First, Merriam-Webster online says that both are equivalent as transitive verbs. Second, i'm not asking for perfection; just for something that can be understood without having to make unneeded efforts, because that's just common courtesy.Dark Lord wrote:(And it's "guarantee"... :roll: You should really stop yelling at non-english speaking posters until you are fluent.)
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When I enter garanty into Merriam Webster Online I get:
The word you've entered isn't in the dictionary. Click on a spelling suggestion below or try again using the Dictionary search box to the right.
Suggestions for garanty:
1. guaranty
2. granita
3. garnet
4. granite
5. garnets
6. grantee
7. Granit
8. Garnett
9. Granite
10. garment
The word you've entered isn't in the dictionary. Click on a spelling suggestion below or try again using the Dictionary search box to the right.
Suggestions for garanty:
1. guaranty
2. granita
3. garnet
4. granite
5. garnets
6. grantee
7. Granit
8. Garnett
9. Granite
10. garment
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Good point. But i think it has more to do with how many teams make the playoffs. In my leagues, typically 50 to 80% of the teams make the playoffs (depending on how many teams are registered in the league). A bit like the NHL, as opposed to say major league baseball. We find that this keeps things more interesting for everyone until the end. In this kind of setting, finishing strong is definitely more important than starting strong.ianwilliams wrote:That means you are presumably fairly confident of making the play offs - even if you lose a couple of games early on. I think your lineup would possibly work if you are the best coach in a league, but a more evenly balanced league it may struggle to qualify.Zombie wrote:I never build my teams to be the strongest possible from the get go. I always build them to be the strongest possible come playoff time.
The same would also be true, to some extent, if few teams made the playoffs but the season was very long (more than 10 games). Then, you can start to collect rewards from your long term proposal before the season is even half way done. Any ground you may have given in the first half of the season is then compensated by the ground you'll gain in the second half.
Also, i tend to think of the second season before my team is even created, but that's just me. I'm a long term freak (pun intended).
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