OK Tom (or Galak, if that's what I'm supposed to refer to you as here

), I've done what you suggested and looked at the tactics on your website. I now have some more specific questions:
1. How do I put players into the oppositions half but ensure that one cannot be reached? I guess this means putting some sort of cage round them, but can't my opponent just blitz one of the players in the cage and then continue moving until he's next to the supposed unreachable player.
All I've done previously was get as many players through a gap as possible (usually 3) and spread them out as much as I have movement to allow me to do, and hope that one only has 1TZ on him, so I can blitz it away and get the ball to him.
2. How do I keep the ball out of blitz range. I'm assuming that my opponent can make gfi rolls without difficulty (unlike myself), so that means I need to be 9 squares back from a blitzer (with MA7). This makes the gap between my ball carrier and my other players very large and it looks very difficult to be able to get to quick pass range. (I again assume that my players can't manage 3+ rolls - I don't have a thrower on my dark elves yet.)
Cheers, and sorry for being much more useless at this game than the rest of you!
Martyn
P.S. Woody have you sent the file back to me? Getting this debacle over as quickly as possible would be good.
