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Want to know how to beat your opponents, then get advice, or give advice here.

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Cooper
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Post by Cooper »

Ok, next question...

I just rolled double 5 for a blitzer....what to do..

i saw many people offer NOS or Jumpup as choices...

WHY NOS? At least it doesn't fit my playing style, i don't want to throw a ball to someone who is standing next to 2 or more players, he'll still have to dodge away...and chances for an intercept.. I just don't like it...

I was thinking more the hitting style...Mighty Blow? Guard? Movement? Frenzy?

(i want to develop witches as scorers, and already have a dodge-leap blocker)
W

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Crusader against all odds.

W
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DoubleSkulls
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Post by DoubleSkulls »

Dauntless or Guard would be my initial choices. At a pinch Jump Up may be interesting, NoS isn't really worth while on a player who isn't an out and out thrower/receiver.

What does the player already have (apart from Block). Also what else is in the team.

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Ian 'Double Skulls' Williams
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Post by berserker »

Cooper wrote:I just rolled double 5 for a blitzer....what to do..

WHY NOS? At least it doesn't fit my playing style...
I just don't like it...

I was thinking more the hitting style...Mighty Blow? Guard? Movement? Frenzy?

(i want to develop witches as scorers, and already have a dodge-leap blocker)
W
Don't take skills trais that doesn't fit your play style, they are less usefull then.

Going the strenght/blocking way is good too, did you consider Dauntless as a possibility?
I think I'd take that to strenghten myself vs Black Orcs, Bull Centaurs, big guys and the like

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Is this the reason why some people look bright until they start communicating ?
berserker
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Post by berserker »

ianwilliams wrote:Dauntless or Guard would be my initial choices.
Argh! I've been too slow so your post came first :wink: , at least we agree...

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"Light travels faster then sound."
Is this the reason why some people look bright until they start communicating ?
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Cooper
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Post by Cooper »

Well, basically...i CANNOT PLAY with DarkElves... :cry:

I just played another game (i gave him mightyblow...couldn't read this before playing)


the game was against Goblins and i played 1-1 and lost (LOST!!!!) in casualties....2-1

that one casualty was because of teh mighty blow.

in 1.8 i could have scored the 2-0, but goforit failed into the endzone.
from turn 2.3 on, my first action failed...
1
1
1dodgereroll1

pitchinvasion, 5ofmine

1
4(YES!!)doubleskull

I hate elves...

fanfactor down
2 for winnings.

W

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martynq
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Post by martynq »

How you develop your blitzers really depends on the your style of playing. The blitzers are the work-horses of a dark elf team - they have the most movement of any player on the team, so turn into varied forms of player with the greatest ease.

I see the witch elves as the most natural blitzer-types among dark elves: they start with Frenzy, but lack Block. Of course, the first skill you give a witch elf anyway is Block, so they immediately become blitzer material at this point.

So what of the blitzers? I agree that one should gain Dauntless... the witch elves have to follow up when they block and you don't want to do this against a Big Guy with AV7, so Dauntless belongs on a blitzer. (I'd back him up with a line-elf with Block and Dauntless... remember one guy is a target - two is a threat.)

Probably two blitzers become catcher-types... I'm quite fond of threatening to score in two turns and a blitzer with Dodge, Catch, NoS, and such skills threatens this fairly easily.

Finally one blitzer becomes a shadower with Dodge, Shadowing, Side Step, etc. Ideally this goes on the first blitzer to gain MA+1 but on the other hand it's not always easy to see where this is coming from.

Just some opinions!

Martyn

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Dark Elf Blitzer 8/3/4/8 Block, Dodge, MA+1, Shadowing, Side Step, Tackle
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