There was never anything that you needed and for what you would have to constantly use money.
Now that wizards are always freebooted, I feel that this problem has been partially addressed: as high-end teams get less money from matches it's harder for them to have the wizard. As they will probably spend their spare money on the wiz, consequently they won't be able to replace lost players so easily. Or, if they spare their money, they won't have the wiz

So, those of you who have played high-end teams with the new rules, do you think that this (with the decreased amount of gate income) has helped in the way described above?
I think that other similar effects could also be introduced. Some ideas:
-Losing rerolls or paying something
.......You roll a die after the game, if you fail, pay something (10K) or lose a reroll. What you need to roll is dictated by the
....... number of rr:s you have and what is the cost of the rerolls. Dwarves pay less, chaos pays more.
-Losing cheerleaders and assistant coaches
.......Introducing sensible rules for them might also help
-Losing apothecaries
.......Maybe a roll after the game. Must be tied to TR so that low-end teams wouldn't get screwed
The aim would be that teams might oscillate between a low and a high TR, without simply converging on some high TR (after which the league is usually disbanded).