Acerak wrote:
5. Goblins become AV6.
Fine with 1-4. Q here is does the price drop on them accordingly?
Acerak wrote:
Skill changes will generally be kept to "No INJ mods." Here's a laundry list:
* Dirty Player: +2 to AV
.
+3?

If you're taking away 1/2 the ability of a skill, you need to replace it with something.
Acerak wrote:
* Mighty Blow: +1 to AV.
+2?

See above.
Acerak wrote:
* Piling On: AV re-roll (more below)
This is fine, but it doesn't really sound like a "piling on" anymore.
Acerak wrote:
* Stunty: +1 to injury removed
I still think this is better left unchanged.
Acerak wrote:
(The player who commits the foul gets a free AV roll. If you want to add a +1 for being helpless, it ought to be a +1 to stunned players!)
I actually like this idea. It should be easier to further hurt someone stunned. Additionally, it will actually make people think about who to foul. Always used to be if one guy was stunned and another prone, you always foul the prone guy first because the stunned guy wasn't going anywhere anyway.
Acerak wrote:
(And while we're on this subject, a small tangent: Teemu rightly suggested that players with 30% injury rates shouldn't be on the field...which is why the POn/RSC monster ought to go.)
Bah, if a guy wants to use a trait and a strength skill for injuries, he ought to be good at it! Think about the other skills he could take instead. This also assumes he can knock the player down first.
Acerak wrote:
Playtesting concerns:
* If Orc, Chaos, and Dwarf teams are somehow no longer competitive, MB becomes +2 to AV. (Note, however, that while this would reproduce the old casualty rate, it would also increase the AV breaks in the game, thus making these teams better than they are now.)
Anybody think it's odd that the mainly elf coach is sticking up for the hitty teams?
I say you start at +2. These teams could use a leg up, after weakening MB already, as well as stand firm and multiple block and so on...and I know I've said this before, but for god's sake bring back the spp for cas.
Acerak wrote:
* If Stunties magically take over the universe, some small penalty (e.g., KOd on a 7) is reinstated. (I believe that an AV of 6 for these players will be sufficient handicap, however.)
Very unlikely to be an issue.
Acerak wrote:
I expect that any small drop in casualties as a result of the change to Mighty Blow will be picked up by Pro and extra foul attempts. (The loss of RSC simply affects too few players to be a real factor.)
Great. So now you have to take 2 skills to equal what used to be one, coupled with fouling, which means now your better players have to risk ejection.
One thing is for sure, when my Dark Elf blitzers roll doubles someday, the last thing I'm going to do is give them strength skills. Especially not Mighty Blow like I used to. Same with my witch elves....but of course they use their doubles on dauntless now anyway.
