Rules Questions that Bug me.

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Toby

Rules Questions that Bug me.

Post by Toby »

1.
Does a failed go-for-it result in an armour roll ?
(its not stated explicitly in the go-for-it paragraph)

2.
Does a player who falls over on a go-for-it fall over in his starting or the target square ?
(from what i read the player falls over in the target square, exept when he is taking a blitz. I would prefer if the player always falls over in the starting square)

3.
Where does a player who is pushed back and knocked down dropp the ball ?
(after reading the "Strip Ball" description I would say in the square he is pushed back to)

4.
Does a player of the receiving team who fails to catch a kick-off cause a turnover ?
(i would say no, becaues its not a pass but would like to see "hand-off" added to the respective turnover event)

5.
When the ball goes off the field before it bounces, does it still bounce and possibly bounce back on the field ?
(I imagine it like the fans grab the ball as soon as it leaves the pitch and throw it back it before it could bounce)

6.
Can a quick pass be thrown from hand-off range ?
(I would like to see one square minimum range for a pass)

7.
Can "Dump Off" be used to make a hand off ?
(this would make sense)

8.
Can a Player be pushed into a square in witch the ball is lying when a completely empty square is availiable ?
(I hope the answer is yes, because i like the possibility to "knock the ball loose" by doing so)


I would really really really like to see the LRB rewritten.
I dislike the concept of "basic" and "extra rules" in diffrent chapters.
I think that everything that is known about a certain topic should be put into one chapter. Inside this chapter some things can still be made "optional" and branded as "advanced rules". It would really really be an fast improvement if the LRB didn't have information so widespread cross the whole document.

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Re: Rules Questions that Bug me.

Post by Thadrin »

Toby wrote: 1.
Does a failed go-for-it result in an armour roll ?
(its not stated explicitly in the go-for-it paragraph)
Obviously the answer is yes. Doesn't it say somewhere that any time the player falls over they must make an armour roll?
Toby wrote: 2.
Does a player who falls over on a go-for-it fall over in his starting or the target square ?
(from what i read the player falls over in the target square, exept when he is taking a blitz. I would prefer if the player always falls over in the starting square)
Target square it is. If he is trying to use the GFI to throw a blitz block then there is simply no target square. Its fain as is.
Toby wrote: 3.
Where does a player who is pushed back and knocked down dropp the ball ?
(after reading the "Strip Ball" description I would say in the square he is pushed back to)
You know, I don't think this is specifically stated anywhere...I looked this up the other day when for some reason I couldn't remember...and it ISN'T THERE!
Toby wrote: 4.
Does a player of the receiving team who fails to catch a kick-off cause a turnover ?
(i would say no, becaues its not a pass but would like to see "hand-off" added to the respective turnover event)
No. Kicking off is not a turn, so no Turn-over.
Toby wrote: 5.
When the ball goes off the field before it bounces, does it still bounce and possibly bounce back on the field ?
(I imagine it like the fans grab the ball as soon as it leaves the pitch and throw it back it before it could bounce)
Bingo.
Toby wrote: 6.
Can a quick pass be thrown from hand-off range ?
(I would like to see one square minimum range for a pass)
Yes. you'd only need to if you've already used your hand off though.
Toby wrote: 7.
Can "Dump Off" be used to make a hand off ?
(this would make sense)
No. Its a pass. Passes can be made at hand off range.
Toby wrote: 8.
Can a Player be pushed into a square in witch the ball is lying when a completely empty square is availiable ?
(I hope the answer is yes, because i like the possibility to "knock the ball loose" by doing so)
I think so. The ball doesn't count as occupying a square.
Toby wrote: I would really really really like to see the LRB rewritten.
I dislike the concept of "basic" and "extra rules" in diffrent chapters.
I think that everything that is known about a certain topic should be put into one chapter. Inside this chapter some things can still be made "optional" and branded as "advanced rules". It would really really be an fast improvement if the LRB didn't have information so widespread cross the whole document.
Is there really anyone who has ever played TOTALLY vanilla BB? I don't think so. Toby has a point on that. This "Optional" "advanced" rules thing was around in second ed. too....away with it!

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Post by voyagers_uk »

just to point out the exception on the gfi thing, If a player fails his GFI but has stand firm then he remains in the last square not the target square.

a pass from one square away would be done for SPP's unless your league houses that hand-off's get SPP's

I have never played Vanilla BB and like my house rules too much to start now. As JJ says it isn't really his game any more.

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Post by DoubleSkulls »

voyagers_uk wrote:just to point out the exception on the gfi thing, If a player fails his GFI but has stand firm then he remains in the last square not the target square.
Where is this from? I've only ever played that SF helped dodges.

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Post by Deathwing »

V_uk, you're confusing failed gfis with failed dodges!

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Post by voyagers_uk »

dodges yes, GFI's no. Otherwise you could have a player with Stand firm failing his GFI but still ending up in the endzone with the ball.

get TD on a failed action, what's up with that?

I am sure that this is in the rules somewhere, Chet/Galak/JKL?

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Post by voyagers_uk »

DW,

not me I have never confused those, innocent of this charge until proven guilty.

I think anyway :?:

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Post by Toby »

voyagers_uk wrote:just to point out the exception on the gfi thing, If a player fails his GFI but has stand firm then he remains in the last square not the target square.

a pass from one square away would be done for SPP's unless your league houses that hand-off's get SPP's

I have never played Vanilla BB and like my house rules too much to start now. As JJ says it isn't really his game any more.

Go For IT / Stand Firm:
Well i would opt for starting square. It cleans out the trouble with the Blitz (normally target, only if blitz starting) It could fit Stand Firm (Stand Firm prevents the player from falling but the go-for-it is wasted is that a house rule ?). It also costs the player one more square of movement (in his next turn), and prevents the ball from being carried one square deeper. In short, its worse for the sprinter, and better for the opponent. Yes its minor but im kind of detailed in such issues :roll:

The No-Square-Distance Pass (like a handoff but with a pass roll) should be ruled out. I played a game yesterday where that caused so much confusion... a pass is when you take your arm back and THROW. A handoff is a quick snap towards a team mate. Yesterday we had a failed pass catch scattering back to the thrower and stuff, it was weird. Also think of passblock. I could argue with you that you cannot use pass-block on a hand-off-range (0 squares distance) pass. In Short a minimum passing range is a improvement i cant totally explain but it is. :(

What is Vanilla Blood Bowl ?
I just hate flickering through the rules over and over to find the one line that exactly covers the issue...

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Post by Deathwing »

Stand Firm has no bearing at all on gfis.

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Post by voyagers_uk »

why not? I am interested to hear is all, as it does appear that I was confused, and I hate that. I am sure I read it somewhere. I always new Dodge was that way but thought it applied ti GFI's too.

I would feel that it should be applied, Player does not fall over, it is the end of that action but not a turn over. Why would it work when trying to get away from people with skills/traits/abilities who are trying to stop you, but not when you are on your own running up field.

not much sense otherwise, but I am interested to hear it explained :)

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Post by Toby »

Äh Voyager... while i like the idea its nowhere in LRB 1.3
Its a House rule...
I suggest suggesting it to become official :D
Stand Firm is a trait anyways so why not. It could help Strength players dodge since they have no acces do dodge. It would be an improvement in my eyes.

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Post by Thadrin »

By vanilla Blood Bowl, I mean everything up to page 15 of the original rules and NOTHING else. Newbie bowl if you will. The version where only Human and Orc teams are available....

No minimum range for passes: you want the extra roll, fine. Dump off especially in this case, because its meant to represent an almost panicked action, a player flipping the ball away while preparing to get blocked.

Passes aren't just the NFL style Passes, they're equally pitches and tosses that QBs use to get the ball out to Running backs on sweeps and shovel passes and so on.

Did you know there is actually an instance of a QB passing to himself for a TD? Brad Johnson when he was with the Minnesota Vikings (hes now a Tampa Bay Buccaneer) had a pass slapped back at him by a D lineman...he caught it and ran it into the endzone!

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Post by Deathwing »

It's never been the case that Stand Firm affects gfi.
Fluff wise, think of it as having the power/technique to avoid going over if somebody prevents you from dodging away..ie it's a player v. player thing, but has nothing to do with tripping over your own feet.
Stand Firm is plenty good enough as it is, the fact that is was turned into a trait to limit access shows that it was overpowered as a ST skill.
It'd be far too good with Sure Feet as proposed.

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Post by Acerak »

I would really really really like to see the LRB rewritten.
I dislike the concept of "basic" and "extra rules" in diffrent chapters.
I think that everything that is known about a certain topic should be put into one chapter. Inside this chapter some things can still be made "optional" and branded as "advanced rules". It would really really be an fast improvement if the LRB didn't have information so widespread cross the whole document.


I, too, would like to see it rewritten in this format. I had an integrated rulebook online in this fashion for the 2001 test leagues. But it's not my call. I think the current version works well for teaching the game to newbies. To that extent, I'd bet it stays for the foreseeable future.

But who knows?

-Chet

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Post by Dragoonkin »

It could help Strength players dodge since they have no acces do dodge. It would be an improvement in my eyes.
My Amazon Blitzer with 7 Move, Dodge, Block, and Stand Firm disagrees with you. :D

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