and without any of this being official, differences will arise... which is why they need to 1) change the name of every player in the game to include a position and 2) suggest a color for wach of them
i'll admit, my 2e skaven team still has yellow rings, never got around to switching them once we'd decided we needed a runner position...
black, purple, whaddever... i'm just damn glad to hear someone else out there has the good sense to color-code their bases.... whatever you wind up doing with them...
What would you most like to see happen in October?
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Nice thread, guys. I'm coming here once per week now rather than once or thrice per day. It's good to see this sort of thread. Like John, I'm watching for patterns and good ideas.
Here are the items that, in my opinion, need review in October:
1. The Handicap table
2. The Kicking rules
3. Piling On and Diving Tackle (the "after the roll" clause)
4. Fouling
5. Wild Animal
6. Ageing
7. Casualties
8. Kroxigor
9. Thrudd
10. Miscellaneous
I'll explore each in brief below to give you an idea of what I'd be looking at. Please note that I haven't forgotten about Magic Items, Secret Weapons, Dirty Tricks, or the like for one minute! As experimental rules, however, I don't consider them essential to this list of "must review" items.
1. The Handicap table: This was a good attempt to get the wildness off the cards and safely into the game and into the handicap system. I agree with those who feel it's a bit too varied in its effects, however. I have a pared-down system I'm working on that presents a smaller number of events with a more consistent application. In a nutshell, I'd like to strip this table down to a "Best of the Handicap Table" version and work any worthy omissions into other facets of the game.
2. The Kicking Rules: What's the consensus? Are the rules balanced? (Those who have tried them have liked them.) Can we integrate them in a manner that makes field goals a modular option for leagues? Is Fanatic interested enough to make models for them?
3. Piling On and Diving Tackle: Of all last year's mechanical changes, these two caused the most noise. How have they played out? Should we change the rules? How do they feel? Are they fair, statistically? Are they fun? Are they balanced? Do they make enough sense in terms of both fluff and mechanics? Should these skills work in "before the roll" mode only?
4. Fouling: How has the Eye worked? Is it too strong, or too weak? Are the penalties right? Is Dirty Player overpowered? How much "chaos spikey bit" feel should the core rules have?
5. Wild Animal: Is it unbalanced? If so, can it be fixed? Should it be replaced?
6. Ageing: Is this doing its job? (For comparison, I'd also examine the winnings table, although I consider that particular change too long in coming and have left it off the "must review" list.) Does it need to be made weaker? Stronger? Should niggling injuries be changed?
7. Casualties: How many casualties are being scored per game, on average? Is this enough? Should it be increased? Should you receive fouls for all casualties? Should you receive fouls for all blocking casualties, but not fouls? If those rules change, would the game be negatively impacted?
8. Kroxigor: This chap needs Mighty Blow. That's obvious.
9. Thrudd: He's experimental. Is he balanced? Can we make him official as is, or does he need a tweak or two?
10. Miscellaneous: This would include items like niggling injuries, the Gate, and use of the Apothecary on players pushed into the crowd.
Some of these are rather touchy and complicated. Opinions vary widely. If you don't believe me, run a search on "Wild Animal" or "Piling On" and you'll soon see what I mean.
You'll notice I never once mentioned core mechanics or major rules changes. Those of you who have read my previous posts carefully will not be surprised. The surprised among you should simply pay more attention to what I write rather than what you read.
Cheers!
-Chet
Here are the items that, in my opinion, need review in October:
1. The Handicap table
2. The Kicking rules
3. Piling On and Diving Tackle (the "after the roll" clause)
4. Fouling
5. Wild Animal
6. Ageing
7. Casualties
8. Kroxigor
9. Thrudd
10. Miscellaneous
I'll explore each in brief below to give you an idea of what I'd be looking at. Please note that I haven't forgotten about Magic Items, Secret Weapons, Dirty Tricks, or the like for one minute! As experimental rules, however, I don't consider them essential to this list of "must review" items.
1. The Handicap table: This was a good attempt to get the wildness off the cards and safely into the game and into the handicap system. I agree with those who feel it's a bit too varied in its effects, however. I have a pared-down system I'm working on that presents a smaller number of events with a more consistent application. In a nutshell, I'd like to strip this table down to a "Best of the Handicap Table" version and work any worthy omissions into other facets of the game.
2. The Kicking Rules: What's the consensus? Are the rules balanced? (Those who have tried them have liked them.) Can we integrate them in a manner that makes field goals a modular option for leagues? Is Fanatic interested enough to make models for them?
3. Piling On and Diving Tackle: Of all last year's mechanical changes, these two caused the most noise. How have they played out? Should we change the rules? How do they feel? Are they fair, statistically? Are they fun? Are they balanced? Do they make enough sense in terms of both fluff and mechanics? Should these skills work in "before the roll" mode only?
4. Fouling: How has the Eye worked? Is it too strong, or too weak? Are the penalties right? Is Dirty Player overpowered? How much "chaos spikey bit" feel should the core rules have?
5. Wild Animal: Is it unbalanced? If so, can it be fixed? Should it be replaced?
6. Ageing: Is this doing its job? (For comparison, I'd also examine the winnings table, although I consider that particular change too long in coming and have left it off the "must review" list.) Does it need to be made weaker? Stronger? Should niggling injuries be changed?
7. Casualties: How many casualties are being scored per game, on average? Is this enough? Should it be increased? Should you receive fouls for all casualties? Should you receive fouls for all blocking casualties, but not fouls? If those rules change, would the game be negatively impacted?
8. Kroxigor: This chap needs Mighty Blow. That's obvious.
9. Thrudd: He's experimental. Is he balanced? Can we make him official as is, or does he need a tweak or two?
10. Miscellaneous: This would include items like niggling injuries, the Gate, and use of the Apothecary on players pushed into the crowd.
Some of these are rather touchy and complicated. Opinions vary widely. If you don't believe me, run a search on "Wild Animal" or "Piling On" and you'll soon see what I mean.
You'll notice I never once mentioned core mechanics or major rules changes. Those of you who have read my previous posts carefully will not be surprised. The surprised among you should simply pay more attention to what I write rather than what you read.
Cheers!
-Chet
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Ah yes! This is the first time I've seen any BBRC member mention the passing rules. At any rate my opinions to your questions are...
1. The Handicap table
I think the best solution would be to make this be cut and dry. +/- so many rerolls for so much difference in TR. Take the wacky stuff and make a Random Event table that leagues can use or not.
2. The Kicking rules
I have not played them nor have I even read them. They seem well liked though.
3. Piling On and Diving Tackle (the "after the roll" clause)
This hasn't caused any problems in my league at all. As far as we can tell it makes little difference. If fouling rules changed then it might be a different story.
4. Fouling
Personally I think it's probably just about right. It seems a little soft to me and I wouldn't mind seeing spp's for casualties across the board but I think the best way to see if it's right is to look at it long term. No need to hurry up and make changes yet. I guess the best way to describe my feelings...Close enough.
5. Wild Animal
Don't see a problem. I use a minotaur in my league. He has block and break tackle and he still gets laid out or trapped at least once a game. Don't see the over power in wild animal.
6. Ageing
IMO it's too weak but I don't have enough long term exposure to it to be sure. This is another one that I think can wait.
7. Casualties
See #4. Fouling
8. Kroxigor
Do something so the Lizzy coaches will quit crying!
9. Thrudd
No opinion. He looks fun but he has yet to travel to my part of the Old World.
10. Miscellaneous
I'd like to see secret weapons make a comeback. My league had rules for them long before 4th edition (and so did alot of others I suspect). We miss them terribly!
1. The Handicap table
I think the best solution would be to make this be cut and dry. +/- so many rerolls for so much difference in TR. Take the wacky stuff and make a Random Event table that leagues can use or not.
2. The Kicking rules
I have not played them nor have I even read them. They seem well liked though.
3. Piling On and Diving Tackle (the "after the roll" clause)
This hasn't caused any problems in my league at all. As far as we can tell it makes little difference. If fouling rules changed then it might be a different story.
4. Fouling
Personally I think it's probably just about right. It seems a little soft to me and I wouldn't mind seeing spp's for casualties across the board but I think the best way to see if it's right is to look at it long term. No need to hurry up and make changes yet. I guess the best way to describe my feelings...Close enough.
5. Wild Animal
Don't see a problem. I use a minotaur in my league. He has block and break tackle and he still gets laid out or trapped at least once a game. Don't see the over power in wild animal.
6. Ageing
IMO it's too weak but I don't have enough long term exposure to it to be sure. This is another one that I think can wait.
7. Casualties
See #4. Fouling
8. Kroxigor
Do something so the Lizzy coaches will quit crying!
9. Thrudd
No opinion. He looks fun but he has yet to travel to my part of the Old World.
10. Miscellaneous
I'd like to see secret weapons make a comeback. My league had rules for them long before 4th edition (and so did alot of others I suspect). We miss them terribly!
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