GalakStarscraper wrote:You do ... others don't ... JKL, Chet, and I looked at all the leagues that responed to JKL's request for LRB teams with 20 games or more. I looked through all that data with them. What we found was that top TRs would be right where the BBRC had hoped they be IF (big IF) those teams would have retired at least one or two of their niggled players.
Well I think we disagree on the basic premise of "where they ought to be" in the first place.
GalakStarscraper wrote:The teams with the BIG TRs were not retiring their Niggled players at all, and I agree with them. 1 in 6 games in meaningless risk for a developed player. You, Wes, don't agree with that, but those coaches were keeping those niggled players.
Well I'm guessing in the new system where nigglers are as common as they are (twice as much thru SIs and even more on that with aging) that if I had a WD with 101spp I probably wouldn't fire him at that point either. I haven't gotten that far yet though.
If you want to make nigglers worse so people are more likely to fire them, fine. But then make them less common, like they were before. (ie chuck aging and revert to old SI table) Doing both is just suicide for team development, which I know you want to a degree, but that would just be getting carried away.
GalakStarscraper wrote:JKL, Chet, and I all agreed that a little more incentive to retire Niggled and the whole balance system (which you don't like any part of really (aging, cash table, niggles, etc. etc. etc.)) is working as hoped for.
No I don't dislike it all. I've said on numerous occasions that I really do think the logic behind the winnings table is sound, but that it just went a bit too far. I played for several years in OLBBL which is a clear case of team development allowed to go berserk beyond any hope of redemption. And given my stance on here, you'd probably be surprised to know that I was one of the few (often the only) commissioner on there out of 6 or 7 who thought the league needed reset and some form on control on TR's be instituted. I just think you guys are overdoing it.
I'd love to see a winnings table where most of the top end of it is modified by +2 or so. I'd like some relaxed aging rules where it wasn't 90% nigglers...I think -MA makes a lot more sense as the most common aging result..."he's lost a step", along with -AV (more frail and fragile as he becomes a grizzled veteran) and so on. And by relaxed I mean maybe +1 to all the minimum rolls and such. Yes I know that makes it impossible for a player to age after 1 skill...but that's how it should be IMO.
GalakStarscraper wrote:If you want to go to email or PM I'll dig up the stats and we can disagree about them there. However us arguing in forum is a lost cause since you believe that the game can be balanced through attrition and I and the BBRC do not.
Well if you want to discuss it elsewhere thats fine, but it's not as black and white as you're suggesting. I don't think attrition is the ONLY way to balance the game. I just think it was the primary one and has been eroded over time as the fouling rules have gotten stricter and the general psychology of most coaches has been turned away from fouling.
And don't misunderstand, I'm NOT advocating a return to 3rd Ed BB where DP's fouled with impunity. I love the current version of igmeoy, and I think it's by far the best system for fouling governance I've seen since I've started playing BB about 10 years ago. My only problem with it currently revolves around the "get the Ref" kickoff event being too powerful right now, but that can easily be fixed with some minor tweaking of it.
GalakStarscraper wrote:
Oh and the Goblins get 4 secret weapons when those rules return ... which they are eventually.
I didn't really care one way or the other anyway, I was only kidding. I never play either team, and I don't think balancing them against each other is remotely important. As long as they both suck compared to the rest of the teams, I'm cool.
I would like to see what you guys come up with regarding secret weapons. I really hope it's not silly. Maybe make certain linemen types have access to certain weapons as traits. Could be easy enough.