Apothecaries
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- neverdodge
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- Super Star
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- GalakStarscraper
- Godfather of Blood Bowl
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Correction Dave.
As you'll see in my newest post. Between the LRB 1.1 and 1.2 they CHANGED that little rule.
Apothecaries can now be used to heal any on-pitch injury EXCEPT Goblin Fanatic heart attacks. Don't you love it when they change the rules to add in exceptions to nice and simple rules.
Galak
As you'll see in my newest post. Between the LRB 1.1 and 1.2 they CHANGED that little rule.
Apothecaries can now be used to heal any on-pitch injury EXCEPT Goblin Fanatic heart attacks. Don't you love it when they change the rules to add in exceptions to nice and simple rules.

Galak
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- wesleytj
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especially without telling anyone about it. that really burns me up, and it appears to be turning into a regular thing not just the occasional exception.GalakStarscraper wrote:Correction Dave.
As you'll see in my newest post. Between the LRB 1.1 and 1.2 they CHANGED that little rule.
Apothecaries can now be used to heal any on-pitch injury EXCEPT Goblin Fanatic heart attacks. Don't you love it when they change the rules to add in exceptions to nice and simple rules.![]()
Galak
makes me look like a jackass when i say i know all the rules and then some snot-nosed newbie shows me a new exception they just added...for all they know it's been there all along.

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- Nighthawk
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Another such thing is the crowd injuries: healing allowed in LRB 1.2, forbidden in LRB 1.3.
Another change I noted recently:
LRB 1.2
Claw : +2 on armour or injury roll
Razor sharp claws : +2 on armour or injury roll
LRB 1.3
Claw : +2 on armour rolls
Razor sharp claws : +2 on injury rolls
It's more realistic, but still, a complete list of changes would be great.
Nighthawk
Another change I noted recently:
LRB 1.2
Claw : +2 on armour or injury roll
Razor sharp claws : +2 on armour or injury roll
LRB 1.3
Claw : +2 on armour rolls
Razor sharp claws : +2 on injury rolls
It's more realistic, but still, a complete list of changes would be great.
Nighthawk
Reason: ''
- GalakStarscraper
- Godfather of Blood Bowl
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Now this was just a correction of a mistype. But as said if you are just getting used to the game its all a little much.Nighthawk wrote:Another such thing is the crowd injuries: healing allowed in LRB 1.2, forbidden in LRB 1.3.
Another change I noted recently:
LRB 1.2
Claw : +2 on armour or injury roll
Razor sharp claws : +2 on armour or injury roll
LRB 1.3
Claw : +2 on armour rolls
Razor sharp claws : +2 on injury rolls
It's more realistic, but still, a complete list of changes would be great.
Nighthawk
Galak
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