Apothecaries

Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.

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neverdodge
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Apothecaries

Post by neverdodge »

Is the apo allowed to heal player after a picth invasion ?

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Dangerous Dave
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Post by Dangerous Dave »

Yes, basically any injury occuring on the field can be treated by the apoth.


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GalakStarscraper
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Post by GalakStarscraper »

Correction Dave.

As you'll see in my newest post. Between the LRB 1.1 and 1.2 they CHANGED that little rule.

Apothecaries can now be used to heal any on-pitch injury EXCEPT Goblin Fanatic heart attacks. Don't you love it when they change the rules to add in exceptions to nice and simple rules. :puke:

Galak

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wesleytj
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Post by wesleytj »

GalakStarscraper wrote:Correction Dave.

As you'll see in my newest post. Between the LRB 1.1 and 1.2 they CHANGED that little rule.

Apothecaries can now be used to heal any on-pitch injury EXCEPT Goblin Fanatic heart attacks. Don't you love it when they change the rules to add in exceptions to nice and simple rules. :puke:

Galak
especially without telling anyone about it. that really burns me up, and it appears to be turning into a regular thing not just the occasional exception.

makes me look like a jackass when i say i know all the rules and then some snot-nosed newbie shows me a new exception they just added...for all they know it's been there all along.
:pissed:

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Nighthawk
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Post by Nighthawk »

Another such thing is the crowd injuries: healing allowed in LRB 1.2, forbidden in LRB 1.3.

Another change I noted recently:
LRB 1.2
Claw : +2 on armour or injury roll
Razor sharp claws : +2 on armour or injury roll
LRB 1.3
Claw : +2 on armour rolls
Razor sharp claws : +2 on injury rolls

It's more realistic, but still, a complete list of changes would be great.

Nighthawk

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GalakStarscraper
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Post by GalakStarscraper »

Nighthawk wrote:Another such thing is the crowd injuries: healing allowed in LRB 1.2, forbidden in LRB 1.3.

Another change I noted recently:
LRB 1.2
Claw : +2 on armour or injury roll
Razor sharp claws : +2 on armour or injury roll
LRB 1.3
Claw : +2 on armour rolls
Razor sharp claws : +2 on injury rolls

It's more realistic, but still, a complete list of changes would be great.

Nighthawk
Now this was just a correction of a mistype. But as said if you are just getting used to the game its all a little much.

Galak

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