Standardised Uniform Team Creation Rules. . .
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- Thom
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Standardised Uniform Team Creation Rules. . .
One of the things that bugs me about this game is that you have to use "Official" teams in tournys. What the game needs, more than anything else, is official team creation rules for designing your own TOURNY LEGAL TEAMS. . . Seriously, perhaps something like a point system which allows Joe to make a Scarecrow Team while Peter makes a Robot Team and Wally makes a Centaur team. These rules should be flexible enough to allow some individuality & flavor while still keeping everything realitively balanced so that no one can create a "Superteam". . . No, I don't have a formula for this myself, I don't even have a clue where to begin, but I seriously think it would make the game a lot more fun and would probably help attract new players. . .
Thom. . .
Thom. . .
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- neverdodge
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there are some advices for constructing a team, nut i think it s too difficult to make them official and allow players to construct team by themselves. Too much exception, too much configuration possible ...
here s that advice stuff :
http://www.midgardbb.com/NewBBTeamBuildingGuide.html
here s that advice stuff :
http://www.midgardbb.com/NewBBTeamBuildingGuide.html
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- Ghost of Pariah
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I think what he means is a system where you buil the players on your team like you do in any other game.
Something like a set number of points that you allocate into stats and skills for a starting roster. It really wouldn't be that hard; just alot of work to do it from scratch. It would be similar to WHFB. Players would cost a cetain number of points (or gold pieces) and then you could plug in options like better MA or ST. Maybe even give them a couple starting skills to choose from so you could build some positions.
That way you could have 2 human teams with the same positions that were still different. One coach might make his blitzers stronger but less agile. You could do alot with it.
Something like a set number of points that you allocate into stats and skills for a starting roster. It really wouldn't be that hard; just alot of work to do it from scratch. It would be similar to WHFB. Players would cost a cetain number of points (or gold pieces) and then you could plug in options like better MA or ST. Maybe even give them a couple starting skills to choose from so you could build some positions.
That way you could have 2 human teams with the same positions that were still different. One coach might make his blitzers stronger but less agile. You could do alot with it.
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- Ghost of Pariah
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- Colin
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I would have to disagree, the more config options, the more varied the teams would be. I tried something like that in a league I ran a few years ago where coaches had the options to buy extra starting skills and/or mutations for players (with a set max) and teams did not start looking all the same, there was much more variety.
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- DoubleSkulls
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Do you realistically think you can put one together that wont allow for completely unbalanced teams and still be workable? Admittedly its probably easier to generate balanced teams for tournament play but even so the list of rules would be enormous.Thom wrote:Pariah hit the nail on the head. I think that a point based team creation system could be made to work. As they say, variety is the spice of life!
If you want to put something forward I'm sure you'd find a lot of people willing to examine it for you.
Ian
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I don't know, Pariah, I haven't seen a good point-based system that isn't open to some abuse. Yep, RPGs usually work something like that, but RPGs are where Munchkins come from. Almost every RPG I've seen, from all the pen-and-paper games to the computer games have their ways to min/maxing the points. The best way I've seen this taken care of is in the Fallout SPECIAL system, which only works because several of the interesting events or perks in the Fallout games can only be experienced with a less-than-perfect killing machine.
I'm going to have to say that I'm against point-based tournament Blood Bowl teams. The advantage of having a different team is almost as good as the advantage of having an overpowered team. If no one's played against your house team before, you have the advantage of surprise. Also, if the system is wide open, the judges will have a lot of work to do to make sure everyone's team is legit. What would happen if someone won and they later found out his team was invalid? At least, with Blood Bowl's current, simplistic team system, that problem should be easily avoided.
Pink Horror
I'm going to have to say that I'm against point-based tournament Blood Bowl teams. The advantage of having a different team is almost as good as the advantage of having an overpowered team. If no one's played against your house team before, you have the advantage of surprise. Also, if the system is wide open, the judges will have a lot of work to do to make sure everyone's team is legit. What would happen if someone won and they later found out his team was invalid? At least, with Blood Bowl's current, simplistic team system, that problem should be easily avoided.
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- Ghost of Pariah
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Well, I think it could be worked out. They do it for Warhammer tournies!
I don't think balance would be much of an issue. After all, if our teams are made from the same rules how can one be "unbalanced"?
I think the starting skills would need to be kept in serious check.
I'm not saying it would be easy, or that it will ever be done, but if it was done I think alot of the "this team is unbalanced; this player is under/over priced; I hate the new undead etc." stuff would stop.
You guys bring up valid point but I have to disagree with the balance issue. That's like saying Warhammer is unbalanced because somebody can create a more effective army than somebody else.
I don't think balance would be much of an issue. After all, if our teams are made from the same rules how can one be "unbalanced"?
I think the starting skills would need to be kept in serious check.
I'm not saying it would be easy, or that it will ever be done, but if it was done I think alot of the "this team is unbalanced; this player is under/over priced; I hate the new undead etc." stuff would stop.
You guys bring up valid point but I have to disagree with the balance issue. That's like saying Warhammer is unbalanced because somebody can create a more effective army than somebody else.
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- Ghost of Pariah
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- Thom
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Pariah may be on to it. . . .
Every team has x Positions, each position has x point value. These points may be spent on stats or skills The final point value of each position determines the players highering cost. . .
IF you set MIN/MAX guidelines and restrict some starting skills or traits there is no way that teams could be seriously out of balance as they would ALL be within the MIN/MAX. . .
Big guys would have one set of MIN/MAXs while normal players would have there own standards and small guys would have yet another. . .
The total point value and costs of the teams would all be realitively close to each other, making them balanced. . .
Guys, this could work, with playtesting it could be polished into a fine system for tourney and even league play. . .
Thom. . .
Every team has x Positions, each position has x point value. These points may be spent on stats or skills The final point value of each position determines the players highering cost. . .
IF you set MIN/MAX guidelines and restrict some starting skills or traits there is no way that teams could be seriously out of balance as they would ALL be within the MIN/MAX. . .
Big guys would have one set of MIN/MAXs while normal players would have there own standards and small guys would have yet another. . .
The total point value and costs of the teams would all be realitively close to each other, making them balanced. . .
Guys, this could work, with playtesting it could be polished into a fine system for tourney and even league play. . .
Thom. . .
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