Yep, it's practically only a 3+ roll to get the Linedwarf out of the way. Probably with a reroll.H. Hund wrote: I only get 1 die when I blitz the longbeard, and then I hope for a push!
When the dwarf is pushed back, then I don't have to dodge.
But parhaps I am wrong marcus, so could u explain?
Being a rather experienced pansy-elf-ball-coach, I say that against an experienced coach there's no way you could completely prevent a wood elf or a skaven team from having the possibility of scoring in two turns, unless he completely screws up his die rolls.
They'll probably have several receivers in your half and a few guys to get the ball there near the LOS. And the ball-carrier beyond your reach.
But remember! The Hand-off rule has changed! So you can actually make it a lot harder for them to score, by placing your tackle zones and your single blitz right on your first turn. You can't stop them all, but you can hope to make it a bit more probable that he'll fail something, resulting in a TO and five dwarves surrounding the ball next turn.
From the lineup shown, I'd also move the second line one square backwards. Even though it makes it harder to exploit a sudden fumble in his backfield, it features the quick-snap-safety and your players can reach your own backfield better. I might even move the two central players (runners in this example) back one more square to make it easier for them to reach places.