Unlearneable skills!!??

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Coach Barry
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Unlearneable skills!!??

Post by Coach Barry »

If I'm not mistaken, the new rules only allow players that have a certain skill type learning option to learn the correspondng traits. That means that a thrower per example will only learn passing traits when he gets a double, but it also means that a lineman per example can learn a strength skill if he gets a double but he will not be able to learn stand firm because SF is a trait. I think that SF and other skills should be put under restrictions, but it would be restriction enough if a player that can learn strength skills to need a double to learn them. As is it only means that all other non strenght skill learning players will simply never learn SF at all. My proposal is that traits shouls be a class on their own as are Physical Abilities. But physical abilities are for chaos and skaven only, while traits would work exactly the same way but would be for every team in the game. If you think about it, my proposal would only allow all players to learn the skills and traits they want, the blitzer would still need a double to get stand firm as is right now, but a lineman would be able to get SF if he got a double, while as is he simply can't learn SF.

Sorry for my bad english and the long post. :D

Gotta go train my players now!

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Post by GalakStarscraper »

I really don't want Gutter Runners and Wood Elf Catchers to learn Stand Firm on doubles.

I'm pretty happy with the traits system in the LRB to be honest. It seems to be working very well in both my leagues.

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Post by Coach Barry »

But that was an option the coach had, the restriction as I said would make those skills rare but still learneable by all. Right now I see players, like the human linemen that can only learn general skills and need doubles for everything else and even have the extra difficulty of not being able to learn traits except those in the general area.

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Post by Zombie »

Stand firm catchers and jump up mummies were way too strong, and that's why they made those impossible in the current rule set. Everyone so far has been happy with that. Now if only they could get rid of one-turn scorers...

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Post by Coach Barry »

Ok! I agree! I saw the truth in your words!

How can you put an end to a one turn scorer? A gutter-runner with long legs and sprint can make it in one turn! If he gets two Movement bonuses, he will run a fabulous 12 squares! I think long legs should be removed because it unbalances the game, it allows skaven and chaos to get a +1 movement with a double, while everybody else needs a 10 to get such a bonus. That physical ability gives the skaven the extra-super-speed they need to be faster than hell! Gutter runners are cheap, fastest player in the game, most agile player in the game along with the elves, and has dodge! In a double and a normal role he becomes a one turn scorer!! Talk about super-player'r'us!

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Post by GalakStarscraper »

Zombie wrote:Stand firm catchers and jump up mummies were way too strong, and that's why they made those impossible in the current rule set. Everyone so far has been happy with that. Now if only they could get rid of one-turn scorers...
See Zombie ... we don't always disagree.

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Post by Zombie »

VLL isn't the problem. It's actually a pretty weak trait. One-turn scoring is the problem, and it could be stopped easily by either having a limit of 9 on MA, or a limit of 12 including GFI.

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Post by Darkson »

Zombie wrote:VLL isn't the problem. It's actually a pretty weak trait. One-turn scoring is the problem, and it could be stopped easily by either having a limit of 9 on MA, or a limit of 12 including GFI.
Think this has gone on the wrong thread.

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Post by Kri »

I manage to do one-turn TDs with my High Elf team that has MA8 as most and no sprint or anything. The trick is to push your own player 3 squares by pushing an opponent in to your player. It´s not a big success ratio but it has happened and last week I won against WE with 5-4 by doing a one-turn TD in the last turn :D

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Post by Kri »

What I meant to say is that you won´t stop the chance to do one-turn TDs unless you restrict MA to 7 or perhaps even 6 (haven´t calculated if it´s possible with 7)

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Post by Nagash »

MA7? or MA6 one turn TD? sure it is possible = TTM....

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Post by DoubleSkulls »

Kri wrote:What I meant to say is that you won´t stop the chance to do one-turn TDs unless you restrict MA to 7 or perhaps even 6 (haven´t calculated if it´s possible with 7)
Theoretically you can get a 1 turn TD with move 6 - as you can use pushbacks against an opponent to push your own player towards the endzone but you need a frenzy player to make the last blocks - and the player to have sprint.

I may be wrong since I haven't really worked this out hard. Whatever the MA its very low chance of success.

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Post by Zombie »

Yes, you can do it with MA6 and sprint. I have it all in 10 steps on an Excel spread sheet. But as you said, this needs many rolls and the chance of success is very low. Getting rid of MA13 (including go for it) players would solve the real problem of players scoring in one turn way too easily. The rest is not a problem if you ask me.

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Post by DoubleSkulls »

I've never found 1 turners too much of a problem, although I'd discourage coaches from developing them because they are dull. :zzz: :zzz: :zzz:


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Post by Coach Barry »

I also find them dull but they will make the TD and then leave the field, they'll almost never get hurt, score one maybe two times each match, and when you look at him, he'll be a beast, a god in the field, full of skills and stuff.

Isn't there a rule that blatantly states that AV can never, ever go above 10? Why not make the same about MA 13 counting "going for it"?

About the push stuff, how can you deliberatly push your own players with players from the other team? Don't they have to be pushed into vacant squares if they can? :smoking:

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