My humans against an experienced dwaven team

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Skummy
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Post by Skummy »

Congratulations! That sounds like an impressive win!

Dauntless is a great skill for a human team to offset their lack of strength. Something else to think about is your real shortage of rerolls. Leader isn't an ideal choice for a catcher, but having only one reroll will hurt you sometime soon. These would probably be the next two skills I would take on doubles on this team, and it's just a matter of deciding which is more important to you right now.

Nerves of Steel would be tempting, since you could disregard tackle zones when catching the ball, and humans have a tough enough time catching as is anyway. I'd say that your other team needs outweigh it right now, though.

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harley_topper
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Post by harley_topper »

yeah, you are right too....I think I have to think about it a little longer.
Now I have to think about a good tactic against an absolutely boosted high elve team. They were runner ups the first cup and won the last cup.
Some good ideas?

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Skummy
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Post by Skummy »

Humans vs. High Elves?

4 keys to victory:

1. Make your Ogre as disruptive as possible.
2. Use your player's skills.
3. Hurt his Catchers.
4. Play aggressive defence and conservative offence.

This game will be won or lost for you on defense, and that's where the lack of rerolls will hurt you. I would set two blitzers very deep and a blitzer on each wing to pressure him. Use the ogre in the center of the field to draw as many Elves as you can. Try to make him roll as many times as possible to get the score. Using your thrower as a deep safety is a good idea, since he can pick up the ball if you can manage to knock it loose.

Hopefully, you have a blitzer with Mighty Blow that you can use to hit his catchers as much as possible. If necessary, foul them when the ref's not watching - they are the most dangerous scorers on a high offence team, and he will have to roll extra dice to get downfield on you if you remove them from the pitch.

If his catchers have Block/dodge, use a tackle blitzer deep if you have one. Don't be afraid to go for a three dice blitz on a catcher with your Ogre if it presents itself. The opportunity to take one of them out early in the game is probably worth letting up a score. If you can't spare the hit, try to move him into two overlapping Elf tackle zones on defence. They can either commit 4 people to blocking you or make two dodges to get away. Either way, you're forcing the issue.

Don't forget that with your lack of rerolls, you really need to use the right player for the right action. Use the blitzers to blitz, the thrower to pick up the ball, and the catchers to dodge as much as possible. The Ogre is the exception because he has Mighty Blow.

Gold Penguin's advice was great. Even when you are using a cage, sending one or two players deep is a very good way to pull some people away from the LOS. Against Elves, this may work even better than normal, since he is probably used to thinking in terms of a passing game. If he overcommits deep, run it up the gut.

This is a tough assignment, as an experienced HE's are one of those teams that can be impossible to keep from scoring if their coach's dice are hot. A lot depends on the opposing coach's playing style and skill selections. For example, I would normally suggest that you use cages on offence and try to force your way down the field. If this Elf team has Leap, you would probably want to put more emphasis on forming a loose cage. Don't take too many chances, as you will need that reroll when the Elves have the ball.

Whew. That was a lot longer than I had originally intended, but have fun and let me know how it turns out!

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gold_penguin
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Post by gold_penguin »

Congratulations on the win! :D

I think your skill choice should be determined a bit by the sort of league you are playing against. If you are playing in a league with strength teams, then a catcher with dauntless can be great to put pressure on their ball handler (especially combined with kick). This will also serve you better if you are reluctant to pass with the humans.

However, since the changes to the handoff rules don't allow me to use the cross over run (ie dodge away and catch with one catcher, and then dodge away and take a hand off to score with the other catcher), I find NOS a great way to ruin an opposing coaches plans.

With the game against the elves, I say follow Skummy's advice. If the elf team has been lucky enough to pick up some strength skills, or something else to boost their hitting power, you may have trouble with a rookie human team, but otherwise, keep your offence tight. With humans, you should play like a bashing team when playing against agility teams. Once again, unless you are outclassed at the line of scrimmage, or if he has a fantastic leap player, you can go for the typical 2-1 victory by controlling the clock. There is plenty of advice on the board about how to run a grinding offence, so just take a look around. :)

And, as always, drop a catcher or two back in offence and defence

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harley_topper
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Post by harley_topper »

My match vs. the high elves will start today. I hope I can stop the high elves scoring, they 've won 8 matches in a row.

I trie to play as you suggested. I think that's a good tactic.
I played against these high elves in the last cup with an amazon team. I try to do the typical 2 - 1 win. But they stopped my cage (I had three times guard an a two times mighty blow, I couldn't believe they stopped my cage).

I hope this time it will run better. The high elves got some casualities in their previous match against a chaos dwarf team.

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