Slan team

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Post by Anonymous »

I had an idea well playing a game of BB with my cousin Renuvin wouldn't it be cool to bring back the slan like the norse and dwarfs they all have a set skill because of there race but they have weak armour, weak strength but strong agility it is just and idea and i just wanted to know your views

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GalakStarscraper
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Post by GalakStarscraper »

My league has played with a Slann team for quite awhile ... in fact one of my two teams for next season is going to be a Slann team.

Here are the rules from my league for them:

Players:
0-12 Lineman 60,000
6 3 3 8 Leap,Very Long Legs GEN
0-4 Catcher 80,000
7 2 4 7 Catch, Leap, Very Long Legs GEN/AG
0-4 Blitzer 100,000
7 3 3 8 Diving Tackle, Jump Up, Leap, Very Long Legs GEN/ST

The MA stats of all Slann players has already been adjusted for the Very Long Legs traits.

Big Guys:
0-1 Kroxigor 130,000
6 5 1 9 Mighty Blow, Prehensile Tail, Thick Skull, Heat Resistant, Cold Blooded GEN/ST

Rerolls: 50,000

Big Guys: The Slann team may have one Big Guy player. Big Guy players may not use team rerolls.

Allies:
May not be used as allies for any team.
May have one Lizardman non-Big Guy ally.

Apothecary: Yes
Head Coach: Normal.

Secret Weapons: Slann teams may have one Poisoned Dagger secret weapon player.

On Pitch Spellcaster: The starting spell for a Slann Spellcaster is Super Leap.
Successful Result: One player from the Slann team has his Leap skill enhanced. For the rest of the half, the player may use his Leap skill to jump 3 squares using 3 squares of movement (instead of the normal 2).
Failure Result: The target player loses his Leap skill for the rest of the half.
Range: Any player on the pitch
Succeeds on: 2+

Stadium:
The pitch in a Slann stadium is springy rubber instead of Astrogranite. As a result, during any home game in a Slann Stadium all injury rolls for any player (either team) are at -1 and any Agility roll for any player using the Leap skill (either team) is made with a +1 modifier (a natural 1 is still a failure).

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Trambi
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Post by Trambi »

Slann aren't a fat big boss of lizardmen ?
So must they belong to lizardman team ?
:???:

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Post by GalakStarscraper »

Trambi ...

The Slann are not a race of big fat bosses.

Most were athletic, slim, and fast ... I'll have to get my Slann BB team pictures up to show you what a team looks like.

The Slann Mage is the big fat guy you see over the Lizardmen. But yes, the Slann are bosses over the Lizardmen ... this is why they can take Lizardmen allies, but Lizardmen cannot have Slann allies.

Galak

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Post by Trambi »

Ok you talk about 2nd Ed Slanns ?

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Post by GalakStarscraper »

The team shown above is the BB2k1 Slann roster that I allow coaches to play in my league ... and yes it is based on the 2nd edition Slann team.

Galak

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Post by Trambi »

Yes cool, they ssssssseemssssss to be very funny.

:wink:

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Post by McDeth »

Have to admit i like the Slann team. Be interesting to see how they develop over the league. Shame their are no figs for them, i'd like to see them on the pitch.

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Post by GalakStarscraper »

I have figs for a Slann BB team converted from WFB ... have to get a picture of them up at some point.

Galak

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Post by DaFrenchCoach »

Galak: personnaly, I'd prefer playing slanns with 1st edition...Could you remember how good they were?

About minis, after you've found WHB old minis (not easy, cause oop, if I don't make a "typical ebay" mistake), it's a nice team. I'm looking after a friend for having someones...

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Post by GalakStarscraper »

Yah, but a translated 1st edition Slann team would cost to much .... here is how a tranlsated 1st edition Slann team would look:

0-16 Linemen 6/3/3/9 Leap, Very Long Legs 70k GEN
0-8* Catcher 6/2/4/9 Catch, Dodge, Leap, Very Long Legs 110k GEN/AG
0-8* Blitzer 6/3/3/9 Block, Sure Hands, Leap, Very Long Legs 110k GEN/ST
0-8* Blocker 5/3/2/10 Tackle, Catch, Leap, Very Long Legs 100k GEN/ST

Note: A Slann team may have 8 non-lineman players in any mix desired.

As the costs show the team has is a LITTLE TOO GOOD. :wink: As for the stats though ... hard to beat. .... I think that is why they got toned down when 2nd edition came out.

Galak

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Post by DaFrenchCoach »

:smile: I can understand now why they were so good... Very interesting, your comparaison through the ages... Maybe you can write something on it, with a part of tactics.

BTW, I think the minis you have converted are from 1985, no ? They look like the picture on the paper sheet, in their general design... Still happy to see your job :wink:

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Post by McDeth »

Why haven't they been ignored in Official rules since then. This is exactly the sort of thing i would love to see. A few more races actually made official, and at least they have a background in the games history.

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Post by GalakStarscraper »

That's why the MBBL2 exists McDeth to satisfy that empty spot for playing new and wild team concepts .... :wink:

Galak

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Post by DaFrenchCoach »

Although I don't find a big interest to each new team (remember have read a very interesting topic on another forum between Zombie, , you and other people: why new teams?), your translation rom slanns is very interesting. Wait and see with ally rules (maybe), on march :wink:

Galak: this has nothing to do with, but I'm now a proud paypaler, and it will be effective in a few days :wink: If you're still ok, we can do something at the beginning of the next week. I will send you a mail in some days (if the deal should be still ok).

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