we've seen the vampire team, and it's still too damn good.
Cervidal has proposed the "cOFAB" and it has gained support. Personally, I'm not so thrilled. As I've stated elsewhere, I don't like having a an erratic yet devastating effect apply to the teams core players.
I like my teams a little more "vanilla", as it were.
In my league, we have a lot of experience with different vamp teams, and I've observed 2 things:
1) It can really be a turn-off that all of your key players can not rely on the services of an apothecary.
2) A few vampires represent a lot of power. The matches that become downright "unfair", are the ones where the vampires manage to regenerate a lot, making you fight 8 vampires rather than 5.
This got me thinking:
Why is it that the vamps have regeneration?
Sure, they are undead, but it is not like the team has a necromancer standing by. And you can't just explain it with "toughness", 'cause hard nails like Ogres don't have regeneration.
So - this is the team I'd like to see:
0-1 180K vamp lord 6549 gaze G,A,S
0-4 140K vamps 6448 gaze G,A,S
0-12 40K thralls 6337 - G
Apoth as normal (and no silly special rules regarding the vamplord).
Back to basics

This could work.
Martin