
Now the question:
Should a one-turn-scorer allways stand in first row, when beeing on offense to possibly score in first turn? Or is it too dangerous? What experiences do you have?
IMO this isn't particularly good skill progression. What happens when he gets a normal skill next?Icedman wrote:I do have a guy with Sprint and Sure Feet, and I'm hoping (praying!) for a MV increase of some kind as his next adv (he's only 2 spps away).
Well if you want a 1 turner take Sprint or VLL.Grumbledook wrote:I got a gutter with +ma just got his second skill, i was wondering what were good skills, block seems obvious on a normal roll, but a double??
Now he can easily become a 1 turner, but is it worth doing. What are the other options, that don't require lots of doubles?
Believe me ian, I've found this out; 4 GRs on the team but not a single 1-turner. When this guy got his first couple advances I wasn't necessarily trying to make him a 1-turner, I just wanted a guy who could sprint his guts out to annoy my opponents (this is the first time I've played a speed team, and I must admit I was a little ..... enamoured with the amount the team could move). However, I'm not sure I actually want or need a 1-turner on my team; they seem to be able to score in 2 turns anyway, pretty much independant of what the opposition does.ianwilliams wrote: Icedman wrote:
I do have a guy with Sprint and Sure Feet, and I'm hoping (praying!) for a MV increase of some kind as his next adv (he's only 2 spps away).
IMO this isn't particularly good skill progression. What happens when he gets a normal skill next?
GR's should be developed into 1 turners once they've got +MA or VLL. Then you only need 2 normal skills. Otherwise they can become very effective defensive players - Block, Sidestep, Shadowing is one powerful combo.
Personally I'm not that fond of 1 turners that I'll go out of my way to develop one. If I get +MA on a GR or Woodie catcher great, I'll do it, but not otherwise. Basically a 2/3 skill GR is going to be good for most things. Your 1 turner is very 1 dimensional - and as you said yourself you have to protect him and can't really field him when playing defence. This is a major handicap on an Av 7 team.roysorlie wrote:Let me get this straight.. You don't want a 1 turn wonder??
The only reason for this must be that the other players in your league think they are so cheesey??!!
As for need..
No don't suppose you actually need one. But boy oh boy can he be a life saver. Having a 1 turn scorer almost always ensures you a TD when you receive the ball. If you want to win a tournament, having one is great.
I would just make sure he never plays when my opponent receives. I'd keep him in my reserves. And I would make sure not to use him unless I had to, cuz your other scorers need SSP aswell.