I would prefer not to limit the forms so if a coach wanted to try and build a team with 10 st guys and 1 ag type then they could.hancock.tom wrote: The "altered forms" are not overpowered on their own, but giving a coach access to all of them on one team is super good. No one will ever take your passer. They will either just run the ball or just take the MA8 AG4 catcher and wait for an AG boost, then use that guy as the passer. STR4 Mighty Blow is like a saurus but better, and the MA8 AG4 piece is a better more durable ball carrier than a skink (no stunty).
So what would I change? Probably make your altered forms limited to 2 of each for the team, except for the general track. You would still have 4 ag4 pieces, 2 with block, and 2 with str4. At that point the team would play a lot like a necromantic with much faster linemen and much less skill access. It would play like a starting chaos team at 1000 TV, like a necro team at mid level TV, and at high TV I think it would begin to play like high TV humans.
That change would weaken the team pretty significantly, which would allow you to drop the reroll cost and improve their play out of the box.
I understand what you mean when you say having a mix of that speed agility and strength on the team could be OP. But they are so limited by the lack of blodge on their ag types and block on their st types that the effectiveness of these types is largely reduced.
As for the passer type - personally I take 1. The reasons for this are he can take leader to add to you re-rolls (this is part of the reason RRs are expensive - so people are more inclined to take the passer). Also he is more durable than the ag type as he has 1 more ST and AV than the AG type. Also given him pass, NOS, dump off and you have a very good ball carrier when supported by an ag type.
The ag types IMO are not good ball carriers for a few reasons. Firstly they get no block secondly they have no sure hands so cannot negate strip ball. They are also very weak. st2 and av7 makes them amongst the softest positional in the game.
Also you say the ST4 MB guy is like a Saurus but better? I do not see how. Firstly they both start out with no skills and at the first skill pick your St Dryad will be 4, 4, 1, 9 MB, your saurus will be 6, 4, 1, 9 MB if they chose that as their first skill. The saurus is both faster and has access to general skills so can pick block the sT dryad cannot. The form is only decided once the first skill is picked (so once your rookie has obtained 6spp) This means all the types will be slower developing than the nearest comparable player from other teams.
Your comparison to other teams is spot on though. Starting roster is similar to playing with rookie Chaos, mid tier would be similar to Necro (and where this team will start performing) at top tier because of the limitations they will perform like humans as you say. This is a result I’m very happy with as I do not want to create a top tier team as said by other people it is better to create a weak team first then improve them later.
Also I thought i should poitn out that there is a lack of a big guy in the team which could present problems especially when faced with a beast for example.