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Grumbledook
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Post by Grumbledook »

Yes I was a bit dubious about the +1 inj to niggles myself, though the rest of it I thought was fine. I can't see how just rolling a dice for each player is too much bookkeeping though? Its just rolling a dice not marking anything down. Also its not a lot of teams that will have loads of players with that number of skills. It certainly cuts down on the number of rolls the EXP system uses.

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Post by Zombie »

Yes, it's less than EXP, but still too much for me. Keep the game simple.

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GalakStarscraper
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Post by GalakStarscraper »

Mestari wrote:The team will give out handicap to their every opponent.
Hey Grumble ... I tried to talk to Andy Hall and company about this TR 400 team and basically hit a stone wall. Since the FUMBBL league does not use any form of handicap system, they don't really see this team as indicative of issues in the current system. The biggest argument was that in its last 49 games, this TR 400+ Dark Elf team has been spared 133 handicap rolls that they would have given their opponents. These handicap rolls would probably equal good player missing games and not gets SPPs and more losses which would effect their ability to grow.

I've said this before, but I REALLY think Ski should program in one of Pariah's suggestions for a SUPER simple handicap. Take the current rules for the TR difference breaks to get handicap rolls. Then give the team needing handicap a free Team Re-roll for each handicap roll at the beginning of each half. If the free Team Re-roll would take them over 8, then the opposing team loses the overage in rerolls at the beginning of each half. Its quick ... its simple and it would add some more validity to the results of the FUMBBL league for use as testing data. (This of course assumes that Ski hasn't already programmed in almost all the handicap events and a new version is just around the corner).

Galak

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GalakStarscraper
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Post by GalakStarscraper »

Zombie wrote:2. +1 to injury for every niggling is not good for the game, as it means that you have to check on the other team's roster everytime you make an injury roll.
Now on this note, Zombie and I fully agree.

Galak

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Grumbledook
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Post by Grumbledook »

Thats a valid point about the handicap table. Guess i will have to take one of my teams and try and get to the same situation. I havn't played any games where i have been more than 11-20 games higher, so that would mean I wouldn't have given away any handicap rolls. We will see how it goes.

Also would andy and co take that suggestion of rerolls for handicaps as valid, or would it be worth the while to try and code the proper table in?

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Post by Skummy »

Handicaps can make a huge difference. I once rolled a "Virus" against an Elf team with 5 niggles. Game over, man. Game over.

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GalakStarscraper
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Post by GalakStarscraper »

Grumbledook wrote:Also would andy and co take that suggestion of rerolls for handicaps as valid, or would it be worth the while to try and code the proper table in?
I think some form of handicap would be viewed better than none, but me actually answering the question would be speculation. Personally both my leagues are moving to a variant of the one used by the NFL next season .... not as important for the MBBL2 as they have a better handicap table than the one the MBBL uses (which is crap).

Galak

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Post by Grumbledook »

NFL thats chets league aint it?
Where would we find that list maybe skijunkie could implement that instead.

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Post by Ghost of Pariah »

Wait a minute, Galak! You think that asking you opponent how many niggles a player has is too much but rolling 20 extra dice after the game isn't too much?Puh-leez! It wouldn't be any harder to track than players with mighty blow! Or foul appearance when throwing, or any of the current skills that add mods to dice.
I don't mind the EXP system but that's only in PBeM when the software does all the rolling. I do not want a system that forces me to roll on every player after every game. Not only that but the EXP system force you to roll, look up a number on the roster, roll again and then possibly roll again! But asking "how many niggles" a few times a game is too much. lol Yeah, okay.

But like I said before any system that is 100% negative is going to fail no matter what. The EXp system is good despite the miinor flaws but it nobody will like because it's a downer.

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Post by Skummy »

It would be very much like keeping track of an armor gimp, and have the added bonus of encouraging people to retire players that have aged. We don't even have to add an extra column to the team sheet to make the change. It seems like a pretty elegant solution to me.

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Post by Darkson »

I still can't believe that one of the major agruements against EXP is having to roll, at most, an extra 16 dice for players :o
I personally have no problems rolling them, will take, what 3-4 mins at the most. :roll:

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Post by wesleytj »

Darkson wrote:I still can't believe that one of the major agruements against EXP is having to roll, at most, an extra 16 dice for players :o
I personally have no problems rolling them, will take, what 3-4 mins at the most. :roll:
i don't think it's the actual act of rolling dice, it's the fact that your team suddenly gets that much worse all at once....at the beginning of the game you have a nice healthy team, after the game you've got a guy -ma and 3 nigglers. NOT cool.

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Post by wesleytj »

To be honest, I say just chuck the whole system and replace it with....

NOTHING!!

We have a new winnings table to cap teams. We have a new ff table to help the new winnings table. We have no huge money cards (because there are no cards anymore). Teams won't get real big anymore. Good enough for me. :)

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Post by Munkey »

Surely thats not going to happpen though, although on average all players will get to 6 (or 7) Exp at the same time there is a fair amount of distribution on the rolls meaning that the players EXP levels will be staggered over a number of games, not to mention new players with less EXP.

My main worry with EXP is when later down the line a large amount of tyhe team (say 90%) have reached 6 EXP, then how does the team fare? Or are we supposed to have retired players by this point?

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Grumbledook
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Post by Grumbledook »

wesley they can get too big, like i posted earlier there is a team in fumbbl with a tr of currently 420. The cap was meant to be just around the 300 mark. The only thing fumbbl isn't currently using is the handicap table, but that doesn't cut teams ratings down a great deal tbh.

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