mattgslater wrote:He's fifty. Hardly "venerable" as you suggest.
Venerable: commanding respect because of great age or impressive dignity; worthy of veneration or reverence, as because of high office or noble character....
Though overstated, perhaps, MKL is being anywhere from kind to honest.... And, if nothing else (and even though this unworthy is merely aspiring to such), he reminds me where a beneficial path can take me....
Thank you, MKL, namaste....
Btw, Matt, given your dedication and knowledge of BB... I consider you "venerable" also....
Enough of that....
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The lineup for the next game is nearly unavoidable.... I could cut a rookie ghoul and/or a rookie zombie for anywhere from 4-11k of savings.... That would give me 12 players for this game 6z/1gl/1wt/2fg/2ww and 13 next game with a returning wight.... Consequently I could have the team at TV131 for now and TV140 next game.... I've run no-ghoul and 1-ghoul teams in the past (the one ghoul usually as an interim to two) so that's not too bad.... Maybe that's what I'll do when the wight returns... go back to one ghoul.... Given a blodge/fender, I'd really miss out if I cut them both....
For better/worse, the zombie corp is nearly marking time through 8 games.... They have accounted for only 2 total casualties and taken up two MVP awards... therefore, one has kick and one has block.... Positionals have garnished 3 additional zeds... but no matter how often they block, Nuffle has not favored them this season....
A fair amount of my team's scoring production comes off of fast penetration cum turnover plays.... That's where I might miss that second ghoul.... The dead ghoul and wight had accounted for 6 of my team's 17 TDs.... The remainder of production, period, has rested in the arms/claws of four team members, otherwise: the remaining skilled ghoul has 5 TDs and a completion, one TD from the MNG wight, and the wolves have accounted for 5 TDs, 7 Cas and an Interception.... In the best of all situations, my wights blitz and the wolves and ghouls recover and head downfield.... If the opponent has me stretched out a bit, then the wolves tend to blitz and the ghouls recover....
Complicate everything with trying to score as many league points as possible, which is enhanced from being an underdog (and winning), or at least being on parity.... So, not from a usefullness point of view (I know how to use Golems well) but from a cost efficiency point of view: Will I give up
too much usefullness if I drop them out...?