Skill path for AG5 WE Catcher?
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- mattgslater's court jester
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Re: Skill path for AG5 WE Catcher?
IMO wrestle works really well on Linos. You get 50% chance of knocking someone down, the elves like that.
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Re: Skill path for AG5 WE Catcher?
I agree. My normal system for the Linos is to start with Dodge, and then to give Wrestle (then Tackle). However, if Guard intervenes, I give Block instead of Wrestle. This gives the following builds:Smurf wrote:IMO wrestle works really well on Linos. You get 50% chance of knocking someone down, the elves like that.
Dodge, Wrestle, (Tackle)
Dodge, Guard, (Block)
Guard, Block, (Dodge)
Being in the unusual position of having 3 Guard Linos and no Wrestle yet, it's just that I am tempted to standardise on Block, to go "bashy", leaving Wrestle to the more mobile Catchers (there will be occasions when they make better ball hunters than the WDs).
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Smeborg the Fleshless
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- mattgslater's court jester
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Re: Skill path for AG5 WE Catcher?
I would keep them with wrestle. Block means you oponent could knock you down next turn or push you to hit you again. Wrestle puts you on the floor with the risk of a foul, however any double sends the player off (1:3 chance). Therefore wrestle allows a safe offence so to speak.
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- mattgslater
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Re: Skill path for AG5 WE Catcher?
For me, it's Dodge-Wrestle-SS.
I'm with Smeborg on taking Block after Guard. But usually I shoot for Dodge and SS first, taking Block only at 51 SPP.
I'm with Smeborg on taking Block after Guard. But usually I shoot for Dodge and SS first, taking Block only at 51 SPP.
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Re: Skill path for AG5 WE Catcher?
But if they're on the ground then their guard is useless. I'd also be wary of blocking with them with wrestle as although it wont cause a turnover with a both down, it would put them on the floor and negate their guard and I might need that extra assist for what I need to do.I would keep them with wrestle. Block means you oponent could knock you down next turn or push you to hit you again. Wrestle puts you on the floor with the risk of a foul, however any double sends the player off (1:3 chance). Therefore wrestle allows a safe offence so to speak.
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- mattgslater's court jester
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Re: Skill path for AG5 WE Catcher?
I know but being Line Elf of the WE kind, AV7 getting hit around a bit, you may as well lie down and get back up with AV.
But those are the choices we have to make.
But those are the choices we have to make.
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- txapo
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Re: Skill path for AG5 WE Catcher?
why no body considers pass block as an option?
I would get him block then pass block then leap.
I would get him block then pass block then leap.
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Re: Skill path for AG5 WE Catcher?
Guard is made for block players so you have essentailly got forced into block gaurd linos (dodge one day) and wrestle catchers.
nothign wrong with that and the reason i prefer DE currently as its alwasy the same story with too much guard you need lots of block, and without any guard you are using wrestle as a cheap way to bust the ball or players - when 3 or 4 guard would of worked a lot better. I totally rate gaurd on elfs and i like to keep my options open to get at least 2 on most sides. Catchers and throwers tend to reduce the likleyness of seeing this
nothign wrong with that and the reason i prefer DE currently as its alwasy the same story with too much guard you need lots of block, and without any guard you are using wrestle as a cheap way to bust the ball or players - when 3 or 4 guard would of worked a lot better. I totally rate gaurd on elfs and i like to keep my options open to get at least 2 on most sides. Catchers and throwers tend to reduce the likleyness of seeing this
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- mattgslater's court jester
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Re: Skill path for AG5 WE Catcher?
I have done but no one like PB.txapo wrote:why no body considers pass block as an option?
I would get him block then pass block then leap.
I would not even bother with block.
AG5, Passblock, Leap and Sidestep... maybe shadowing.
That reminds me I have to update that book. A few amendments have popped up.
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Re: Skill path for AG5 WE Catcher?
To clarify: I like Wrestle on the AG4 teams, but I like it most on ball-hunting Blitzers, rather than on Linos. I like the synergy of Guard+Block. The question is not whether to take Wrestle, but rather which players to give it to on the team (especially following a string of unlikely skill advance rolls as in this case).
The WE team is quite different (for me) in 5th and 6th Editions, with the advent of Wrestle. The best players (Wardancers) would be ideal candidates for Wrestle, except that they have Block already. Thus WE team development is complicated from the start (the other complication in 6th Edition is the implied need to give Sure Feet to the Catchers at some point).
All the best.
The WE team is quite different (for me) in 5th and 6th Editions, with the advent of Wrestle. The best players (Wardancers) would be ideal candidates for Wrestle, except that they have Block already. Thus WE team development is complicated from the start (the other complication in 6th Edition is the implied need to give Sure Feet to the Catchers at some point).
All the best.
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