Skill path for AG5 WE Catcher?

Want to know how to beat your opponents, then get advice, or give advice here.

Moderators: Valen, TFF Mods

Smurf
mattgslater's court jester
Posts: 1487
Joined: Wed Nov 25, 2009 6:39 pm
Location: Bristol

Re: Skill path for AG5 WE Catcher?

Post by Smurf »

IMO wrestle works really well on Linos. You get 50% chance of knocking someone down, the elves like that.

Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Smeborg
Legend
Legend
Posts: 3544
Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

Re: Skill path for AG5 WE Catcher?

Post by Smeborg »

Smurf wrote:IMO wrestle works really well on Linos. You get 50% chance of knocking someone down, the elves like that.
I agree. My normal system for the Linos is to start with Dodge, and then to give Wrestle (then Tackle). However, if Guard intervenes, I give Block instead of Wrestle. This gives the following builds:

Dodge, Wrestle, (Tackle)
Dodge, Guard, (Block)
Guard, Block, (Dodge)

Being in the unusual position of having 3 Guard Linos and no Wrestle yet, it's just that I am tempted to standardise on Block, to go "bashy", leaving Wrestle to the more mobile Catchers (there will be occasions when they make better ball hunters than the WDs).

Reason: ''
Smeborg the Fleshless
Smurf
mattgslater's court jester
Posts: 1487
Joined: Wed Nov 25, 2009 6:39 pm
Location: Bristol

Re: Skill path for AG5 WE Catcher?

Post by Smurf »

I would keep them with wrestle. Block means you oponent could knock you down next turn or push you to hit you again. Wrestle puts you on the floor with the risk of a foul, however any double sends the player off (1:3 chance). Therefore wrestle allows a safe offence so to speak.

Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: Skill path for AG5 WE Catcher?

Post by mattgslater »

For me, it's Dodge-Wrestle-SS.

I'm with Smeborg on taking Block after Guard. But usually I shoot for Dodge and SS first, taking Block only at 51 SPP.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
Aliboon
Super Star
Super Star
Posts: 870
Joined: Tue Jan 17, 2006 6:55 pm

Re: Skill path for AG5 WE Catcher?

Post by Aliboon »

I would keep them with wrestle. Block means you oponent could knock you down next turn or push you to hit you again. Wrestle puts you on the floor with the risk of a foul, however any double sends the player off (1:3 chance). Therefore wrestle allows a safe offence so to speak.
But if they're on the ground then their guard is useless. I'd also be wary of blocking with them with wrestle as although it wont cause a turnover with a both down, it would put them on the floor and negate their guard and I might need that extra assist for what I need to do.

Reason: ''
Smurf
mattgslater's court jester
Posts: 1487
Joined: Wed Nov 25, 2009 6:39 pm
Location: Bristol

Re: Skill path for AG5 WE Catcher?

Post by Smurf »

I know but being Line Elf of the WE kind, AV7 getting hit around a bit, you may as well lie down and get back up with AV.

But those are the choices we have to make.

Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
User avatar
txapo
Star Player
Star Player
Posts: 735
Joined: Wed Dec 16, 2009 8:13 pm
Location: In Victoria!! (Spain)

Re: Skill path for AG5 WE Catcher?

Post by txapo »

why no body considers pass block as an option?

I would get him block then pass block then leap.

Reason: ''
User avatar
juck101
Ex-Mega Star, now just a Super Star
Ex-Mega Star, now just a Super Star
Posts: 1578
Joined: Thu Sep 18, 2003 4:52 pm
Location: Portsmouth, Hampshire

Re: Skill path for AG5 WE Catcher?

Post by juck101 »

Guard is made for block players so you have essentailly got forced into block gaurd linos (dodge one day) and wrestle catchers.

nothign wrong with that and the reason i prefer DE currently as its alwasy the same story with too much guard you need lots of block, and without any guard you are using wrestle as a cheap way to bust the ball or players - when 3 or 4 guard would of worked a lot better. I totally rate gaurd on elfs and i like to keep my options open to get at least 2 on most sides. Catchers and throwers tend to reduce the likleyness of seeing this

Reason: ''
...the pope said to his aid...
Smurf
mattgslater's court jester
Posts: 1487
Joined: Wed Nov 25, 2009 6:39 pm
Location: Bristol

Re: Skill path for AG5 WE Catcher?

Post by Smurf »

txapo wrote:why no body considers pass block as an option?

I would get him block then pass block then leap.
I have done but no one like PB.

I would not even bother with block.

AG5, Passblock, Leap and Sidestep... maybe shadowing.

That reminds me I have to update that book. A few amendments have popped up.

Reason: ''
The Scrumpers (Wood Elf)
Gitmo (Chaos Dwarves)
Sheik Ya Bouti (Khemri)
Fast and Furry (Skaven)
The Disposables (Halflings)
Young Mutants Chaos Association (Chaos)
Smeborg
Legend
Legend
Posts: 3544
Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

Re: Skill path for AG5 WE Catcher?

Post by Smeborg »

To clarify: I like Wrestle on the AG4 teams, but I like it most on ball-hunting Blitzers, rather than on Linos. I like the synergy of Guard+Block. The question is not whether to take Wrestle, but rather which players to give it to on the team (especially following a string of unlikely skill advance rolls as in this case).

The WE team is quite different (for me) in 5th and 6th Editions, with the advent of Wrestle. The best players (Wardancers) would be ideal candidates for Wrestle, except that they have Block already. Thus WE team development is complicated from the start (the other complication in 6th Edition is the implied need to give Sure Feet to the Catchers at some point).

All the best.

Reason: ''
Smeborg the Fleshless
Post Reply