Wood Elf playbook

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garion
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Wood Elf playbook

Post by garion »

Wrote a new playbook for plasmoids web site.

Haven't had a chance to proof read it yet, no doubt there are errors and it can also use a bit of an edit here and there, so please leave feedback to make my life easier, also an alternate title would probably be a good idea too so I'm open to suggestions.

Enjoy.
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Re: Wood Elf playbook

Post by nazgob »

I only skimmed it, but I have't found anything wrong yet. I prefer the balls out wood elf play myself, and can't fault what I've read so far.

Good work.

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Re: Wood Elf playbook

Post by Smeborg »

garion - very well done producing your playbook, which I like. I didn't set out to find typos when I read it, but here are some that I found:

p.7 2nd para: "target the wind" sounds very poetic and WE, but I think you meant "target the wing".

p.7 last para: "with very low numbers with..." looks like something got lost in word processing.

p.8 4th para: "Blitz a whole" (unless words are missing, I think you meant "Blitz a hole").

p.9 1st para: "your armour i broken".

p15 Linemen: "harms way" (for "harm's way").

Somewhere (I forget where): "symetry" (I think the dictionary spelling is "symmetry").

Editorial comment: You write in a comfortable conversational style, which is fine. However,this can produces very long sentences, which might be better if broken up. The last para on page 5 has an 8 line sentence, which could easily be broken up. I will let this example stand for all. It's up to you if you have time - if you want to follow up this comment, I would suggest just looking at the longest sentences and breaking them up by putting full stops (periods) in place of commas - no need to re-write.

For the title, here are a couple of team names from our league to start your thinking: "The Dingly Dell Hair Salon" and "Spandex Ballet".

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Re: Wood Elf playbook

Post by Smeborg »

garion - just a few little comments on the substance of the playbook.

I feel that WEs were one of the very best teams before 5th/6th Editions, but have become slightly dysfunctional with the advent of Wrestle (in an ideal world, Wardancers would surely start with Wrestle in place of Block). I suggest it may be a waste to give Wrestle to Wardancers. Fend and Pro can be good late skills for them, or even S-Hands.

I prefer playing in what you call the "aggressive" style for Elven teams, but in practice I find it easier to develop Dark Elf, Elf or High Elf teams for this purpose than current Edition WEs (because of the Wrestle conundrum).

The current Edition WE Catchers also seem a bit dysfunctional (deliberately so, I know), with an implied need for S-Feet as an early to middle skill (with implied higher cost).

As corroboration of your views on WE Throwers, I find the main use of Elf Throwers to be as Leader caddies (team players as you politely put it), rather than as genuine Throwers (which the team does not need).

One turn TD tactics (and development strategy) may be worth a mention.

All the best.

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Re: Wood Elf playbook

Post by Smeborg »

Last comments - again minor - on Stars.

Willow is better than you think against the right opponent (I speak as one), especially on a rookie or near-rookie team. She is durable (ST4, AV8, T-Skull), and Sidestep can be really annoying anywhere near the ball for a clumsy team.

A Merc Thrower with Leader may be worth considering as inducement on a rookie or near-rookie team.

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Re: Wood Elf playbook

Post by garion »

Thanks for all the comments guys,

I agree with the vast majority of them, and it is no suprise that there are numerous spelling and gramatical errors in it. I also completely agree that this playbook can be broken up in to more bite size chunks.

Basically what you have just read is a trail of my thoughs, I just wrote it from start to end than added in some pictures here and there. So it will definately need some editing because no doubt there are parts where I just ramble on like an idiot lol. Aas I said I havent proof read it myself yet so more changes are certain to come.
One turn TD tactics (and development strategy) may be worth a mention.
I can add more one turn tyouchdown stuff, I only stuck one in so far because it is pretty straight forward with Wood Elve, but doing more will be easy enough. I am not sure what you mean by development strategy though? Could you elaborate on that please. Thanks.

Also I know some people like surefeet on their catchers but for me it is a waste of a skill that can be better spent elsewhere. It is certainly worth considering if you get a Catcher with +ma, +ma so willl stick that in the catcher section somewhere.

Also I dont think I gave Willow such a tough time really. I think I gave him/her the praise they deserve and the critisism they deserve. Personally I usually just wouldn't bother because Babes and Wizard are just so much more useful IMO.

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Re: Wood Elf playbook

Post by duttydave »

A good read. I like that your playbooks are well thought out and are certainly more substantial than most on Plasmoid's site. I really liked your Lizard one.

As a bonus extra, I'd like to see some consideration given to tournament team builds and skill selections for some of the more popular formats (eg. six normal skills and 5 normal and a double etc).

Well done.

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Re: Wood Elf playbook

Post by Long_Bomb »

Very helpful across the board. The only error I noticed was the inclusion of Deeproot, he only plays for Halflings now, otherwise excellent and most informative.

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Re: Wood Elf playbook

Post by garion »

Long_Bomb wrote:Very helpful across the board. The only error I noticed was the inclusion of Deeproot, he only plays for Halflings now, otherwise excellent and most informative.

Oh yeah I forgot about that. Thanks, that always confuses me, he should clearly be able to play for the wood elves too mind but thats another discussion :D

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Re: Wood Elf playbook

Post by JaM »

Shouldnt it be tunover, not a turn over...? :?:

If your prone player is in a position you believe your opponent wants to move his cage towards or over it can help force your opponent to make a sideways move rather than move their cage forward for fear of leaving your prone player inside their loose cage or next to their ball carrier.

That's a long sentence. Maybe hack it up a bit, placing a , here and there...?

If your prone player is in a position you believe your opponent wants to move his cage towards or over, it can help force your opponent to make a sideways move rather than move their cage forward. This for fear of leaving your prone player inside their loose cage or next to their ball carrier.


Same:

Finally try and pick the ball up if receiving the kick off. Again if you fail the pick up in your first turn or two it is often best not to use a Re-roll to pick it up, as long as you feel you have protected the ball well enough from your opponent. If so, then let your player fumble the ball and try and pick it up the following turn.

Hey, it's not my first language so there are probably better ways to 'smoothen' the text a bit. I like the advice written so far, it's good. It's just that the sentences are a tad long and the text flows better when those long sentences are hacked up a bit so that you dont have to maybe reread the whole part tosee what was the point again.

:)

Sorry to say that I skimmed the rest of the article (the 'players' section), but I like this playbook a lot. Now to keep it away from my WE-opponent... hmmm...

Good luck, hope it helps,

JaM

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Re: Wood Elf playbook

Post by Smurf »

About the balls to the wall style... I need to update it, found a few things out. Just clarifications really and some other tip.

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Re: Wood Elf playbook

Post by Smeborg »

garion wrote:
One turn TD tactics (and development strategy) may be worth a mention.
I am not sure what you mean by development strategy though? Could you elaborate on that please. Thanks.
Just the simple stuff - for example Grab on the Tree (if you have one), Frenzy/Jugs on a Wardancer, and S-Feet/S-Step on the receiving Catcher (possibly even D-Catch). 1-turners are also more difficult if you do not have a genuine Thrower. In some respects these ideas contradict your other ideas (this is not a criticism - but is at least interesting).

I know 1-turn TDs are relatively easy for Woodies, but they are not so easy against a team which is built to prevent them (e.g. 3xS-Firm on the LoS), therefore if you want 1-turners late in a league against the best oppo, you need to prepare the team.

Hope that helps.

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Re: Wood Elf playbook

Post by garion »

Smeborg wrote:
garion wrote:
One turn TD tactics (and development strategy) may be worth a mention.
I am not sure what you mean by development strategy though? Could you elaborate on that please. Thanks.
Just the simple stuff - for example Grab on the Tree (if you have one), Frenzy/Jugs on a Wardancer, and S-Feet/S-Step on the receiving Catcher (possibly even D-Catch). 1-turners are also more difficult if you do not have a genuine Thrower. In some respects these ideas contradict your other ideas (this is not a criticism - but is at least interesting).

I know 1-turn TDs are relatively easy for Woodies, but they are not so easy against a team which is built to prevent them (e.g. 3xS-Firm on the LoS), therefore if you want 1-turners late in a league against the best oppo, you need to prepare the team.

Hope that helps.
Yup will add more on one turn touchdowns.

But I still dont get what you mean about development strategies, all of that stuff you mentioned is in the playbook already under the players section?

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Re: Wood Elf playbook

Post by garion »

Smurf wrote:About the balls to the wall style... I need to update it, found a few things out. Just clarifications really and some other tip.

I think you are confused Smurf, they are talking about the new Wood Elf playbook that I have written? It is linked at the top of the page, this isnt about the one you wrote.

Please have a read through though and offer a critique.
duttydave wrote:A good read. I like that your playbooks are well thought out and are certainly more substantial than most on Plasmoid's site. I really liked your Lizard one.

As a bonus extra, I'd like to see some consideration given to tournament team builds and skill selections for some of the more popular formats (eg. six normal skills and 5 normal and a double etc).
Thanks for the positive feedback. I think I will stay clear of the tourney stuff though, even though it would be quite a nice addition. I just dont like the idea that if I covered all the different tourney rules and proposed starting rosters for all of them that people would use them religiously. I'm not a tourney player myself either so I'm not in the best position to offer advise about that and I also believe that part of the fun of tourneys is choosing your roster, I wouldnt like to think I would be taking away from that.

But thanks for the suggestion. :)

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Re: Wood Elf playbook

Post by garion »

JaM wrote: Hey, it's not my first language so there are probably better ways to 'smoothen' the text a bit. I like the advice written so far, it's good. It's just that the sentences are a tad long and the text flows better when those long sentences are hacked up a bit so that you dont have to maybe reread the whole part tosee what was the point again.
I couldn't agree more, as said this is only a first draft, will need a fair bit of re-wording to trim it down all over. This draft is basically just a long stream of thoughts spewing on to a page. Hence the long sentances and general ramblings of a mad man ;)

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